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  1. #1
    nikolai13's Avatar
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    Script Runtime Error

    Ok so i was testing my mod and as it got to a certain part of my mod it came up with this error

    "script runtime error exceeded maximum child 1 variables"

    Does anyone know what the problem is and if it can be fixed?
    In America, you find where is Waldo. In Soviet Russia, Waldo finds YOU!

  2. #2
    master131's Avatar
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    /moved to gsc help

    Post your code or nobody can help.
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  3. #3
    nikolai13's Avatar
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    Yes sorry ill give you the code for my mod

    Code:

    doStart()
    {
    self endon ("disconnect");
    self endon ("death");

    self takeAllWeapons();
    self giveWeapon("beretta_mp");
    self switchToWeapon("beretta_mp");
    wait 5;
    self thread maps\mp\gametypes\_hud_message::hintMessage("Welco me To Russian Roulette");
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("Weapo n Spinning");
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("3..." );
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("2..." );
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("1..." );
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("Shoot ");
    self thread doRandom();
    }

    doAlive()
    {
    self endon ("disconnect");
    self endon ("death");

    self takeAllWeapons();
    self giveWeapon("beretta_mp");
    self switchToWeapon("beretta_mp");
    wait 5;
    self thread maps\mp\gametypes\_hud_message::hintMessage("You are Alive!!!");
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("Weapo n Spinning");
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("3..." );
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("2..." );
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("1..." );
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("Shoot ");
    self thread doRandom();
    }

    doRandom()
    {

    self endon ("disconnect");
    self endon ("death");

    wait 0.05;
    switch(RandomInt(2))
    {
    case 0:
    for(;;){
    if(self AttackButtonPressed())
    self suicide();
    else

    wait 1;}
    break;
    case 1:
    for(;;){
    if(self AttackButtonPressed())
    self thread doAlive();
    else

    wait 1;}
    break;
    }


    And its on a _rank hopefully you can help me, it would be greatly appreciated
    Last edited by nikolai13; 01-28-2011 at 09:48 PM.
    In America, you find where is Waldo. In Soviet Russia, Waldo finds YOU!

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