thats not even the correct address/offset for stw
..js
Hey Guys I Wanted To Know Whether I Would Need To Change FLT_MAX On The End Of This Code For ShootThrough Walls ?
Please Help Thanks !Code:bool ShootThrWalls = true; if(ShootThrWalls) { for(int i=0 ; i<445 ; i++) *(float*)( (*(DWORD*)((*(DWORD*)(CShellBase+0x002BC08C))+(4*i))) + 0x021BC) = FLT_MAX ; // Shoot Through Walls !
thats not even the correct address/offset for stw
..js
Lol For Example !! Haha
You can also find correct adresses and nop it but idk I heard you get banned for editing bytes on cf
Well you would probably need to change if you didn't define it.
Also @Swiftdude
I know, but on combat arms when you edit bytes it crashes if you do it in lobby. but if ingame it doesn't crash
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