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  1. #1
    CAFlames's Avatar
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    CAFlames D3D Test Environment

    Hi Guys, So I made a pretty basic D3D Test Environment for you...

    Heres a Screenshot (with my very own base injected into it):




    And Here are Virus Scans:

    VirusTotal
    Jotti


    Enjoy, and please Thank me.
    (Process is D3DTest.exe)


    Please Approve
    @Jabuuty671
    @AVGN
    @Disturbed
    @Bombsaway707
    Last edited by CAFlames; 04-25-2011 at 12:59 PM.

    Current Works:
    ---Horror Game





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    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  2. The Following 29 Users Say Thank You to CAFlames For This Useful Post:

    Black Diamond (05-05-2012),BlackLite00 (05-04-2012),ch1025 (05-11-2011),ChaosMagician (07-19-2012),CorruptionZ (05-04-2012),DeadLine2.0 (07-29-2011),diegosarria12 (01-27-2013),draku1 (05-01-2012),elcamu9878 (01-10-2013),fernandotdb (01-12-2013),[MPGH]Flengo (05-08-2011),innotag (11-11-2014),iperfect_fox (04-29-2012),JamesRo (05-31-2013),kssiobr (02-23-2013),Lightning (07-23-2012),mountainjew (09-29-2011),nova0001 (03-21-2013),Pazaz (09-05-2011),pDevice (04-27-2012),S0aD (04-26-2011),Sid (04-26-2011),Sixx93 (05-02-2012),The Decoder (01-12-2013),TokolocoSK (05-05-2011),Turbulence (05-04-2011),crex (05-01-2011),xMeltdowNx (11-12-2012),`Bobs Bees (05-28-2011)

  3. #2
    whit's Avatar
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    When you put your name on it, it makes people not want to use it

  4. #3
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    Quote Originally Posted by whit View Post
    When you put your name on it, it makes people not want to use it
    If I remove my name ... would you use it?

    Current Works:
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    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  5. #4
    whit's Avatar
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    Quote Originally Posted by CAFlames View Post


    If I remove my name ... would you use it?
    Prolly not

  6. #5
    ChaosMagician's Avatar
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    How does it works?

  7. #6
    mmbob's Avatar
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    Quote Originally Posted by ChaosMagician View Post
    How does it works?
    I assume it just creates a Direct3D device and links it to a window.

  8. #7
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    Quote Originally Posted by mmbob View Post


    I assume it just creates a Direct3D device and links it to a window.
    Your assumption is right.. lol.

    @ the other guy.. basically its an application that resembles game engines (such as combat arms) and you may inject directx-based hacks into it.... to test.

    Current Works:
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    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  9. #8
    Templar's Avatar
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    Hey CAFlames ,i have a problem ,and u can have a solution .

    When i inject my .dll on the D3DTest.exe (not your d3dtest) ,the program ends .

    Sorry my English ,i am braZilian.
    Just a wanderer from the beginnings of this site.
    An old Combat Arms' sections active member and hacker (just what I thought when I was a child).

    My IM doesn't work. Send me a private message instead.

    Name changes:
    bruno2204
    The Rev.
    BioHuman
    Element™

  10. #9
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    Quote Originally Posted by bruno2204 View Post
    Hey CAFlames ,i have a problem ,and u can have a solution .

    When i inject my .dll on the D3DTest.exe (not your d3dtest) ,the program ends .

    Sorry my English ,i am braZilian.
    Its your Detour. You cant just use any detour... urs is probably meant for specifically comBat arms. here.. try this:

    Code:
    void WriteMemory(PVOID dwAdd, void *val, int bytes)
    {
    
        DWORD d, ds;  
        VirtualProtect(dwAdd, bytes, PAGE_EXECUTE_READWRITE, &d);
        memcpy(dwAdd, val, bytes);   
        VirtualProtect(dwAdd,bytes,d,&ds);
    }
    
    LPVOID DetourCreate(LPVOID lpFuncOrig, LPVOID lpFuncDetour)
    {
        LPBYTE    Jmp,Org; DWORD    dwBack; INT len;
        BYTE * pFuncOrig = (BYTE *)lpFuncOrig;
        BYTE * pFuncDetour = (BYTE *)lpFuncDetour;
    
        len = (pFuncOrig,6);
    
        Org = Jmp = (LPBYTE)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,len+6);
        Jmp[0] = (BYTE)len;    
        Jmp++;
    
        VirtualProtect(pFuncOrig,len, PAGE_READWRITE,&dwBack);
        WriteMemory(Jmp,pFuncOrig,len);    //Function at top
        Jmp += len;
        Jmp[0] = 0xE9;
        *(DWORD*)(Jmp+1) = (DWORD)(pFuncOrig + len - Jmp) - 5;
    
        pFuncOrig[0] = 0x68;        
        *(DWORD*)(pFuncOrig+1) = (DWORD)(pFuncDetour);
        pFuncOrig[5] = 0xC3;
    
        for (int i = 6; i<len; i++) pFuncOrig[i] = 0x90;
        VirtualProtect(pFuncOrig,len,dwBack,&dwBack);
    
        return &Org[1];
    }
    Then where your old hook (w/ detour) was.. put this:

    Code:
    DetourCreate((PBYTE)VTable[16], ( BYTE* )gellPresent); //First option is VTable stuf.... 42 for endscene, 17 for present, 16 for reset, 82 for DIP... ,Second option would be name of w/e it is.. endscene, beginscene, present, reset, DIP, etc etc

    Current Works:
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    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  11. #10
    Liz's Avatar
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    If anyone claims to be me via any other source outside of MPGH private or visitor messages, IT'S NOT ME!
    They are trying to trick or scam you. Report them immediately and PM me here for verification.
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  13. #11
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    @CAFlames Every Detour i ever had worked in the Test environment.....
    Wtf isa Detour just for CA

  14. #12
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    Quote Originally Posted by whit View Post
    @CAFlames Every Detour i ever had worked in the Test environment.....
    Wtf isa Detour just for CA
    durr the detours for combat arms dont work in all test environments..

    Current Works:
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    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  15. #13
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    No I do not make game hacks anymore, please stop asking.

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  17. #14
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    Quote Originally Posted by CAFlames View Post


    durr the detours for combat arms dont work in all test environments..
    @whit is right
    Detours should work for every game unless they are using hard coded addresses from the game or its libraries.

    The BR guys problem is probably that he injected his .dll with out commenting out all of his PTC, ESP, etc..
    Last edited by swatfx; 04-25-2011 at 05:18 PM.

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  19. #15
    _Fk127_'s Avatar
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    Quote Originally Posted by swatfx View Post
    Detours should work for every game unless they are using hard coded addresses from the game or its libraries.

    The BR guys problem is probably that he injected his .dll with out commenting out all of his PTC, ESP, etc..
    @CAFlames Basically he was trying to modify memory that doesn't exist.



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