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  1. #1
    shanesurk500's Avatar
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    Cool Firing Range for ItsZombieMod/Other Quarantine Game modes. V2 Out Now!

    UPDATE: I am releasing version 2. Rebuilt from scratch. The code below has been updated.

    Hi! This is my first released map mod, so I'll take either positive or negative criticism. I can handle either. Just note that I'll have screenshots up as soon as I can. So, this map includes:
    • Two heavy fortified bunker buildings.
    • Three less fortified bunker buildings.
    • One hiding spot.
    • One entrance to every bunker. Every entrance is a crawlspace intended to slow zombies' entrance.
    • Two safe rooms. Zombies breach your bunker? Last alive? Get to a safe room! Each safe room has only one entrance with a minigun pointed directly at it.
    • Minigun positions in ever bunker.


    Again, I'll get screenshots up as quick as possible, considering I don't have many friends to test this with. I've tested it on my own, but the rounds don't last very long, leaving only a limited time for exploration, so..... Hope you enjoy the map! Here's the code. Insert under the Firing range brackets in the _rank.gsc file of your quarantine mod:

    Code:
    level.bunkerList[0] = createBlock((1303.42, 1584.29, -37.875), (0, 0, 0));
    level.bunkerList[1] = createBlock((1303.42, 1584.29, -10.75), (0, 0, 0));
    level.bunkerList[2] = createBlock((1297.17, 1573.48, 16.375), (0, 0, 0));
    level.bunkerList[3] = createBlock((1029.97, 961.919, -37.875), (0, 0, 0));
    level.bunkerList[4] = createBlock((992.562, 891.755, -37.875), (0, 0, 0));
    level.bunkerList[5] = createBlock((1032.59, 945.863, -5.17533), (0, 0, 0));
    level.bunkerList[6] = createBlock((997.036, 889.189, -10.75), (0, 0, 0));
    level.bunkerList[7] = createBlock((1037.97, 947.089, 21.9497), (0, 0, 0));
    level.bunkerList[8] = createBlock((998.79, 890.234, 16.375), (0, 0, 0));
    level.bunkerList[9] = createBlock((1037.02, 952.346, 49.0747), (0, 0, 0));
    level.bunkerList[10] = createBlock((999.232, 887.884, 43.5), (0, 0, 0));
    level.bunkerList[11] = createBlock((1039.25, 950.297, 76.1997), (0, 0, 0));
    level.bunkerList[12] = createBlock((1002.65, 885.911, 70.625), (0, 0, 0));
    level.bunkerList[13] = createBlock((1038.87, 951.278, 103.325), (0, 0, 0));
    level.bunkerList[14] = createBlock((999.928, 887.482, 97.75), (0, 0, 0));
    level.bunkerList[15] = createBlock((1039.79, 950.743, 130.45), (0, 0, 0));
    level.bunkerList[16] = createBlock((1001.52, 890.461, 124.875), (0, 0, 0));
    level.bunkerList[17] = createBlock((1038.09, 951.724, 157.575), (0, 0, 0));
    level.bunkerList[18] = createBlock((996.037, 889.728, 152), (0, 0, 0));
    level.bunkerList[19] = createBlock((1299.57, 1384.04, 104.125), (0, 0, 0));
    level.bunkerList[20] = createBlock((1299.57, 1384.04, 131.25), (0, 0, 0));
    level.bunkerList[21] = createBlock((1299.57, 1384.04, 158.375), (0, 0, 0));
    level.bunkerList[22] = createBlock((954.889, 1309.96, -37.875), (0, 0, 0));
    level.bunkerList[23] = createBlock((954.889, 1309.96, -10.75), (0, 0, 0));
    level.bunkerList[24] = createBlock((954.889, 1309.96, -10.75), (0, 0, 0));
