Thread: c4 detonate

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  1. #1
    winberg's Avatar
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    c4 detonate

    I got this idea for hack but im just started learning c++ so i cant make it myself.

    but basiclt the idea is that you can through a c4 and when a enemy get into the field of the c4s explosive ratio it auto detonate, so my question is this possible and
    if (possible = true) compile a version of this?

  2. #2
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    hmmm, let me think....... A intelligent C4? :O
    I'm not so sure if you can do this on GSC.... But on C++? Nope.

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    i have a zombie patch with it , it auto-detonates when the zombie goes close from it. ill see if i find the code ,and i thing that there is a way, trown a c4 , getc4 y getc4 x getc4 z . but i dont thing we can get c4 x y and z LOL

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    It is ok to remove this thread now thnaks for all the answers
    Last edited by winberg; 02-01-2011 at 04:10 AM.

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    Quote Originally Posted by killstreak View Post
    i have a zombie patch with it , it auto-detonates when the zombie goes close from it. ill see if i find the code ,and i thing that there is a way, trown a c4 , getc4 y getc4 x getc4 z . but i dont thing we can get c4 x y and z LOL
    there are hacks that replaces the C4 image in-game.....

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    Quote Originally Posted by AcE.bu50t View Post
    there are hacks that replaces the C4 image in-game.....
    i think its catalyst hax , they have sum kinda ball in all bullets explosions etc , just make a ball to the c4 , and a 3d esp for the enemy , if the enemy is in the ball , it press the reload 3 times fast and it detonates the shit i think its possible

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    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by killstreak View Post
    i think its catalyst hax , they have sum kinda ball in all bullets explosions etc , just make a ball to the c4 , and a 3d esp for the enemy , if the enemy is in the ball , it press the reload 3 times fast and it detonates the shit i think its possible
    no intelligent C4 or blablabla...What I mean is that maybe you can find the C4 position....

  10. #9
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    I would say: Use claymores.

    Only difference is that they only detonate when you walk in-front of them. But heck, that might be the solution. No need to make some hack!

  11. #10
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    originally posted by Alexak92 on u c - f o r **:

    You will need weapon esp for this to work.

    Code:
    void C4AutoDetonate( int i )
    {
        CWeapon* Weapon = (CWeapon* )( Game.GetCWeapon(cg_entities[i].WeaponNum));
        
        if(cg_entities[i].typ == EXPLOSIVE && cg_entities[i].valid == EXPLOSIVE )// <- Cheking if our weapon is valid and an explosive
        {
            if(strstr(Weapon->WeaponInfo->Name , "c4"))//<-is the explosive an c4
            {
                for(int I = 0; I < 18; I++) //<- looping through players
                {
                
                    if(clientInfo[I].team == clientInfo[cg->ClientNum].team)//<-TeamChecking
                        continue;
    
                    float Distance = Math.GetDistance( cg_entities[i].pos , cg_entities[I].pos)/ 48;
                      // ^-Getting the distance-^
                    
                    if(Distance < 3.5)//<-Is Player in range
                    {
                        if( j == 20 ){
                            SendCommandToConsole( 1 , 1 , "+activate");
                            SendCommandToConsole( 1 , 1 , "-activate");
                        }
                        if( j == 40 ){
                            SendCommandToConsole( 1 , 1 , "+activate");
                            SendCommandToConsole( 1 , 1 , "-activate");
                            j = 0;
                        }    j++;
                    }
                }
            }
        }
    }
    Example usage

    Code:
    for(int i = 18 ; i < 2048; i++)
    {
        C4AutoDetonate( i );
    }