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  1. #1
    rangg's Avatar
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    new style bunker in karachi

    hi today boring me all after non so i think about new style and bulid this bunker in karachi:




    now if u like this style say and i make more like this style.
    here the coords:

    Code:
    Karachi()
    {
    CreateWalls((-4573,1780,0), (-4304,1780,150));
    CreateElevator((-608,1766,96), (-2599,2011,0));
    CreateWalls((-4604,1787,0), (-4606,2102,150));
    CreateWalls((-4598,2131,0), (-4297,2155,150));
    CreateBlocks((-567,1834,45), (0,-168,0));
     CreateWalls((-4291,2125,0),(-4286,1989,146));
    CreateDoors((-4274,1892,0), (-4277,1983,0), (90,0,180),6,2,10,100);
    CreateRamps((-4576,2102,140), (-4380,2117,0));
    CreateGrids((-4575,2054,145),(-4303,1810,145));
    CreateWalls((-4282,1793,159), (-4284,2071,165));
                  playFX(level._effect[ "firelp_med_pm" ], (-4236,1790,0));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-4238,1855,0));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-4235,1907,0));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-4237,1962,0));
                  angles = (90,90,0);
    mgTurret = spawnTurret( "misc_turret", (-4285,2025,185), "pavelow_minigun_mp" );
    mgTurret setModel( "weapon_minigun" );
    mgTurret.angles = (0,-0,0);
    mgTurret = spawnTurret( "misc_turret", (-4280,1858,185), "pavelow_minigun_mp" );
    mgTurret setModel( "weapon_minigun" );
    mgTurret.angles = (0,2,0);
    CreateRamps((-4737,1945,263), (-4620,1948,144));
    CreateRamps((-4768,1675,425), (-4756,1904,263));
    CreateRamps((-4521,1625,568), (-4767,1655,425));
    CreateGrids((-4516,1471,566), (-4283,1773,566));
                  playFX(level._effect[ "firelp_med_pm" ], (-4549,1565,580));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-4549,1615,580));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-4545,1683,580));
                  angles = (90,90,0);
    CreateWalls((-4256,1789,580), (-4254,1454,588));
    mgTurret = spawnTurret( "misc_turret", (-4247,1741,606), "pavelow_minigun_mp" );
    mgTurret setModel( "weapon_minigun" );
    mgTurret.angles = (0,10,0);
    mgTurret = spawnTurret( "misc_turret", (-4251,1624,606), "pavelow_minigun_mp" );
    mgTurret setModel( "weapon_minigun" );
    mgTurret.angles = (0,10,0);
    mgTurret = spawnTurret( "misc_turret", (-4248,1478,606), "pavelow_minigun_mp" );
    mgTurret setModel( "weapon_minigun" );
    mgTurret.angles = (0,15,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-2656,2067,0));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-2582,2069,0));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-2549,2037,0));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-2554,1995,0));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-2588,1962,0));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-2642,1984,0));
                  angles = (90,90,0);
                  playFX(level._effect[ "firelp_med_pm" ], (-2620,2038,0));
                  angles = (90,90,0);
    	}
    now here credits:
    me rangg for bulid the bunker
    erikkire1 bulid the bunker great team work
    and credit for yamato for the fire effect code
    hope u like the bunker and if u like the style write me
    If i help u so thanks me!

    /yea

  2. The Following 2 Users Say Thank You to rangg For This Useful Post:

    Blackaiser (03-30-2011),jimmynguyen3030 (01-29-2011)