    level.bunkerList[25] = createBlock((955.629, 1309.18, 4.90033), (0, 0, 0));
    level.bunkerList[26] = createBlock((1082.72, 1548.12, -37.875), (0, 0, 0));
    level.bunkerList[27] = createBlock((1082.72, 1548.12, -10.75), (0, 0, 0));
    level.bunkerList[28] = createBlock((1082.72, 1548.12, 16.375), (0, 0, 0));
    level.bunkerList[29] = createBlock((1076.05, 1551.97, 43.5), (0, 0, 0));
    level.bunkerList[30] = createBlock((1076.05, 1551.97, 70.625), (0, 0, 0));
    level.bunkerList[31] = createBlock((1076.05, 1551.97, 97.75), (0, 0, 0));
    level.bunkerList[32] = createBlock((1114.76, 1596.46, -37.875), (0, 0, 0));
    level.bunkerList[33] = createBlock((1109.8, 1597.88, -10.75), (0, 0, 0));
    level.bunkerList[34] = createBlock((1109.8, 1597.88, 16.375), (0, 0, 0));
    level.bunkerList[35] = createBlock((1105.16, 1600.56, 43.5), (0, 0, 0));
    level.bunkerList[36] = createBlock((1104.37, 1601.03, 70.625), (0, 0, 0));
    level.bunkerList[37] = createBlock((1104.37, 1601.03, 97.75), (0, 0, 0));
    level.bunkerList[38] = createBlock((1135.1, 1648.12, -5.875), (0, 0, 0));
    level.bunkerList[39] = createBlock((1135.1, 1648.12, 21.25), (0, 0, 0));
    level.bunkerList[40] = createBlock((1132.75, 1650.18, 48.375), (0, 0, 0));
    level.bunkerList[41] = createBlock((1132.75, 1650.18, 75.5), (0, 0, 0));
    level.bunkerList[42] = createBlock((1132.75, 1650.18, 102.625), (0, 0, 0));
    level.bunkerList[43] = createBlock((1053.92, 1493.26, -37.875), (0, 0, 0));
    level.bunkerList[44] = createBlock((1053.92, 1493.26, -10.75), (0, 0, 0));
    level.bunkerList[45] = createBlock((1053.92, 1493.26, 16.375), (0, 0, 0));
    level.bunkerList[46] = createBlock((1053.92, 1493.26, 16.375), (0, 0, 0));
    level.bunkerList[47] = createBlock((1106.38, 1368.52, -37.875), (0, 0, 0));
    level.bunkerList[48] = createBlock((1106.38, 1368.52, -10.75), (0, 0, 0));
    level.bunkerList[49] = createBlock((1113.97, 1381.67, 16.375), (0, 0, 0));
    level.bunkerList[50] = createBlock((1135.15, 1654.33, 129.75), (0, 0, 0));
    level.bunkerList[51] = createBlock((1098.07, 1519.55, 124.612), (0, 0, 0));
    level.bunkerList[52] = createBlock((1087.79, 1478.11, 151.023), (0, 0, 0));
    level.bunkerList[53] = createBlock((1069.84, 1449.89, 146.015), (0, 0, 0));
    level.bunkerList[54] = createBlock((1065.48, 1414.17, 142.776), (0, 0, 0));
    level.bunkerList[55] = createBlock((1155.06, 1313.21, 104.125), (0, 90, 0));
    level.bunkerList[56] = createBlock((1155.06, 1313.21, 131.25), (0, 90, 0));
    level.bunkerList[57] = createBlock((1188.99, 1294.47, 158.375), (0, 90, 0));
    level.bunkerList[58] = createBlock((883.904, 1165.78, 140.125), (0, 0, 0));
    level.bunkerList[59] = createBlock((853.247, 1119.05, 140.125), (0, 0, 0));
    level.bunkerList[60] = createBlock((826.047, 1010.39, 104.125), (0, 0, 0));
    level.bunkerList[61] = createBlock((826.047, 1010.39, 131.25), (0, 0, 0));
    level.bunkerList[62] = createBlock((882.511, 968.555, 104.125), (0, 0, 0));
    level.bunkerList[63] = createBlock((882.511, 968.555, 131.25), (0, 0, 0));
    level.bunkerList[64] = createBlock((888.888, 1114.14, 104.125), (0, 0, 0));
    level.bunkerList[65] = createBlock((888.888, 1114.14, 131.25), (0, 0, 0));
    level.bunkerList[66] = createBlock((919.521, 982.668, 104.125), (0, 0, 0));
