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  1. #1
    awesome_ninja's Avatar
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    Question Help with armor variables

    Hello,
    So I unpacked all the files, found the nanosuit.xml , but I can't figure out how to reduce the amount of damage that you receive when in armor mode (aka become invincible/God mode). Here's the default values:
    Code:
    <ArmorParams>
        <ModeParams>
          <param name="energyCostPerHitPoint" value="0.025" GAME="SP"/>
          <param name="energyCostPerHitPoint" value="0.1" GAME="MP"/>
          <param name="minEnergyCostPerHit" value="0.5" GAME="SP"/>
          <param name="maxEnergyCostPerHit" value="40" GAME="SP"/>
          <param name="minEnergyCostPerHit" value="0.1" GAME="MP"/>
          <param name="maxEnergyCostPerHit" value="0.1" GAME="MP"/>
        </ModeParams>
        <EnergyMod>
          <param name="consumptionRateMin" value="2" GAME="SP" />
          <param name="consumptionRateMin" value="2" GAME="MP" />
          <param name="consumptionRateMax" value="15" GAME="SP" />
          <param name="consumptionRateMax" value="7" GAME="MP" />
          <param name="regenerationDelay" value="2.0" GAME="SP" />
          <param name="regenerationDelay" value="1.0" GAME="MP" />
          <param name="maxSpeedReferenceForConsumption" value="6.0" GAME="SP" />
          <param name="maxSpeedReferenceForConsumption" value="6.0" GAME="MP" />
          <param name="speedToConsumptionRateCurve" value="10.0" GAME="SP"/>
          <param name="speedToConsumptionRateCurve" value="3.0" GAME="MP"/>
        </EnergyMod>
        <GameParametersMod>
          <param name="speedScale" add="-0.18" GAME="SP" />
          <param name="speedScale" add="-0.18" GAME="MP" />
          <param name="sprintSpeedScale" add="-0.2" GAME="SP" />
          <param name="sprintSpeedScale" add="-0.2" GAME="MP" />
          <param name="strafeSpeedScale" add="-0.1" GAME="MP" />
          <!-- TODO! needs a value from MP Design Dept. (remember: this will get added onto the value in GameParameters higher up) -->
          <param name="crouchSpeedScale" add="-0.1" GAME="MP" />
          <!-- TODO! needs a value from MP Design Dept. (remember: this will get added onto the value in GameParameters higher up) -->
          <param name="rotationSpeedScale" add="-0.05" GAME="SP" />
          <param name="rotationSpeedScale" add="-0.05" GAME="MP" />
          <param name="damageAbsorption" add="1.0" GAME="SP" />
          <param name="damageAbsorption" add="0.35" GAME="MP" />
          <DamageAbsorption GAME="MP" >
            <param name="GaussBullet" add="-0.35" />
            <param name="SniperBullet" add="-0.35" />
            <param name="MikeBullet" add="-0.35" />
            <param name="HPistolBullet" add="-0.15" />
            <param name="GrendelBullet" add="-0.15" />
          </DamageAbsorption>
          <param name="damageAbsorptionMelee" add="1.0" GAME="SP" />
          <param name="damageAbsorptionMelee" add="0.0" GAME="MP" />
          <param name="damageAbsorptionDesperateAbsorbRate" add="1.0" GAME="MP" />
          <param name="damageAbsorptionDesperateEnergyCost" add="0.9" GAME="MP" />
          <param name="damageAbsorptionDesperateEnergyCostMelee" add="99.1" GAME="MP"/>
          <DamageAbsorptionDesperateEnergyCost GAME="MP" >
            <param name="GaussBullet"		add="99.1" />
            <param name="SniperBullet"	add="99.1" />
            <param name="MikeBullet"		add="4.1" />
            <param name="HPistolBullet"	add="0.0" />
            <param name="GrendelBullet"	add="0.5" />
          </DamageAbsorptionDesperateEnergyCost>
          <param name="damageAbsorptionDesperateThreshold" add="0.08" GAME="MP" />
          <param name="meleeStrengthScale" add="3.0" GAME="SP"/>
          <param name="meleeStrengthVehicleScale" add="0" GAME="SP"/>
          <param name="meleeDamageScale" add="0.0" GAME="SP"/>
          <param name="meleeDamageScale" add="0.0" GAME="MP"/>
          <param name="throwStrengthScale" add="0.0" />
          <param name="hitReactionAbsorption" add="0.9" GAME="SP" />
          <param name="hitReactionAbsorption" add="0.95" GAME="MP" />
          <param name="damageAbsorptionRampUpTime" add="0.4" GAME="MP" />
    
        </GameParametersMod>
      </ArmorParams>
    I tried modifying the damage absorption values, but it doesn't seem to do anything at all....
    Thanks a lot!
    Last edited by awesome_ninja; 04-02-2011 at 12:15 AM.

