Hello,
So I unpacked all the files, found the nanosuit.xml , but I can't figure out how to reduce the amount of damage that you receive when in armor mode (aka become invincible/God mode). Here's the default values:
Code:
<ArmorParams>
<ModeParams>
<param name="energyCostPerHitPoint" value="0.025" GAME="SP"/>
<param name="energyCostPerHitPoint" value="0.1" GAME="MP"/>
<param name="minEnergyCostPerHit" value="0.5" GAME="SP"/>
<param name="maxEnergyCostPerHit" value="40" GAME="SP"/>
<param name="minEnergyCostPerHit" value="0.1" GAME="MP"/>
<param name="maxEnergyCostPerHit" value="0.1" GAME="MP"/>
</ModeParams>
<EnergyMod>
<param name="consumptionRateMin" value="2" GAME="SP" />
<param name="consumptionRateMin" value="2" GAME="MP" />
<param name="consumptionRateMax" value="15" GAME="SP" />
<param name="consumptionRateMax" value="7" GAME="MP" />
<param name="regenerationDelay" value="2.0" GAME="SP" />
<param name="regenerationDelay" value="1.0" GAME="MP" />
<param name="maxSpeedReferenceForConsumption" value="6.0" GAME="SP" />
<param name="maxSpeedReferenceForConsumption" value="6.0" GAME="MP" />
<param name="speedToConsumptionRateCurve" value="10.0" GAME="SP"/>
<param name="speedToConsumptionRateCurve" value="3.0" GAME="MP"/>
</EnergyMod>
<GameParametersMod>
<param name="speedScale" add="-0.18" GAME="SP" />
<param name="speedScale" add="-0.18" GAME="MP" />
<param name="sprintSpeedScale" add="-0.2" GAME="SP" />
<param name="sprintSpeedScale" add="-0.2" GAME="MP" />
<param name="strafeSpeedScale" add="-0.1" GAME="MP" />
<!-- TODO! needs a value from MP Design Dept. (remember: this will get added onto the value in GameParameters higher up) -->
<param name="crouchSpeedScale" add="-0.1" GAME="MP" />
<!-- TODO! needs a value from MP Design Dept. (remember: this will get added onto the value in GameParameters higher up) -->
<param name="rotationSpeedScale" add="-0.05" GAME="SP" />
<param name="rotationSpeedScale" add="-0.05" GAME="MP" />
<param name="damageAbsorption" add="1.0" GAME="SP" />
<param name="damageAbsorption" add="0.35" GAME="MP" />
<DamageAbsorption GAME="MP" >
<param name="GaussBullet" add="-0.35" />
<param name="SniperBullet" add="-0.35" />
<param name="MikeBullet" add="-0.35" />
<param name="HPistolBullet" add="-0.15" />
<param name="GrendelBullet" add="-0.15" />
</DamageAbsorption>
<param name="damageAbsorptionMelee" add="1.0" GAME="SP" />
<param name="damageAbsorptionMelee" add="0.0" GAME="MP" />
<param name="damageAbsorptionDesperateAbsorbRate" add="1.0" GAME="MP" />
<param name="damageAbsorptionDesperateEnergyCost" add="0.9" GAME="MP" />
<param name="damageAbsorptionDesperateEnergyCostMelee" add="99.1" GAME="MP"/>
<DamageAbsorptionDesperateEnergyCost GAME="MP" >
<param name="GaussBullet" add="99.1" />
<param name="SniperBullet" add="99.1" />
<param name="MikeBullet" add="4.1" />
<param name="HPistolBullet" add="0.0" />
<param name="GrendelBullet" add="0.5" />
</DamageAbsorptionDesperateEnergyCost>
<param name="damageAbsorptionDesperateThreshold" add="0.08" GAME="MP" />
<param name="meleeStrengthScale" add="3.0" GAME="SP"/>
<param name="meleeStrengthVehicleScale" add="0" GAME="SP"/>
<param name="meleeDamageScale" add="0.0" GAME="SP"/>
<param name="meleeDamageScale" add="0.0" GAME="MP"/>
<param name="throwStrengthScale" add="0.0" />
<param name="hitReactionAbsorption" add="0.9" GAME="SP" />
<param name="hitReactionAbsorption" add="0.95" GAME="MP" />
<param name="damageAbsorptionRampUpTime" add="0.4" GAME="MP" />
</GameParametersMod>
</ArmorParams>
I tried modifying the damage absorption values, but it doesn't seem to do anything at all....
Thanks a lot!