Originally Posted by
dex26
What value do i edit to make the aimbot smoother? I see the speed settings and i changed them to a higher setting but still didn't see much changes. Anyone else mess with it?
yeah i have something for you better and harded aimbot just copy , paste and save it into your Config located in the main folder of hack
Code:
#
# This is the configuration file for ExternalBoxESP+bot by sph4ck & dheir
#
# you should find here many parameters to customize your hack without changing code
#
# this file is interpreted as Python code, so beware: you can easily break the program
# ----------------------------------------------------------------------
# Offsets for COD6 - build 1.2.208
#
REFDEF = 0x860030
ENTITY = 0x8F8AF8
CLIENTINFO = 0x8EC2C8
CG_T = 0x7F59BC
CGS_T = 0x7F1CF8
ISINGAME = 0x7F58B8
VIEWANGLEY = 0xB36A40
ADDR_KILLS = 0x01B2C918
ADDR_DEATHS = 0x01B2C920
WEAPON_DESC = 0x7E6D08
ADDR_MAPS = 0x08F2278 #mpIntro triggers when map start countdown from "5" mpOutro triggers on map end.
GET_HOST_ADDR = 0x00A86758
ADDR_SENSITIVITY_PTR_16 = 0x00A86730
COD_WINDOW_NAME = "Modern Warfare 2"
# ----------------------------------------------------------------------
# You can customize below to avoid easily bannable hack
APP_NAME = 'Launcher' # name of the hack window
# this is the maximum FPS allowed for the hack. It is not guaranteed that it will reach that level though...
MAIN_MAX_FPS = 99
# ----------------------------------------------------------------------
# Graphical preferences
#
# All colors are in 0xAARRGGBB format
# AA = (alpha) transparency, from 00 (transparent) to FF (opaque)
# RR = red
# GG = green
# BB = blue
# position of the Radar on the screen
RADAR_SIZE = 192 # size of the radar in pixels
RADAR_OFFSET = 20 # margin from top and right of the screen, in pixels
RADAR_CENTER_X = 0 # X offset from center: 0 means center of the screen
RADAR_RANGE = 50 # this is the scale divider for the radar: the higher value, the higher range (players are closer)
KEY_BIG_RADAR = "+VK_ADD " # display a global map with players, good for air-strikes
KEY_RADAR_MAP = "ON" # display map background?
BIG_RADAR_SCALE = 0.5 # scale factor for maps, 1.0 makes a 512x512 pix, 0.5 is reduced to 256x256
BIG_RADAR_BLENDING = 0xDF7F7F7F # blending color used in BigRadar
# colors for the BOX Esp
COLOR_FRIEND = 0x7F0000FF # blue
COLOR_ENEMY = 0x7FC00000 # dark red
COLOR_ENEMY_COLDBLOODED = 0x80FFBF00 # orange
COLOR_DEAD = 0x7F444444 # dead body, the player is watching killcam
COLOR_SENTRY = 0x7F00B050 # green
COLOR_EXPLOSIVE = 0x3F7F7F7F # yellow
#
COLOR_BOX_LINE_WIDTH = 3 # width of the arrow from lower screen to box
COLOR_BOX_OUTER_WIDTH = 3 # width of the Box ESP
COLOR_PLAYER_NAME = 0x7FFFFFFF # color of the player name
PLAYER_NAME_FONT = "Arial"
PLAYER_NAME_SIZE = 14
PLAYER_NAME_WEIGHT = 400
# colors for mini-map
MAP_COLOR_BACK = 0x00000000 # radar back color
MAP_COLOR_BORDER = 0x7F0000FF # radar border color
MAP_COLOR_ME = 0xFF00FF00 # color of my player
MAP_COLOR_FRIEND = 0xFF4444FF # color of team-mates
MAP_COLOR_ENEMY = 0XFFFF4444 # color of enemies
MAP_COLOR_ENEMY_COLDBLOODED = 0XFFFFBF44 # color of enemies with coldblood perk
MAP_BLENDING = 0xDF7F7F7F
# color of the claymore ESP
COLOR_CLAYMORE = 0x3FFF6666 # color of claymores
