juppeli (05-26-2008),masterboy120 (05-27-2008)
Address:0x013941F0
BYTE PlayerBaseSig[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEE, 0x00, 0x00, 0x00, 0x68, 0xEE, 0x00, 0x00, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xEE, };
Address: 0x00B94BD8
BYTE ServerBaseSig[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
Address: 0x0051ef86
BYTE UnlAmmo1Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x6A, 0xEE, 0x6A, 0xEE, 0xE8, 0xEE, 0xEE, 0xEE, 0x00, 0x83, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };
Address: 0x0051ef97
BYTE UnlAmmo2Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x74, 0xEE, 0x8B, 0xEE, 0x6A, 0xEE, 0xFF, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };
Address: 0x0051ef9d
BYTE UnlAmmo3Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x74, 0xEE, 0x8B, 0xEE, 0x6A, 0xEE, 0xFF, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x00, 0xEE, };
Address: 0x004a3964
BYTE HeadShotSig[] = { 0xEE, 0xEE, 0x75, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x68, 0xEE, 0xEE, 0xEE, 0x00, 0x56, 0xE8, 0xEE, 0xEE, 0xEE, 0x00, 0x83, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x68, 0xEE, 0xEE, 0xEE, 0x00, 0x56, 0xE8, 0xEE, 0xEE, };
Address: 0x00517098
BYTE VantageSig[] = { 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x74, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xE8, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };
Address: 0x00505e95
BYTE AntiKickSig[] = { 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x75, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xE8, 0xEE, 0xEE, 0xEE, 0xFF, 0xEE, 0xEE, 0xEE, 0xEE, 0x68, 0xEE, 0xEE, 0xEE, 0x00, 0x52, 0xE8, 0xEE, 0xEE, 0xEE, 0x00, 0x83, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, };
Address: 0x0052aec3
BYTE MedicSig[] = { 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0x53, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };
Address: 0x0052ae0a
BYTE AmmoSig[] = { 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x68, 0x94, 0xEE, 0x00, 0x00, 0x53, 0xE8, 0x8B, 0x50, 0xEE, 0x00, 0x8B, 0xF0, 0x83, 0xEE, 0xEE, 0xEE, };
Address: 0x00523b2d
BYTE EspSig[] = { 0x75, 0xEE, 0x8B, 0xEE, 0xEE, 0x8B, 0xCE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0x52, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x6A, 0xEE, 0x6A, 0xEE, 0xE8, 0xEE, 0xEE, };
Address: 0x00529040
BYTE Bullets1Sig[] = { 0x75, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x83, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x83, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x50, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x6A, 0xEE, 0xEE, 0xEE, 0xEE, };
Address: 0x00529248
BYTE Bullets2Sig[] = { 0x75, 0xEE, 0xEE, 0x83, 0xE8, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0x52, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x75, 0xEE, 0xEE, 0xEE, };
Address: 0x00528fee
BYTE Bullets3Sig[] = { 0x75, 0xEE, 0xEE, 0x53, 0xEE, 0x52, 0xE8, 0xEE, 0xEE, 0xEE, 0x00, 0x83, 0xEE, 0xEE, 0x83, 0xEE, 0xEE, 0x74, 0xEE, 0x83, 0xEE, 0xEE, 0x75, 0xEE, 0x83, 0xEE, 0xEE, 0x75, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x83, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, };
Address: 0x00524893
BYTE RapidFireSig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x83, 0xEE, 0xEE, 0x57, 0x75, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x56, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0x83, 0xEE, 0xEE, 0x8B, 0xEE, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0xEE, 0xEE, 0x75, 0xEE, 0x53, 0x8B, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0xEE, 0xEE, 0xEE, };
Address: 0x00525208
BYTE InvisibleSig[] = { 0xEE, 0x8B, 0x56, 0xEE, 0xEE, 0x57, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x8B, 0xCE, 0xEE, 0x57, 0xEE, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0xEE, };
Address: 0x005170a3
BYTE OpkSig[] = { 0xEE, 0xEE, 0x74, 0xEE, 0x00, 0x00, 0x8B, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xE8, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xF6, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };
Address: 0x00459bbd
BYTE SpeedSig[] = { 0xEE, 0xEE, 0xEE, 0x00, 0x83, 0xEE, 0xEE, 0x57, 0x8B, 0xCE, 0xEE, 0xEE, 0xEE, 0xEE, 0xFF, 0x52, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x74, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, };
Address: 0x00b16250
BYTE CrosshairsSig[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
Address: 0x0048d785
BYTE Crosshair1Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x6A, 0x00, 0xEE, 0xEE, 0x57, 0xEE, 0x00, 0x00, 0x68, 0x00, 0x00, 0xFF, 0xFF, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0xEE, };
Address: 0x0048dc6d
BYTE Crosshair2Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x53, 0xEE, 0xEE, 0xEE, 0xEE, 0x6A, 0x00, 0x6A, 0xFF, 0x68, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0xE8, 0xEE, 0x68, 0x00, 0x00, 0xE8, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x68, };
Address: 0x0048e027
BYTE Crosshair3Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0x74, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x6A, 0x00, 0x6A, 0xFF, 0x68, 0x00, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0xEE, 0xEE, 0x68, 0x00, 0x00, 0xEE, 0xEE, 0x68, 0x00, };
Address: 0x0048e1f4
BYTE Crosshair4Sig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x6A, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x68, 0x00, 0x00, 0xFF, 0xFF, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0x00, 0xEE, 0x68, 0x00, 0x00, 0xEE, };
Address: 0x00900454
BYTE MemCrosshairSig[] = { 0xEE, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
Address: 0x00524893
BYTE FastAsSig[] = { 0xEE, 0xEE, 0xEE, 0xEE, 0x83, 0xEE, 0xEE, 0x57, 0x75, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0x00, 0x56, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0x83, 0xEE, 0xEE, 0x8B, 0xEE, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0xEE, 0xEE, 0x75, 0xEE, 0x53, 0x8B, 0xEE, 0xEE, 0xEE, 0x00, 0x00, 0xE8, 0xEE, 0xEE, 0xFF, 0xFF, 0xEE, 0xEE, 0xEE, };
Last edited by Vista; 05-26-2008 at 01:57 PM.
juppeli (05-26-2008),masterboy120 (05-27-2008)
Nice job!
Thanks, saves a lot of my time
This isn't the wrong section. Due to this being War Rock Signatures, and WarRock Address's. ( OWNED )
Vista, you know what you are doing?
The Sigs are too long and that means, that they are not very dynamic.
thats short:
char mskPlayerPointer[] = "\xA1\xFF\xFF\xFF\xFF\x56\x50\xE8";
char mskSlots[] = "\x89\x2D\xFF\xFF\xFF\xFF\x74\xFF\xB9";
char mskBoxes[] = "\xA0\xFF\xFF\xFF\xFF\x84\xC0\x0F\x84\xFF\xFF\xFF\ xFF\x66\x83\x3E";
That's what the Signatures.txt gave me :/ . But still it works.
Great i was looking for the server base.but vista u know the offset of Roommaster base? its like server base+offset,value.
i saw u have a other speed addie than me...I have 00896678
Last edited by masterboy120; 05-27-2008 at 10:23 AM.
This is for warrock ?? signatures are for warrock lmao
B94BD8 Is the address your looking for Masterboy
Yes thats the server base..but with the server base Addie i want to code roommaster,and it needs a offset,check your pm..