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  1. #1
    **HACKER**'s Avatar
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    Source Code Help !

    Hey Guys I Wanted To Know Whether I Would Need To Change FLT_MAX On The End Of This Code For ShootThrough Walls ?

    Code:
    bool ShootThrWalls = true;
    
    if(ShootThrWalls) {
    for(int i=0 ; i<445 ; i++)
    *(float*)( (*(DWORD*)((*(DWORD*)(CShellBase+0x002BC08C))+(4*i))) + 0x021BC) = FLT_MAX ;  // Shoot Through Walls !
    Please Help Thanks !

  2. #2
    MiNT's Avatar
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    thats not even the correct address/offset for stw
    ..js

  3. #3
    **HACKER**'s Avatar
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    Lol For Example !! Haha

  4. #4
    Nubzgetkillz's Avatar
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    You can also find correct adresses and nop it but idk I heard you get banned for editing bytes on cf

  5. #5
    Swiftdude's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    You can also find correct adresses and nop it but idk I heard you get banned for editing bytes on cf
    of course you get banned.
    Still love you Giggletron

  6. #6
    Nubzgetkillz's Avatar
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    Well you would probably need to change if you didn't define it.
    Also @Swiftdude
    I know, but on combat arms when you edit bytes it crashes if you do it in lobby. but if ingame it doesn't crash

    Member since September 25, 2010

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