I think if you do a visibility check with an object lets say 10 "meters" below you, when you are close to the ground and the object stays 10 meters below in proportion then it will not be visible.
I may not be the best coder, but i was wondering is there an address or a way to detect when then player hits the ground or maybe a object? If so i would like to make a diffrent type of fly hack. If Your player is within a certain height of an object or ground -> Do Hover->. So that you will not have to worry about touching the ground when fly hacking?
/Discuss
I think if you do a visibility check with an object lets say 10 "meters" below you, when you are close to the ground and the object stays 10 meters below in proportion then it will not be visible.
There is an "Is player touching the ground" bool in the MoveMgr class. You can also get the ground normal and a few other things related to jumping in there.
NOOBJr (03-14-2011)
jajajajajajajaCode:class CMoveMgr { public: char offset0[0x60]; bool bIsInAir; };
Lol. I have a mod Sorta related to this. If u jump off a high place, u just float slowly to the ground and receive no damage. Kinda no fall damage
There's something in the local player stats class that tells you whether you are jumping or not (don't know if that accounts for 'falling').
NOOBJr (03-15-2011)
Bonding sphere and bonding boxes
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development