COLOR_CLAYMORE_DISTANCE = 0x7FFF6666 # color of distance indicator for claymore
COLOR_CLAYMORE_SPRITE = 0xAF7F7F7F # blending color for sprites
COLOR_PLANE = 0x7F880088 # color for planes & helicopters
COLOR_MAP_BLENDER_FRIEND = 0xFF7FFF7F # adds green color to friend sprites
COLOR_MAP_BLENDER_ENEMY = 0xFFFF7F7F # adds red color to enemy sprites
COLOR_MAP_BLENDER_NEUTRAL = 0xFFFFFFFF # no color correction
# distance ESP (in meters or ft)
DISTANCE_ESP_UNIT = 0.03048 # use 0.03048 for meters, or 0.1 for ft
DISTANCE_ESP_UNIT_NAME = "m" # either "m" or "ft"
# fading esp
FADE_ENABLED = True # set to False to disable fading
FADE_MIN_DIST = 300 # in 1/10th of ft, so 600 is ~20m
FADE_MIN_ALPHA = 0xB0 # level of transparency
FADE_MAX_DIST = 2500 # in 1/10th of ft, 2500 is ~80m
FADE_MAX_ALPHA = 0x62 # level of transparency
# ----------------------------------------------------------------------
# rage module - special coloring for the player you want to rage
KEY_RAGE_PREV = "!VK_PRIOR" # page up
KEY_RAGE_NEXT = "!VK_NEXT" # page down
KEY_RAGE_RESET = "!VK_DELETE" # delete key
RAGE_COLOR_ESP = 0XFFFF0066 # purple
RAGE_COLOR_MAP = 0XFFFF0066 # purple
# below is the display of raged player
KEY_RAGE_DISPLAY_NAME = "VK_PRIOR VK_NEXT VK_DELETE"
RAGE_FONT_NAME = "Arial"
RAGE_FONT_SIZE = 24
RAGE_FONT_WEIGHT = 700
RAGE_FONT_COLOR = 0xBFFFFFFF # white
RAGE_RESET_STRING = "-------------"
# ----------------------------------------------------------------------
# Cross hair
CROSSHAIR_COLOR = 0xCCFF1111 # crosshair color
CROSSHAIR_WIDTH = 2 # crosshair width
CROSSHAIR_SIZE = 10 # crosshair length
# ----------------------------------------------------------------------
# Status line
STATUS_COLOR_ACTIVE = 0xFFFFCC00
STATUS_COLOR_INACTIVE = 0xFF777777
STATUS_COLOR_LINE = 0xAF000000 # color of status line
KEY_HOST_DISPLAY = "ON"
KEY_SPH4CK_DISPLAY = "ON"
# ----------------------------------------------------------------------
# killstreak display
KILLSTREAK_FONT = "Arial"
KILLSTREAK_SIZE = 80
KILLSTREAK_WEIGHT = 700
# ----------------------------------------------------------------------
# FPS display
FPS_FONT_NAME = "Ariel"
FPS_FONT_COLOR = 0xFFFFCC00
FPS_FONT_SIZE = 20
FPS_FONT_WEIGHT = 700
# ----------------------------------------------------------------------
# bot constants
GRAV = 800.0
TUBE_VEL = 2400.0
KNIFE_VEL = 1420.0
BOT_MOTION_COMPENSATE = -0.5
TUBE_WEAPONS = ("WEAPON_M203", "WEAPON_M79", "WEAPON_GP25")
SNIPER_RIFLES_RE = "^(WEAPON_CHEYTAC|WEAPON_M21|WEAPON_WA2000|WEAPON_BARRETT).*$"
# below are the height of aiming for regular weapon, depending on pose
# feet-to-eyes are 60 (stand), 40 (crouched), 20 (prone)
# beware that having too much headshots can unbalance your stats, use EAM to reset them
BOT_STAND_Z = 56.7 # or 55 for more headshots
BOT_CROUCHED_Z = 45
BOT_PRONE_Z = 13
BOT_TUBE_Z = 0
BOT_KNIFE_Z = 30
BOT_MAX_TO_CENTER = 1 # number of pixel to hop next targetfraction of horizontal resolution: ex for 1024*768, it is 1024*.2 = 204
BOT_HOP_MIN_TO_CENTER = 1 # number of pixel to hop next target, fraction of horizontal resolution: ex for 1024*768, it is 1024*.05 = 51
BOT_FRAME_COLOR = 0xFF66CC00 # color of the spot / kind of laser cyan spot
KEY_BOT_DRAW_SPOT = "ON" # shall we draw the aimbot spot?
