View Poll Results: Hex Edit Vs Model Edit

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13. This poll is closed
  • Hex Edit

    5 38.46%
  • Model Edit

    8 61.54%
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  1. #1
    WhiteBoiNic's Avatar
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    Hex Edit Vs Model Edit!

    ^ All in the Title.. /Discuss

    I Myself Model Edit
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  2. #2
    Shakugan no Shana's Avatar
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    https://www.mpgh.net/forum/211-combat...-hex-edit.html

    /thread

    Ever heard of search button?

  3. #3
    WhiteBoiNic's Avatar
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    Quote Originally Posted by Kataang View Post
    https://www.mpgh.net/forum/211-combat...-hex-edit.html

    /thread

    Ever heard of search button?
    Dun gotta be a dick, Didn't think about searchin for a topic like this.
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  4. #4
    Shakugan no Shana's Avatar
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    Explain how I was a dick.

  5. #5
    WhiteBoiNic's Avatar
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    Quote Originally Posted by Kataang View Post
    Ever heard of search button?
    That don't seem rude to you?
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  6. #6
    -Gh0st-bkup's Avatar
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    Model edit is better cuz you can change animations.

  7. #7
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    Model edit due to the fact you can't change Bounding Boxes via hex, and you can easily edit Translations and such via model edit whereas with hex your guessing half the time

    commando: You're probably the best non-coder coder I know LOL


  8. #8
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    there is no difference, just different tools.

  9. #9
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    Model edit. More control
    No I do not make game hacks anymore, please stop asking.

  10. #10
    Drigien's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    Model edit due to the fact you can't change Bounding Boxes via hex, and you can easily edit Translations and such via model edit whereas with hex your guessing half the time
    Quote Originally Posted by BenXer View Post
    there is no difference, just different tools.
    Quote Originally Posted by flameswor10 View Post
    Model edit. More control
    Wrong. You can do way more with hex than you can with ModelEdit.

    With hex editing you can can edit and create any part of the model (verts, uvs, faces, indexes, ... ) or animation (new animations, bones, transforms, ... ) you want. Editing in hex allows for things like actually changing the scale of the model, or changing an animation around to do something else. But you need to know how to read and write hex in terms of datatypes not just know that '0x0A' = 10(dec).

    That said, if you can do it with ModelEdit it will likely be way easier and faster than hex editing, (though RegEx can be pretty quick as well).

  11. #11
    supercarz1991's Avatar
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    Quote Originally Posted by Drigien View Post
    Wrong. You can do way more with hex than you can with ModelEdit.

    With hex editing you can can edit and create any part of the model (verts, uvs, faces, indexes, ... ) or animation (new animations, bones, transforms, ... ) you want. Editing in hex allows for things like actually changing the scale of the model, or changing an animation around to do something else. But you need to know how to read and write hex in terms of datatypes not just know that '0x0A' = 10(dec).

    That said, if you can do it with ModelEdit it will likely be way easier and faster than hex editing, (though RegEx can be pretty quick as well).
    Like u said...u need to know hex language, most of us don't thus model edit is better for some of us

  12. #12
    BenXer's Avatar
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    Quote Originally Posted by Drigien View Post
    Wrong. You can do way more with hex than you can with ModelEdit.

    With hex editing you can can edit and create any part of the model (verts, uvs, faces, indexes, ... ) or animation (new animations, bones, transforms, ... ) you want. Editing in hex allows for things like actually changing the scale of the model, or changing an animation around to do something else. But you need to know how to read and write hex in terms of datatypes not just know that '0x0A' = 10(dec).

    That said, if you can do it with ModelEdit it will likely be way easier and faster than hex editing, (though RegEx can be pretty quick as well).
    that why i said they were different tools.

  13. #13
    Drigien's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    Like u said...u need to know hex language, most of us don't thus model edit is better for some of us
    You said you couldn't edit OBB's with hex when you can. I know ModelEdit is easier for most people, that is why no one (except a select few) could really do anything before my converter. I just don't want people thinking that they can't do something when it is quite possible to do so.

    Quote Originally Posted by BenXer View Post

    that why i said they were different tools.
    You said there is no difference, but one can only do maybe 10% of what the other can. I think thats a pretty big difference.

  14. The Following User Says Thank You to Drigien For This Useful Post:

    John Jack (02-18-2011)

  15. #14
    supercarz1991's Avatar
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    Quote Originally Posted by Drigien View Post
    You said you couldn't edit OBB's with hex when you can. I know ModelEdit is easier for most people, that is why no one (except a select few) could really do anything before my converter. I just don't want people thinking that they can't do something when it is quite possible to do so.



    You said there is no difference, but one can only do maybe 10% of what the other can. I think thats a pretty big difference.
    Ahh ok I get it, I mean yeah I have figured out a lot through hex, I actually did long range pickup by hex b4 model edit

    And instant flag pick up I did via hex too


    But bounding boxes I've never figured out how

  16. #15
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    is there a download for model edit

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