Originally Posted by
pongping88
sorryy wrong code...... heres the new one
#include <stdio.h>
#include <Windows.h>
#define ADR_PLAYERPOINTER 0x00D80328
#define ADR_SERVERRPOINTER 0x00C7C550
#define GlassWalls 0x00C08FD4
HANDLE Warrock;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERRPOINTER;
void glasswall()
{
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*) GlassWalls = 1;
}
}
void glasswalloff()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(int*) GlassWalls = 0;
}
}
void snip()
{
for(;; )
{
if(*ingame)
{
glasswall();
}
if(*outgame)
{
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "mpgh.net", "alelelele", MB_OK);
}
return TRUE;
}
i think no recoil and glasswall are detected....