    level.bunkerList[67] = createBlock((919.521, 982.668, 131.25), (0, 0, 0));
    level.bunkerList[68] = createBlock((1034.67, 1003.36, 104.125), (0, 0, 0));
    level.bunkerList[69] = createBlock((1034.67, 1003.36, 131.25), (0, 0, 0));
    level.bunkerList[70] = createBlock((999.027, 1022.18, 104.125), (0, -165, 0));
    level.bunkerList[71] = createBlock((999.027, 1022.18, 131.25), (0, -165, 0));
    level.bunkerList[72] = createBlock((924.529, 1113.46, 104.125), (0, 105, 0));
    level.bunkerList[73] = createBlock((924.529, 1113.46, 131.25), (0, 105, 0));
    level.bunkerList[74] = createBlock((4.87632, 1440.37, 102.436), (0, 105, 0));
    level.bunkerList[75] = createBlock((4.87632, 1440.37, 129.561), (0, 105, 0));
    level.bunkerList[76] = createBlock((4.87632, 1440.37, 156.686), (0, 105, 0));
    level.bunkerList[77] = createBlock((-55.3777, 1403.12, 106.125), (0, 105, 0));
    level.bunkerList[78] = createBlock((-55.3777, 1403.12, 133.25), (0, 105, 0));
    level.bunkerList[79] = createBlock((-55.3777, 1403.12, 160.375), (0, 105, 0));
    level.bunkerList[80] = createBlock((-118.048, 1345.37, 106.125), (0, 105, 0));
    level.bunkerList[81] = createBlock((-118.048, 1345.37, 133.25), (0, 105, 0));
    level.bunkerList[82] = createBlock((-118.048, 1345.37, 160.375), (0, 105, 0));
    level.bunkerList[83] = createBlock((-64.7542, 1364.22, 106.125), (0, 105, 0));
    level.bunkerList[84] = createBlock((-64.7542, 1364.22, 133.25), (0, 105, 0));
    level.bunkerList[85] = createBlock((-64.7542, 1364.22, 160.375), (0, 105, 0));
    level.bunkerList[86] = createBlock((62.792, 1234.02, 106.125), (0, 90, 0));
    level.bunkerList[87] = createBlock((62.792, 1234.02, 133.25), (0, 90, 0));
    level.bunkerList[88] = createBlock((-189.626, 1251.45, 106.125), (0, 90, 0));
    level.bunkerList[89] = createBlock((-189.626, 1251.45, 133.25), (0, 90, 0));
    level.bunkerList[90] = createBlock((-239.895, 1022.31, -43.875), (0, 0, 0));
    level.bunkerList[91] = createBlock((-239.895, 1022.31, -16.75), (0, 0, 0));
    level.bunkerList[92] = createBlock((430.031, 857.59, 203.125), (0, 90, 0));
    level.bunkerList[93] = createBlock((430.031, 857.59, 230.25), (0, 90, 0));
    level.bunkerList[94] = createBlock((425.927, 868.685, 257.375), (0, 90, 0));
    level.bunkerList[95] = createBlock((374.344, 888.968, 203.125), (0, 90, 0));
    level.bunkerList[96] = createBlock((374.344, 888.968, 230.25), (0, 90, 0));
    level.bunkerList[97] = createBlock((374.344, 888.968, 257.375), (0, 90, 0));
    level.bunkerList[98] = createBlock((328.92, 921.086, 203.551), (0, 90, 0));
    level.bunkerList[99] = createBlock((328.92, 921.086, 230.676), (0, 90, 0));
    level.bunkerList[100] = createBlock((327.877, 927.793, 246.327), (0, 90, 0));
    level.bunkerList[101] = createBlock((462.488, 2051.47, 2.125), (0, 90, 0));
    level.bunkerList[102] = createBlock((462.488, 2051.47, 29.25), (0, 90, 0));
    level.bunkerList[103] = createBlock((457.117, 2065.32, 56.375), (0, 90, 0));
    level.bunkerList[104] = createBlock((-203.041, 2033.51, 2.125), (0, 90, 0));
    level.bunkerList[105] = createBlock((-203.041, 2033.51, 29.25), (0, 90, 0));
    level.bunkerList[106] = createBlock((-156.13, 2051.71, 54.938), (0, 90, 0));
    level.bunkerList[107] = createBlock((674.066, -126.78, -89.9208), (0, 0, 0));
