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  1. #1
    GalAmitai's Avatar
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    Unlock All Challanges/emblems/titles/weapons GSC for MW2_Liberation.

    Hi.
    someone can give me please GSC for Unlocking all ?

    Unlock All Challanges/emblems/titles/weapons GSC for MW2_Liberation.

    thank . :]

  2. #2
    tigo's Avatar
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    doChallenges()

    {

    self endon( "disconnect" );

    self endon( "death" );



    for(i = 0; i < 3; i++) {

    self iPrintlnBold("^3Press ^2[{+actionslot 2}]^3 to unlock EVERYTHING!"); wait 0.50;



    }

    self notifyOnPlayerCommand( "6", "+actionslot 2" );

    chalProgress = 0;

    self waittill( "6" );

    useBar = createPrimaryProgressBar( 25 );

    useBarText = createPrimaryProgressBarText( 25 );

    foreach ( challengeRef, challengeData in level.challengeInfo )

    {

    finalTarget = 0;

    finalTier = 0;

    for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )

    {

    finalTarget = challengeData["targetval"][tierId];

    finalTier = tierId + 1;

    }

    if ( self isItemUnlocked( challengeRef ) )

    {

    self setPlayerData( "challengeProgress", challengeRef, finalTarget );

    self setPlayerData( "challengeState", challengeRef, finalTier );

    }



    chalProgress++;

    chalPercent = ceil( ((chalProgress/480)*100) );

    useBarText setText( chalPercent + " percent done" );

    useBar updateBar( chalPercent / 100 );



    wait ( 0.04 );

    }

    useBar destroyElem();

    useBarText destroyElem();

    self iPrintlnBold("^3All challenges, titles, emblems, weapons & attatchments ^2Unlocked!");
    }
    Get banned from MW2 1 time [X]
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    Stop Thinking Start Knowing

  3. #3
    GalAmitai's Avatar
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    its not work..
    error "Unknown function" :\

  4. #4
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by tigo View Post
    doChallenges()

    {

    self endon( "disconnect" );

    self endon( "death" );



    for(i = 0; i < 3; i++) {

    self iPrintlnBold("^3Press ^2[{+actionslot 2}]^3 to unlock EVERYTHING!"); wait 0.50;



    }

    self notifyOnPlayerCommand( "6", "+actionslot 2" );

    chalProgress = 0;

    self waittill( "6" );

    useBar = createPrimaryProgressBar( 25 );

    useBarText = createPrimaryProgressBarText( 25 );

    foreach ( challengeRef, challengeData in level.challengeInfo )

    {

    finalTarget = 0;

    finalTier = 0;

    for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )

    {

    finalTarget = challengeData["targetval"][tierId];

    finalTier = tierId + 1;

    }

    if ( self isItemUnlocked( challengeRef ) )

    {

    self setPlayerData( "challengeProgress", challengeRef, finalTarget );

    self setPlayerData( "challengeState", challengeRef, finalTier );

    }



    chalProgress++;

    chalPercent = ceil( ((chalProgress/480)*100) );

    useBarText setText( chalPercent + " percent done" );

    useBar updateBar( chalPercent / 100 );



    wait ( 0.04 );

    }

    useBar destroyElem();

    useBarText destroyElem();

    self iPrintlnBold("^3All challenges, titles, emblems, weapons & attatchments ^2Unlocked!");
    }
    use a god damn [CODE][_/Code] mark up (without _)

  5. #5
    GalAmitai's Avatar
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    what ? ^ im not understand ..

  6. #6
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by GalAmitai View Post
    what ? ^ im not understand ..
    ..weren't talking to you....

  7. #7
    GalAmitai's Avatar
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    so..... someone can help me please?

  8. #8
    Mw2HaxPC's Avatar
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    Quote Originally Posted by GalAmitai View Post
    so..... someone can help me please?
    Lol...... please tell me if this works. Dont you know how to put the code in there? Tell me ill help you then xD

    EDIT: Cant you just download a mod if you dont know how to do this? You know.

    Code:
    doChallenges()
    
    {
    
    self endon( "disconnect" );
    
    self endon( "death" );
    
    
    
    for(i = 0; i < 3; i++) {
    
    self iPrintlnBold("^3Press ^2[{+actionslot 2}]^3 to unlock EVERYTHING!"); wait 0.50;
    
    
    
    }
    
    self notifyOnPlayerCommand( "6", "+actionslot 2" );
    
    chalProgress = 0;
    
    self waittill( "6" );
    
    useBar = createPrimaryProgressBar( 25 );
    
    useBarText = createPrimaryProgressBarText( 25 );
    
    foreach ( challengeRef, challengeData in level.challengeInfo )
    
    {
    
    finalTarget = 0;
    
    finalTier = 0;
    
    for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
    
    {
    
    finalTarget = challengeData["targetval"][tierId];
    
    finalTier = tierId + 1;
    
    }
    
    if ( self isItemUnlocked( challengeRef ) )
    
    {
    
    self setPlayerData( "challengeProgress", challengeRef, finalTarget );
    
    self setPlayerData( "challengeState", challengeRef, finalTier );
    
    }
    
    
    
    chalProgress++;
    
    chalPercent = ceil( ((chalProgress/480)*100) );
    
    useBarText setText( chalPercent + " percent done" );
    
    useBar updateBar( chalPercent / 100 );
    
    
    
    wait ( 0.04 );
    
    }
    
    useBar destroyElem();
    
    useBarText destroyElem();
    
    self iPrintlnBold("^3All challenges, titles, emblems, weapons & attatchments ^2Unlocked!");
    }

  9. #9
    GalAmitai's Avatar
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    It writes me an unknown function,
    look pictute :

    MW2 Liberation *********\Mods\Unlockall\maps\mp\gametypes and its _rank.gsc

    the code :

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    doChallenges()
    
    {
    
    self endon( "disconnect" );
    
    self endon( "death" );
    
    
    
    for(i = 0; i < 3; i++) {
    
    self iPrintlnBold("^3Press ^2[{+actionslot 2}]^3 to unlock EVERYTHING!"); wait 0.50;
    
    
    
    }
    
    self notifyOnPlayerCommand( "6", "+actionslot 2" );
    
    chalProgress = 0;
    
    self waittill( "6" );
    
    useBar = createPrimaryProgressBar( 25 );
    
    useBarText = createPrimaryProgressBarText( 25 );
    
    foreach ( challengeRef, challengeData in level.challengeInfo )
    
    {
    
    finalTarget = 0;
    
    finalTier = 0;
    
    for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
    
    {
    
    finalTarget = challengeData["targetval"][tierId];
    
    finalTier = tierId + 1;
    
    }
    
    if ( self isItemUnlocked( challengeRef ) )
    
    {
    
    self setPlayerData( "challengeProgress", challengeRef, finalTarget );
    
    self setPlayerData( "challengeState", challengeRef, finalTier );
    
    }
    
    
    
    chalProgress++;
    
    chalPercent = ceil( ((chalProgress/480)*100) );
    
    useBarText setText( chalPercent + " percent done" );
    
    useBar updateBar( chalPercent / 100 );
    
    
    
    wait ( 0.04 );
    
    }
    
    useBar destroyElem();
    
    useBarText destroyElem();
    
    self iPrintlnBold("^3All challenges, titles, emblems, weapons & attatchments ^2Unlocked!");
    }