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  1. #1
    Vista's Avatar
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    Cool CSignatureSearch - Signatures

    Address:0x013941F0
    BYTE PlayerBaseSig[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEE, 0x00, 0x00, 0x00, 0x68, 0xEE, 0x00, 0x00, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xEE, };

    Address: 0x00B94BD8
    BYTE ServerBaseSig[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };

    Address: 0x0051ef86
    BYTE UnlAmmo1Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x6A, 0xEE, 0x6A, 0xEE, 0xE8, 0xEE, 0xEE, 0xEE, 0x00, 0x83, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };

    Address: 0x0051ef97
    BYTE UnlAmmo2Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x74, 0xEE, 0x8B, 0xEE, 0x6A, 0xEE, 0xFF, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };

    Address: 0x0051ef9d
    BYTE UnlAmmo3Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x74, 0xEE, 0x8B, 0xEE, 0x6A, 0xEE, 0xFF, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x00, 0xEE, };

    Address: 0x004a3964
    BYTE HeadShotSig[] = { 0xEE, 0xEE, 0x75, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x68, 0xEE, 0xEE, 0xEE, 0x00, 0x56, 0xE8, 0xEE, 0xEE, 0xEE, 0x00, 0x83, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x68, 0xEE, 0xEE, 0xEE, 0x00, 0x56, 0xE8, 0xEE, 0xEE, };

    Address: 0x00517098
    BYTE VantageSig[] = { 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x74, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xE8, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };

    Address: 0x00505e95
    BYTE AntiKickSig[] = { 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x75, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xE8, 0xEE, 0xEE, 0xEE, 0xFF, 0xEE, 0xEE, 0xEE, 0xEE, 0x68, 0xEE, 0xEE, 0xEE, 0x00, 0x52, 0xE8, 0xEE, 0xEE, 0xEE, 0x00, 0x83, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, };

    Address: 0x0052aec3
    BYTE MedicSig[] = { 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0x53, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };

    Address: 0x0052ae0a
    BYTE AmmoSig[] = { 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x68, 0x94, 0xEE, 0x00, 0x00, 0x53, 0xE8, 0x8B, 0x50, 0xEE, 0x00, 0x8B, 0xF0, 0x83, 0xEE, 0xEE, 0xEE, };

    Address: 0x00523b2d
    BYTE EspSig[] = { 0x75, 0xEE, 0x8B, 0xEE, 0xEE, 0x8B, 0xCE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0x52, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x6A, 0xEE, 0x6A, 0xEE, 0xE8, 0xEE, 0xEE, };

    Address: 0x00529040
    BYTE Bullets1Sig[] = { 0x75, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x83, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x83, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x50, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x6A, 0xEE, 0xEE, 0xEE, 0xEE, };

    Address: 0x00529248
    BYTE Bullets2Sig[] = { 0x75, 0xEE, 0xEE, 0x83, 0xE8, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0x52, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x75, 0xEE, 0xEE, 0xEE, };

    Address: 0x00528fee
    BYTE Bullets3Sig[] = { 0x75, 0xEE, 0xEE, 0x53, 0xEE, 0x52, 0xE8, 0xEE, 0xEE, 0xEE, 0x00, 0x83, 0xEE, 0xEE, 0x83, 0xEE, 0xEE, 0x74, 0xEE, 0x83, 0xEE, 0xEE, 0x75, 0xEE, 0x83, 0xEE, 0xEE, 0x75, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x83, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, };

    Address: 0x00524893
    BYTE RapidFireSig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x83, 0xEE, 0xEE, 0x57, 0x75, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x56, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0x83, 0xEE, 0xEE, 0x8B, 0xEE, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0xEE, 0xEE, 0x75, 0xEE, 0x53, 0x8B, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0xEE, 0xEE, 0xEE, };

    Address: 0x00525208
    BYTE InvisibleSig[] = { 0xEE, 0x8B, 0x56, 0xEE, 0xEE, 0x57, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x8B, 0xCE, 0xEE, 0x57, 0xEE, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0xEE, };

    Address: 0x005170a3
    BYTE OpkSig[] = { 0xEE, 0xEE, 0x74, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xE8, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xF6, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };

    Address: 0x00459bbd
    BYTE SpeedSig[] = { 0xEE, 0xEE, 0xEE, 0x00, 0x83, 0xEE, 0xEE, 0x57, 0x8B, 0xCE, 0xEE, 0xEE, 0xEE, 0xEE, 0xFF, 0x52, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x74, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };

