Nao I get DC When I go Ingame:
Code:if(IsIngame()){ if (Chams) { HUH( "SkelModelStencil 1" ); } else { HUH( "SkelModelStencil 0" ); undetected=1; } } if(undetected>0){ if(IsIngame()){ }else{ HUH( "SkelModelStencil 0" ); }}else{}
Ok, first my english it not really good, so sorry if a make some errors sorry, i ll try to explain it the best i can.
Point #1:
Why is detected?
its cause nexon have 1 scan when u made the first logiong game... and it the detect the Off Ptc u inject.
What is off ptc?
If (IsIngame){
}esle{
All ***** u put here to made off the hacks( that is off ptc)
}
want to test it?
simple, if u have a hack whit undetected dotours, just inject it after u are playing in game and u go to see it Dont C/D...
but is to sad need to wait go in game, lost time and inject it...
So how to evade the second scan?
Point #2:
How evade?
i find 3 diferent way, but i go to explain here the most simple one... (note: is not the one i use. but it was the first way i find to made it, and i go to post it cause is the most simple....)
so what we go to do?
add one obj.:
in globals
int undetected=0;
-------------------------------------------------------
if(Mvisible){
if(IsIngame()){
if (Hack1>0) {
ON PTC
} else {
OFF PTC }
undetected=1; /// these call mede tru the key when u are in game, when u go to loby next time the funtion is down can work...
}// End If is in game
}// end if is visible the menu
if(undetected>0){
if(IsIngame()){
}else{
here add u off ptc
}}else{}
so if the scan not detect the off ptc when u are loging to the game it dont c/D
if u made that correct u hack ll work perfect....
so, hope u did can help u...
and sorry for my bad english....
if i help, give me credits or press thanks buttton.
Nao I get DC When I go Ingame:
Code:if(IsIngame()){ if (Chams) { HUH( "SkelModelStencil 1" ); } else { HUH( "SkelModelStencil 0" ); undetected=1; } } if(undetected>0){ if(IsIngame()){ }else{ HUH( "SkelModelStencil 0" ); }}else{}
Thanks Cosmos
I know how to make CA not crash with your hack :
Don't inject it.
i was just hooking the function on the table , then in the hooked function re write it.....worked fine
Actually there is even an easy way using the method described by Reimy, Only call the PTC when needed, this reduces lag and only calls the PTC when needed On/Off instead of writing the off or on ptc commands continually, simply make a boolean for example bProcess then if bProcess = true then PTC, bProcess gets set to true when bInGame = true and the last bInGame = false (meaning bProcess only = true when you have came from not bInGame to bInGame) which means it will only call the PTC once, also for hotkey or menu hacks set bProcess to true if a menu item is ticked or a hotkey is pressed. NO lag and no calling PTC 130 times a second
Reimy (03-07-2011)
hahaa can some1 give me a hack