  2. #2
    tazbaby's Avatar
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    Post

    try this let me no if it works


    Code:
    <ArmorParams>
        <ModeParams>
          <param name="energyCostPerHitPoint" value="0.025" GAME="SP"/>
          <param name="energyCostPerHitPoint" value="0.1" GAME="MP"/>
          <param name="minEnergyCostPerHit" value="0.5" GAME="SP"/>
          <param name="maxEnergyCostPerHit" value="40" GAME="SP"/>
          <param name="minEnergyCostPerHit" value="0.1" GAME="MP"/>
          <param name="maxEnergyCostPerHit" value="0.1" GAME="MP"/>
        </ModeParams>
        <EnergyMod>
          <param name="consumptionRateMin" value="2" GAME="SP" />
          <param name="consumptionRateMin" value="2" GAME="MP" />
          <param name="consumptionRateMax" value="15" GAME="SP" />
          <param name="consumptionRateMax" value="7" GAME="MP" />
          <param name="regenerationDelay" value="2.0" GAME="SP" />
          <param name="regenerationDelay" value="1.0" GAME="MP" />
          <param name="maxSpeedReferenceForConsumption" value="6.0" GAME="SP" />
          <param name="maxSpeedReferenceForConsumption" value="6.0" GAME="MP" />
          <param name="speedToConsumptionRateCurve" value="10.0" GAME="SP"/>
          <param name="speedToConsumptionRateCurve" value="3.0" GAME="MP"/>
        </EnergyMod>
        <GameParametersMod>
          <param name="speedScale" add="-0.18" GAME="SP" />
          <param name="speedScale" add="-0.18" GAME="MP" />
          <param name="sprintSpeedScale" add="-0.2" GAME="SP" />
          <param name="sprintSpeedScale" add="-0.2" GAME="MP" />
          <param name="strafeSpeedScale" add="-0.1" GAME="MP" />
          <!-- TODO! needs a value from MP Design Dept. (remember: this will get added onto the value in GameParameters higher up) -->
          <param name="crouchSpeedScale" add="-0.1" GAME="MP" />
          <!-- TODO! needs a value from MP Design Dept. (remember: this will get added onto the value in GameParameters higher up) -->
          <param name="rotationSpeedScale" add="-0.05" GAME="SP" />
          <param name="rotationSpeedScale" add="-0.05" GAME="MP" />
          <param name="damageAbsorption" add="1.0" GAME="SP" />
          <param name="damageAbsorption" add="100" GAME="MP" />
          <DamageAbsorption GAME="MP" >
            <param name="GaussBullet" add="-100" />
            <param name="SniperBullet" add="-100" />
            <param name="MikeBullet" add="-100" />
            <param name="HPistolBullet" add="-100" />
            <param name="GrendelBullet" add="-100" />
          </DamageAbsorption>
          <param name="damageAbsorptionMelee" add="1.0" GAME="SP" />
          <param name="damageAbsorptionMelee" add="0.0" GAME="MP" />
          <param name="damageAbsorptionDesperateAbsorbRate" add="100" GAME="MP" />
          <param name="damageAbsorptionDesperateEnergyCost" add="100" GAME="MP" />
          <param name="damageAbsorptionDesperateEnergyCostMelee" add="991" GAME="MP"/>
          <DamageAbsorptionDesperateEnergyCost GAME="MP" >
            <param name="GaussBullet"		add="100" />
            <param name="SniperBullet"	add="99.1" />
            <param name="MikeBullet"		add="100" />
            <param name="HPistolBullet"	add="100 />
            <param name="GrendelBullet"	add="100" />
          </DamageAbsorptionDesperateEnergyCost>
          <param name="damageAbsorptionDesperateThreshold" add="0.00" GAME="MP" />
          <param name="meleeStrengthScale" add="3.0" GAME="SP"/>
          <param name="meleeStrengthVehicleScale" add="0" GAME="SP"/>
          <param name="meleeDamageScale" add="0.0" GAME="SP"/>
          <param name="meleeDamageScale" add="0.0" GAME="MP"/>
          <param name="throwStrengthScale" add="0.0" />
          <param name="hitReactionAbsorption" add="0.9" GAME="SP" />
          <param name="hitReactionAbsorption" add="0.0" GAME="MP" />
          <param name="damageAbsorptionRampUpTime" add="0.0" GAME="MP" />
    
        </GameParametersMod>
      </ArmorParams>

  3. #3
    awesome_ninja's Avatar
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    Thanks I will give it a try in an hour or so, during my launch break at work

  4. #4
    master131's Avatar
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    You do realise that XML hacks will result in a profile/stat reset and an email from Crytek right?
    Donate:
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  5. #5
    tazbaby's Avatar
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    my game is cracked thay can do what thay whont bann me ill get back on with a new 1 intill thay fix the mp crack fix

  6. #6
    awesome_ninja's Avatar
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    Quote Originally Posted by master131 View Post
    You do realise that XML hacks will result in a profile/stat reset and an email from Crytek right?
    Nah, I'm still fine...Just make sure to put back the normal values for gun DMG

    EDIT: these values make the crash crash when you join a game, doesnt' work =S
    Last edited by awesome_ninja; 04-02-2011 at 12:29 AM.