    level.bunkerList[108] = createBlock((674.066, -126.78, -62.7958), (0, 0, 0));
    level.bunkerList[109] = createBlock((670.259, -77.4414, -37.4284), (0, 0, 0));
    level.bunkerList[110] = createBlock((672.514, -9.47475, -103.077), (0, 0, 0));
    level.bunkerList[111] = createBlock((672.514, -9.47475, -75.9517), (0, 0, 0));
    level.bunkerList[112] = createBlock((675.72, 42.1662, -107.786), (0, 0, 0));
    level.bunkerList[113] = createBlock((675.72, 42.1662, -80.6612), (0, 0, 0));
    level.bunkerList[114] = createBlock((674.085, 100.32, -104.424), (0, 0, 0));
    level.bunkerList[115] = createBlock((674.085, 100.32, -77.2988), (0, 0, 0));
    level.bunkerList[116] = createBlock((709.726, 109.214, -107.697), (0, 90, 0));
    level.bunkerList[117] = createBlock((709.726, 109.214, -80.5716), (0, 90, 0));
    level.bunkerList[118] = createBlock((761.367, 109.679, -113.044), (0, 90, 0));
    level.bunkerList[119] = createBlock((761.367, 109.679, -85.9189), (0, 90, 0));
    level.bunkerList[120] = createBlock((837.051, 105.15, -117.875), (0, 90, 0));
    level.bunkerList[121] = createBlock((837.051, 105.15, -90.75), (0, 90, 0));
    level.bunkerList[122] = createBlock((888.692, 107.257, -117.875), (0, 90, 0));
    level.bunkerList[123] = createBlock((888.692, 107.257, -90.75), (0, 90, 0));
    level.bunkerList[124] = createBlock((940.332, 105.819, -117.875), (0, 90, 0));
    level.bunkerList[125] = createBlock((940.332, 105.819, -90.75), (0, 90, 0));
    level.bunkerList[126] = createBlock((991.973, 103.947, -117.875), (0, 90, 0));
    level.bunkerList[127] = createBlock((991.973, 103.947, -90.75), (0, 90, 0));
    level.bunkerList[128] = createBlock((1027.69, 112.545, -76.7594), (0, 90, 0));
    level.bunkerList[129] = createBlock((1063.41, 111.576, -75.4205), (0, 90, 0));
    level.bunkerList[130] = createBlock((1099.13, 119.438, -77.2692), (0, 90, 0));
    level.bunkerList[131] = createBlock((1134.85, 113.095, -77.4886), (0, 90, 0));
    level.bunkerList[132] = createBlock((1170.57, 113.041, -77.9103), (0, 90, 0));
    level.bunkerList[133] = createBlock((1238.9, 1357.31, -37.875), (0, 90, 0));
    level.bunkerList[134] = createBlock((1187.26, 1371.13, -37.875), (0, 90, 0));
    level.minigunList[0] = createMinigun((822.825, 1067.51, 95.1662), (0, 141.456, 0));
    level.minigunList[1] = createMinigun((1026.38, 1329.03, -47.875), (0, -99.998, 0));
    level.minigunList[2] = createMinigun((1217.04, 1389.01, -47.875), (0, 91.499, 0));
    level.minigunList[3] = createMinigun((270.159, 753.651, 37.6914), (0, 172.446, 0));
    level.minigunList[4] = createMinigun((-214.018, 1205.59, 94.6274), (0, 160.327, 0));
    level.minigunList[5] = createMinigun((86.296, 1282.87, 96.125), (0, -14.7895, 0));
    level.minigunList[6] = createMinigun((404.578, 1047.83, 193.125), (0, 117.936, 0));
    level.minigunList[7] = createMinigun((478.247, 1122.78, 193.125), (0, 74.4854, 0));
    level.minigunList[8] = createMinigun((49.5644, 1907.26, -2.06832), (0, -53.6775, 0));
    level.minigunList[9] = createMinigun((987.952, -38.0083, -21.4569), (0, 67.9558, 0));
    level.minigunList[10] = createMinigun((817.641, -65.893, -21.875), (0, 171.244, 0));
    Credits:
    master131 for his ExtremeBunkerMaker Tool
    Me for making the firing range.

