Any help at all?
I was wondering, if this is a good method to make a tile based game like Pokemon:
1. Create a .txt file with the map contents. It will be full of numbers, each indicating what should belong there.
2. Create textures and sprites for everything im going to use.
3. Start rendering...
4. Every step that my character takes in one direction, I will remove 1 row of tiles, from one side, and add one row of tiles to the opposite side
Is this a good method, or is there something better?
Im trying to make this game look like Pokemon...thats why Im asking this question.
"The best way to predict your future is to create it."
Contributions I made:
DirectX E-Books
Hacking Tools
Hacking into a PC
Need Help?
Send me a PM, or send me a email at : aanthonyz10@gmail.com
Click My Dragon:
Any help at all?
"The best way to predict your future is to create it."
Contributions I made:
DirectX E-Books
Hacking Tools
Hacking into a PC
Need Help?
Send me a PM, or send me a email at : aanthonyz10@gmail.com
Click My Dragon:
@aanthonyz
You can but it will be gittery. Go to Thegamecreators.com and download darkgdk for c++ 2008. Select the wizard for 2d game and itlll be good.