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  1. #1
    AcidBone's Avatar
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    memcpy() vs for()

    i feel for() is more human readable. opinions? im posting this because i see a lot of people using memcpy() which in my personal experience has been a little slower.
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    scimmyboy's Avatar
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    you are using a for loop to patch bytes? 0_o

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    CodeDemon's Avatar
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    Quote Originally Posted by AcidBone View Post
    i feel for() is more human readable. opinions? im posting this because i see a lot of people using memcpy() which in my personal experience has been a little slower.
    What are you talking about? for() is a for loop, while memcpy(), is a function that copies bytes to a certain location in memory.

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    freedompeace's Avatar
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    Quote Originally Posted by AcidBone View Post
    i feel for() is more human readable. opinions? im posting this because i see a lot of people using memcpy() which in my personal experience has been a little slower.
    they have completely different functions and uses...

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    _Fk127_'s Avatar
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    For loop != memcpy...



    Put this image in your signature if you support HTML5 development!

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    whit's Avatar
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    for statement != memcpy bro

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    [iH]D-vid's Avatar
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    Quote Originally Posted by AcidBone View Post
    i feel for() is more human readable. opinions? im posting this because i see a lot of people using memcpy() which in my personal experience has been a little slower.
    Haha. You really don't know shit about C++, do you?

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    kotentopf's Avatar
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    Code:
    BYTE Example[] = {0x90,0x90,0x90,x90};
    
    void newmemcpy(DWORD ADDY, BYTE WTF[],int size)
    {
    	for(int i = 0; i < size;i++)
    	{
    		*(BYTE*)(ADDY+i) = WTF[i];
    	}
    }
    
    newmemcpy(Recoil,Example,4);
    i think he mean something on this way

    this is pseudo and not a checked source
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  9. #9
    AcidBone's Avatar
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    Quote Originally Posted by kotentopf View Post
    Code:
    BYTE Example[] = {0x90,0x90,0x90,x90};
    
    void newmemcpy(DWORD ADDY, BYTE WTF[],int size)
    {
    	for(int i = 0; i < size;i++)
    	{
    		*(BYTE*)(ADDY+i) = WTF[i];
    	}
    }
    
    newmemcpy(Recoil,Example,4);
    i think he mean something on this way

    this is pseudo and not a checked source
    eh, kinda. i mean more along the lines of dropping fps. ive got a shit ton of redundant for()s, but ive always read that memcpy() is a slow function. just wondering if i should try to reduce my fors or if my lag is coming from memcpy.
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    whatup777's Avatar
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    memcpy is not a slow function. Only If called multiple times non-stop,.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

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    freedompeace's Avatar
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    Quote Originally Posted by AcidBone View Post
    eh, kinda. i mean more along the lines of dropping fps. ive got a shit ton of redundant for()s, but ive always read that memcpy() is a slow function. just wondering if i should try to reduce my fors or if my lag is coming from memcpy.
    yeah, it's totally slow because it takes a few microseconds to execute ..

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    AcidBone's Avatar
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    Quote Originally Posted by freedompeace View Post
    yeah, it's totally slow because it takes a few microseconds to execute ..
    have it on a non delayed infinite loop. you will def. notice it.
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  13. #13
    Departure's Avatar
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    You best bet is to look up on msdn exactly where the function derives from, for example it could be part of user32 module which calls another module ect.. ect.. just like when you use WriteProcessMemory is alot slower because of this reason...

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    freedompeace's Avatar
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    Quote Originally Posted by AcidBone View Post
    have it on a non delayed infinite loop. you will def. notice it.
    infinite loop? since when does that represent a real-life application of that |:

    the speed would also be the same... right? Well basically my game uses memcpy about 5 times every frame to copy 5(1280*1024*4) = 26 214 400 bit array (of different renders via. IPC) while still maintaining godd FPS. And IPC is dreadfully slow.
    Last edited by freedompeace; 02-08-2011 at 12:18 PM.

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    mmbob's Avatar
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    Quote Originally Posted by AcidBone View Post
    have it on a non delayed infinite loop. you will def. notice it.
    memcpy is (at least with Visual Studio) an optimized assembly function. Hand written assembly will nearly always be faster than C++, unless the assembly coder has no idea what he is doing. I believe memcpy copies in DWORD chunks also, which would make it much faster than a for loop.

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