    Screenshots:

    Heavy Bunker 1:


    Heavy Bunker 2:


    Safe Room 1:
    Last edited by shanesurk500; 02-23-2011 at 01:34 PM. Reason: Screenies












  2. The Following 2 Users Say Thank You to shanesurk500 For This Useful Post:

    alistair4322 (02-23-2011),xbeatsszzx (02-24-2011)

  3. #2
    xbeatsszzx's Avatar
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    Screeens plz .
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  4. #3
    shanesurk500's Avatar
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    k. i'll take some in combat training and post em when i get home.












  5. #4
    alistair4322's Avatar
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    Thanks for helping to make that, but u need to sure that the minigun isnt point to any other bunkers
    This map will be in next version if no one beat u up
    Btw fix the screenshots

    Also, the map is just...Too much hiding spot because both IZM and QCZM is depend on teamwork


    Double click to see it because there are some conflict between MPGH and imageshack
    Last edited by alistair4322; 02-23-2011 at 08:22 AM.

  6. #5
    xbeatsszzx's Avatar
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    fix screens plz.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  7. #6
    shanesurk500's Avatar
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    I know it depends on teamwork, but that's the idea. You get to choose your bunker, or you can spread your team throughout the map, making it harder for the zombies to take out your entire team at once. Or, you could go solo and hole yourself up.

    V2 released! Yayy!
    Last edited by shanesurk500; 02-23-2011 at 01:36 PM.












  8. #7
    xbeatsszzx's Avatar
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    Quote Originally Posted by shanesurk500 View Post
    I know it depends on teamwork, but that's the idea. You get to choose your bunker, or you can spread your team throughout the map, making it harder for the zombies to take out your entire team at once. Or, you could go solo and hole yourself up.

    V2 released! Yayy!
    Fix ur screens. im unable to see it.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  9. #8
    shanesurk500's Avatar
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    Crap! K. Hold on..... wont let me edit post. :\ Here they are:




    Last edited by shanesurk500; 02-23-2011 at 04:37 PM.












  10. #9
    xbeatsszzx's Avatar
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    Quote Originally Posted by shanesurk500 View Post
    Crap! K. Hold on..... wont let me edit post. :\ Here they are:




    finallly, looks kewl.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  11. #10
    shanesurk500's Avatar
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    lol. workin on a summit re-make/add-on now....... need a testing partner if anyone's interested. voice chat prefered. Taking video/screenshots in combat training is hard since the games don't last very long.












  12. #11
    xbeatsszzx's Avatar
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    Quote Originally Posted by shanesurk500 View Post
    lol. workin on a summit re-make/add-on now....... need a testing partner if anyone's interested. voice chat prefered. Taking video/screenshots in combat training is hard since the games don't last very long.
    GL on making a bunker in summit
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  13. #12
    shanesurk500's Avatar
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    I already did. One inside the map, two outside.












  14. #13
    The Sinister's Avatar
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    LOL nice dude

  15. The Following User Says Thank You to The Sinister For This Useful Post:

    SiNNNeR (03-17-2011)

  16. #14
    willrulz188's Avatar
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    Quote Originally Posted by The Sinister View Post
    LOL nice dude
    Epic bump is epic....
    Question ALL statements! ?
    You're in denial that you're in denial. ?
    [img]https://i360.photobucke*****m/albums/oo45/blood188/Untitled-3.jpg?t=1284590977[/img]

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    /closed due to bump



  18. The Following User Says Thank You to Blubb1337 For This Useful Post:

    willrulz188 (03-18-2011)