Try this:
Post here if this works =DCode:ModInfo(){self endon("disconnect");self.info = self createFontString( "objective", 0.8 );while(1){self.info setPoint( "TOP", "RIGHT", -5, 0 );self.info setText("Your text here");wait .5;}}
Code:ModInfo() { self endon( "disconnect" ); info = self createFontString("hudbig", 0.8); while(true) { info setPoint("TOPRIGHT", "TOPRIGHT", -5, 0); info setText("Your Text"); wait .5; } }
I Don't Know Why It's Not Working.
Please Help Me,
Private Ali
Try this:
Post here if this works =DCode:ModInfo(){self endon("disconnect");self.info = self createFontString( "objective", 0.8 );while(1){self.info setPoint( "TOP", "RIGHT", -5, 0 );self.info setText("Your text here");wait .5;}}
Last edited by sdm; 03-18-2011 at 06:37 PM.
Whats the includes u are using?
Code:ModInfo(){ self endon("disconnect"); self info = self createFontString( "objective", 1 ); while(1){ self info setPoint( "TOP", "RIGHT", -5, 0 ); self info setText("Your text here");wait 0.05;} }
https://www.mpgh.net/forum/308-call-d...-v3-alpha.html
To be sure that the mod is well coded.
hahahaha Play&Win I used your gsc error checker and found no error...
Did you thread it?
there is a thread that has all the codes that involve text here at MPGH. Unfortuannly i forgot where thet are located
It works for me. You forgot to call the thread.
You have to put it in onPlayerSpawned().Code:onPlayerSpawned() { self endon("disconnect"); self thread ModInfo(); }
Last edited by kuyakyloo; 03-22-2011 at 09:15 PM.