<item name="JAW" class="Weapon" category="explosive" uniqueId="2" priority="30" weaponParams="1">
<params>
<param name="display_name" value="@mp_eMK60" />
<param name="giveable" value="1" />
<param name="selectable" value="1" />
<param name="pose" value="mk60" />
<param name="itemClass" value="rifle" />
<param name="slidePose" value="mk60" />
<param name="slideAimPose" value="mk60_aim" />
<param name="suffix" value="shoulder" />
<param name="mass" value="12" />
<param name="select_delayed_grab_3P" value="1" />
<param name="attach_to_back" value="1" />
<param name="bone_attachment_01" value="stow_primary1" />
<param name="bone_attachment_02" value="stow_primary2" />
<param name="melee_attack_firemode" value="melee" />
<param name="raiseable" value="1" />
<param name="sprintToFireDelay" value="0.2" GAME="SP" />
<param name="sprintToZoomDelay" value="0.3" GAME="SP" />
<param name="autoReloadDelay" value="0.5" />
<param name="runToSprintBlendTime" value="0.3" GAME="SP" />
<param name="sprintToRunBlendTime" value="0.4" GAME="SP" />
<param name="sprintToRunBlendTime" value="0.3" GAME="MP"/>
<param name="sprintToFireDelay" value="0.05" GAME="MP" />
<param name="sprintToZoomDelay" value="0.3" GAME="MP" />
<param name="stat_accuracy" value="5" />
<param name="stat_rate_of_fire" value="7" />
<param name="stat_mobility" value="4" />
<param name="stat_damage" value="7" />
<param name="stat_range" value="5" />
<animPrecache name="Mk60" >
<precache DBAFile="animations/weapons/us/mk60/mk60.dba" thirdperson="0"/>
<precache DBAFile="animations/human/male/weapons/mk60/mk60_1p.dba" thirdperson="0"/>
<precache DBAFile="animations/human/male/weapons/mk60/mk60_3p.dba" thirdperson="1"/>
</animPrecache>
<aimAnims>
<param name="ironsightAimAnimFactor" value="0.42" GAME="MP"/>
<param name="base" value="stand_tac_idlePose_mk60_[suffix]_1p_01" />
<param name="up" value="stand_tac_look_up_mk60_[suffix]_add_1p_01" />
<param name="down" value="stand_tac_look_dwn_mk60_[suffix]_add_1p_01" />
<param name="left" value="stand_tac_look_lft_mk60_[suffix]_add_1p_01" />
<param name="right" value="stand_tac_look_rgt_mk60_[suffix]_add_1p_01" />
<param name="front" value="stand_tac_look_up_mk60_[suffix]_add_1p_01" />
<param name="back" value="stand_tac_look_dwn_mk60_[suffix]_add_1p_01" />
<param name="strafeLeft" value="stand_tac_look_lft_mk60_[suffix]_add_1p_01" />
<param name="strafeRight" value="stand_tac_look_rgt_mk60_[suffix]_add_1p_01" />
<param name="bump" value="stand_tac_land_mk60_add_1p_01" />
<param name="run" value="stand_tac_run_rifle_[suffix]_add_1p_01" />
<param name="idle" value="stand_tac_idle_rifle_[suffix]_add_1p_01" />
<param name="sprint" value="stand_tac_sprint_mk60_fwd_add_1p_01" />
<param name="SuperJump" value="stand_pow_idleSuperJump_mk60_shoulder_add_1 p_01" />
</aimAnims>
</params>
<MovementModifiers speedScale="1.0" rotationScale="1.0" GAME="SP">
<Ironsight speedScale="0.5" rotationScale="0.5" mouseRotationScale="0.9" coverLeanRotationScale="1.2" />
<lasersight speedScale="0.5" rotationScale="0.5" mouseRotationScale="0.9" coverLeanRotationScale="1.2" />
<Assaultscope speedScale="0.4" rotationScale="0.2" mouseRotationScale="0.9" coverLeanRotationScale="1.2" />
</MovementModifiers>
<MovementModifiers speedScale="0.96" rotationScale="1.0" firingSpeedScale="0.96" GAME="MP">
<Ironsight speedScale="0.6" rotationScale="0.33" mouseRotationScale="0.9" />
<Reflexsight speedScale="0.6" rotationScale="0.33" mouseRotationScale="0.9" />
<lasersight speedScale="0.65" rotationScale="0.33" mouseRotationScale="0.9" />
<Assaultscope speedScale="0.5" rotationScale="0.25" mouseRotationScale="0.8" />
</MovementModifiers>
<BulletBelt numBullets = "9" jointName ="ammo_jnt0" beltRefillReloadFraction = "0.45" ammoType ="HeavyBullet" />
<ai_descriptor handler="instant" draw_time="3" burstBulletCountMin="20" burstBulletCountMax="37" burstPauseTimeMin="1.25" burstPauseTimeMax="2.5" singleFireTriggerTime="-1" pressureMultiplier="1.2" />
<ammos>
<ammo name="HeavyBullet" extra="100" amount="100" minAmmo="55" capacity="100" GAME="SP"/>
<ammo name="HeavyBullet" extra="100" amount="100" capacity="100" GAME="MP"/>
<!-- <ammo name="HeavyBullet" extra="100" amount="100" minAmmo="30"/> -->
</ammos>
<geometry>
<firstperson name="Objects/weapons/us/mk60/mk60_fp.cdf" angles="0,0,0" position="0,0,0" />
<thirdperson name="Objects/weapons/us/mk60/mk60_tp.cgf" angles="0,0,0"/>
</geometry>
<actions>
<action name="select">