    Address: 0x00b16250
    BYTE CrosshairsSig[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };

    Address: 0x0048d785
    BYTE Crosshair1Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x6A, 0x00, 0xEE, 0xEE, 0x57, 0xEE, 0x00, 0x00, 0x68, 0x00, 0x00, 0xFF, 0xFF, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0xEE, };

    Address: 0x0048dc6d
    BYTE Crosshair2Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x53, 0xEE, 0xEE, 0xEE, 0xEE, 0x6A, 0x00, 0x6A, 0xFF, 0x68, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0xE8, 0xEE, 0x68, 0x00, 0x00, 0xE8, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x68, };

    Address: 0x0048e027
    BYTE Crosshair3Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0x74, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x6A, 0x00, 0x6A, 0xFF, 0x68, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0xEE, 0xEE, 0x68, 0x00, 0x00, 0xEE, 0xEE, 0x68, 0x00, };

    Address: 0x0048e1f4
    BYTE Crosshair4Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x6A, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x68, 0x00, 0x00, 0xFF, 0xFF, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0xEE, };

    Address: 0x00900454
    BYTE MemCrosshairSig[] = { 0xEE, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };

    Address: 0x00524893
    BYTE FastAsSig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x83, 0xEE, 0xEE, 0x57, 0x75, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x56, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0x83, 0xEE, 0xEE, 0x8B, 0xEE, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0xEE, 0xEE, 0x75, 0xEE, 0x53, 0x8B, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0xEE, 0xEE, 0xEE, };
    Last edited by Vista; 05-26-2008 at 01:57 PM.

  2. The Following 2 Users Say Thank You to Vista For This Useful Post:

    juppeli (05-26-2008),masterboy120 (05-27-2008)

  3. #2
    jesse900's Avatar
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    Nice job!
    [IMG]https://i169.photobucke*****m/albums/u231/bjesse49/JAlba.png[/IMG]


    Common Problems

  4. #3
    juppeli's Avatar
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    Thanks, saves a lot of my time

  5. #4
    Dronkenaap's Avatar
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    Wrong section?

  6. #5
    Sp4rt4n's Avatar
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    wrong section and wut are these?
    uʍop əpısdn ədʎʇ ʇuɐɔ sqoou
    Whatever happened to sex, drugs, & rock 'n roll?
    now we just have aids, crack, and techno.


    haters gunna hate while they keep drinkin that hatorade.



  7. #6
    Vista's Avatar
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    This isn't the wrong section. Due to this being War Rock Signatures, and WarRock Address's. ( OWNED )

  8. #7
    Sp4rt4n's Avatar
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    i didnt realize they were for warrock.... and i did not get owned...
    uʍop əpısdn ədʎʇ ʇuɐɔ sqoou
    Whatever happened to sex, drugs, & rock 'n roll?
    now we just have aids, crack, and techno.


    haters gunna hate while they keep drinkin that hatorade.



  9. #8
    Gordon`'s Avatar
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    Vista, you know what you are doing?
    The Sigs are too long and that means, that they are not very dynamic.

    thats short:

    char mskPlayerPointer[] = "\xA1\xFF\xFF\xFF\xFF\x56\x50\xE8";
    char mskSlots[] = "\x89\x2D\xFF\xFF\xFF\xFF\x74\xFF\xB9";
    char mskBoxes[] = "\xA0\xFF\xFF\xFF\xFF\x84\xC0\x0F\x84\xFF\xFF\xFF\ xFF\x66\x83\x3E";

  10. #9
    Vista's Avatar
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    That's what the Signatures.txt gave me :/ . But still it works.

  11. #10
    masterboy120's Avatar
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    Great i was looking for the server base.but vista u know the offset of Roommaster base? its like server base+offset,value.
    i saw u have a other speed addie than me...I have 00896678
    Last edited by masterboy120; 05-27-2008 at 10:23 AM.

  12. #11
    Fetish's Avatar
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    This is for warrock ?? signatures are for warrock lmao

  13. #12
    Vista's Avatar
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    B94BD8 Is the address your looking for Masterboy

  14. #13
    masterboy120's Avatar
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    Yes thats the server base..but with the server base Addie i want to code roommaster,and it needs a offset,check your pm..

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