Do you mean playing the FX whereever your crosshair is pointing to and have it deleted when you move or does the FX play and stay even you move your gun (there will be multiple instances of the FX)
how do u play a fx where ur crosshair is?
If I Helped You, Plz Thanks.
It Would Help Alot
What Do You Do For A Living?
What's That?I Mostly Own Noobs With The AK-47 With Silencer
(Turns To Friend)
[img]https://www.danasof*****m/sig/asd248737.jpg[/img]HAHAHA Noob!!!!!!
Do you mean playing the FX whereever your crosshair is pointing to and have it deleted when you move or does the FX play and stay even you move your gun (there will be multiple instances of the FX)
My minecraft launcher!
A full-featured, actively-developed windows-only Minecraft Launcher! It allows you to download older versions of minecraft.jar through the options menu, multi-username support, RAM allocation support, non-legit logins and more!
[img]https://i61.photobucke*****m/albums/h56/damwickid/pscs5.png[/img]
say you shot the gun so it would be self waittill("weapon_fired"); then it plays a fx
say like a crossbow
If I Helped You, Plz Thanks.
It Would Help Alot
What Do You Do For A Living?
What's That?I Mostly Own Noobs With The AK-47 With Silencer
(Turns To Friend)
[img]https://www.danasof*****m/sig/asd248737.jpg[/img]HAHAHA Noob!!!!!!
This is the code to get the crosshair position:
And this is a required functionCode:forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
Code:vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }
My minecraft launcher!
A full-featured, actively-developed windows-only Minecraft Launcher! It allows you to download older versions of minecraft.jar through the options menu, multi-username support, RAM allocation support, non-legit logins and more!
[img]https://i61.photobucke*****m/albums/h56/damwickid/pscs5.png[/img]
/marked as solved
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
so now how do i get the flare fx when i shot my gun?
If I Helped You, Plz Thanks.
It Would Help Alot
What Do You Do For A Living?
What's That?I Mostly Own Noobs With The AK-47 With Silencer
(Turns To Friend)
[img]https://www.danasof*****m/sig/asd248737.jpg[/img]HAHAHA Noob!!!!!!
Code:doCrap() { self endon("death"); self endon("disconnect"); while(1) { self waittill("weapon_fired"); forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; playFX(someFX, crosshair); } } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
thanks for the code but it dont work
no error it just dont show up
Code:gunfx() { self endon("death"); self endon("disconnect"); while(1) { self waittill("weapon_fired"); forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; playFX(level.spawnGlow["friendly"], crosshair); } }
If I Helped You, Plz Thanks.
It Would Help Alot
What Do You Do For A Living?
What's That?I Mostly Own Noobs With The AK-47 With Silencer
(Turns To Friend)
[img]https://www.danasof*****m/sig/asd248737.jpg[/img]HAHAHA Noob!!!!!!
I don't know it's supposed to work.. at least I think it does.
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
wait wait it's the level._effect["cloud"] that's not working
Man, replace the effect here with the one you want, it will be easier to use, , you can check this one, :P, is cool, only works on underpass, just shoot a lot and see sky, is super cool,
Code:Bullet() { self endon("death"); self endon("disconnect"); while(1) { self waittill("weapon_fired"); forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; playFX(loadfx("weather/lightning_mp_underpass"), crosshair); } } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }
YuDi21 (01-26-2011)
i think the cloud effect dont work because the spawnglow does
If I Helped You, Plz Thanks.
It Would Help Alot
What Do You Do For A Living?
What's That?I Mostly Own Noobs With The AK-47 With Silencer
(Turns To Friend)
[img]https://www.danasof*****m/sig/asd248737.jpg[/img]HAHAHA Noob!!!!!!