well lets start here. your first code is PTC. PTC for the most part is patched. your 2nd code is D3D. you only have a very very small portion of a D3D Hack.
Hey guys right now, i am working on my public hack. There is only one problem. I can't really tell what is what. Well what i mean is where can i put extra hacks in. this is my example hack:
The only thing i get confused is that i want to add this 1 hit kill code in and i don't know how to add it in! Can you help me?!?!bool boxes = true;
for(;;) {
__asm pushad;
if(GetAsyncKeyState(VK_NUMPAD1)&1) {
boxes = !boxes;
}
if (boxes) {
PushToConsole("ModelDebug_DrawBoxes 1");
}
else {
PushToConsole("ModelDebug_DrawBoxes 0");
}
for(int i=0 ; i<445 ; i++)
*(float*)( (*(DWORD*)((*(DWORD*)(CShellBase+0x0090A4B8))+(4*i ))) + 0x0754) = FLT_MAX ;
well lets start here. your first code is PTC. PTC for the most part is patched. your 2nd code is D3D. you only have a very very small portion of a D3D Hack.
Still love you Giggletron