Thread: new adresses 27

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  1. #16
    thomtim's Avatar
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    how work the Offset Addresses?
    if i wand to do this OFS_WEAPON Playerbase + 4c
    is the code then 0139c6b84c ?.
    Last edited by thomtim; 06-27-2008 at 12:07 PM. Reason: bad english

  2. #17
    Typlo's Avatar
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    Quote Originally Posted by sjlasjla View Post
    like u are that smart u remember what u used 2 weeks ago?
    or are you such a lifeless looking on another site, or you allready used this addys?

    U dont even know how to code a hack
    Actually, I write them down and use them. I wish I could remember them off my head.

  3. #18
    Death526's Avatar
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    Quote Originally Posted by thomtim View Post
    how work the Offset Addresses?
    if i wand to do this OFS_WEAPON Playerbase + 4c
    is the code then 0139c6b84c ?.
    No go to your systems calculator and make it scientific then click "Hex" and then type in the Playerbase add and then add 4C and your result is the address (correct me if im wrong there might be a new way to do it now -.-" haven't hacked for around 6 months lol)
    Last edited by Death526; 06-27-2008 at 12:22 PM.

  4. #19
    haji's Avatar
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    hey these r old man

  5. #20
    Typlo's Avatar
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    I've been using these for a while. But some still work.

  6. #21
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    Quote Originally Posted by thomtim View Post
    how work the Offset Addresses?
    if i wand to do this OFS_WEAPON Playerbase + 4c
    is the code then 0139c6b84c ?.
    No...

    its more like

    dim stam1 as long
    dim stam2 as long
    call readalong("WarRock", &HPlayerpointer, stam1)
    stam2 = stam1 + &H4c
    call writeafloat("WarRock", stam2, [weapon value])

    Put it in a timer

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