BOT_SPEED_1 = 1.5
BOT_SPEED_TICK_1 = 25
BOT_SPEED_2 = 1.5
BOT_SPEED_TICK_2 = 30
BOT_SPEED_3 = 1.5
KEY_BOT_VISUAL_MOUSE = "+VK_SUBTRACT"
VISUAL_MOUSE_SIZE = 50 # size of the radar in pixels
VISUAL_MOUSE_BOTTOM_MARGIN = 20
VISUAL_MOUSE_RIGHT_MARGIN = 20
VISUAL_MOUSE_COLOR_BACK = 0x7F000000 # radar back color
VISUAL_MOUSE_COLOR_BORDER = 0x7F0000FF # radar border color
VISUAL_MOUSE_COLOR_CROSSHAIR = 0x7F4F4F4F # radar border color
VISUAL_MOUSE_COLOR_LINE = 0xFF00FF00
VISUAL_MOUSE_LINE_WIDTH = 4
# ----------------------------------------------------------------------
# labels
F1_LABEL = "display"
F2_LABEL = "move disp"
F3_LABEL = "crosshair"
F4_LABEL = "explosives"
F5_LABEL = "aimbot"
F6_LABEL = "weapons"
F7_LABEL = "knifebot"
F8_LABEL = "autostab"
F9_LABEL = "triggerbot"
F10_LABEL = "radar"
F11_LABEL = "boxesp"
F12_LABEL = "snapline"
# virtual keys ON and OFF are also accepted if always on or off
# all globs starting with IS_ are parsed and mapped to an F key or ON/OFF
KEY_STATUS = "+VK_F1" # is status display enabled
KEY_STATUS_UP = "+VK_F2" # to select if you want the status up on the screen
KEY_CROSSHAIR = "+VK_F3"
KEY_EXPLOSIVES = "+VK_F4"
KEY_AIMBOT_ACTIVE = "+VK_F5"
KEY_TUBEBOT_ACTIVE = "+VK_F5" # same as AIMBOT
KEY_WEAPON_ESP = "-VK_F6"
KEY_KNIFEBOT_ACTIVE = "-VK_F7"
KEY_AUTOSTAB = "+VK_F8"
KEY_TRIGGERBOT = "-VK_F9"
KEY_RADAR = "+VK_F10"
KEY_BOXESP = "+VK_F11"
KEY_BOX_SNAPLINE = "+VK_F12"
# all globals beginning with KEY_ are parsed and corresponding keys are being scanned
# key codes can be Windows VK_* key codes or single characters
# seperate multiple keys with spaces
KEY_BOT = "VK_LBUTTON VK_HOME"
KEY_TRIGGER_BOT_KEY = "VK_LBUTTON" # Note: this can be same button as KEY_BOT, I just made this available, since I like it :)
KEY_TUBEBOT = "VK_LBUTTON VK_HOME"
KEY_KNIFEBOT = "G VK_MBUTTON"
KEY_INDIRECT_BOT = "~VK_CAPITAL" # CAPS LOCK
KEY_SNIPER_BOT = "VK_LSHIFT"
TRIGGER_BOT_FIRE_KEY = ord("H") # key triggered when using triggerbot
KNIFE_RIOT_OFFSET = 2 # all offsets are considered if RIOT SHIELD is at offset 3
KNIFE_TACTICAL_WEAPONS = (22, 36, 42) # pistols with tactical knife enabled
# ----------------------------------------------------------------------
# autostab parameters
AUTOSTAB_KEY = "E"
AUTOSTAB_DIST = 75 # distance in 1/10th of ft
AUTOSTAB_DIST_Z = 50 # max vertical distance (otherwise you try to stab people above/under you)
# ----------------------------------------------------------------------
# killstreak counter
KEY_KILLSTREAK = "ON" # always on
KILLSTREAK_FONT_NAME = "Arial"
KILLSTREAK_FONT_SIZE = 80
KILLSTREAK_FONT_WEIGHT = 700 # bold
KILLSTREAK_FONT_COLOR = 0x5FFFFFFF # grey
# ----------------------------------------------------------------------
# Mouse inversion option: Mouse settings inverted = True; Mouse settings normal = False;
MOUSE_INVERSION = False
# ----------------------------------------------------------------------
# airdrop marker persistence
AIRDROP_PERSISTENCE = 15 # number of seconds to keep airdrop marker