<animation target="owner" name="stand_tac_select_mk60_add_1p_01" />
<animation target="firstperson" name="stand_tac_idle_mk60_weapon_1p_01" />
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:select_fp" radius="1" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:select_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:select" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:select" radius="1" GAME="MP" />
</action>
<action name="select1">
<animation target="owner" name="stand_tac_select1_mk60_add_1p_01" />
<animation target="firstperson" name="stand_tac_idle_mk60_weapon_1p_01" />
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:select_fp" radius="1" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:select_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:select" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:select" radius="1" GAME="MP" />
</action>
<action name="select2">
<animation target="owner" name="stand_tac_select2_mk60_add_1p_01" />
<animation target="firstperson" name="stand_tac_idle_mk60_weapon_1p_01" />
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:select_fp" radius="1" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:select_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:select" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:select" radius="1" GAME="MP" />
</action>
<action name="deselect">
<animation target="owner" name="stand_tac_deselect_mk60_add_1p_01" />
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:deselect_fp" radius="1" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:deselect_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:deselect" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:deselect" radius="1" GAME="MP" />
</action>
<action name="deselect1">
<animation target="owner" name="stand_tac_deselect1_mk60_add_1p_01" />
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:deselect_fp" radius="1" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:deselect_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:deselect" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:deselect" radius="1" GAME="MP" />
</action>
<action name="deselect2">
<animation target="owner" name="stand_tac_deselect2_mk60_add_1p_01" />
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:deselect_fp" radius="1" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:deselect_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:deselect" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:deselect" radius="1" GAME="MP" />
</action>
<action name="idle">
<animation target="firstperson" name="stand_tac_idle_mk60_weapon_1p_01" />
<animation target="ownerGraph" name="idle" />
</action>
<action name="idle_break" GAME="MP" >
<animation target="owner" name="stand_tac_idleBreak_mk60_[suffix]_add_1p_01" />
<animation target="owner" name="stand_tac_idleBreak_rifle_shoulder_add_1p_02 " />
<animation target="owner" name="stand_tac_idleBreak_rifle_shoulder_add_1p_03 " />
</action>
<action name="pickedup">
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:pickup_fp" radius="2" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:pickup_fp" radius="2" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:pickup" radius="2" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:pickup" radius="2" GAME="MP" />
</action>
<action name="pickedup_ammo">
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:pickup_fp" radius="1" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:pickup_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:pickup" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:pickup" radius="1" GAME="MP" />
</action>
<action name="fire_hologram">
<animation target="owner" name="stand_tac_recoil_mk60_holo_add_1p_01" constantInterpolation="1" />
</action>
<action name="fire_grenadeLauncher" children="1">
<animation target="firstperson" name="stand_tac_recoil_mk60_[suffix]_weapon_1p_01" constantInterpolation="1" />
<animation target="owner" name="stand_tac_recoil_mk60_[suffix]_add_1p_01" constantInterpolation="1" />
<sound target="firstperson" name="sounds/w_att_grenade:att_grenade_fire:fire_fp" radius="200" />
<sound target="thirdperson" name="sounds/w_att_grenade:att_grenade_fire:fire_3p" radius="200" />
<forceFeedback effectName="weaponfiresingleheavy" />
</action>
<action name="reload_grenadeLauncher" children="1">
<animation target="firstperson" name="stand_tac_reload_mk60_weapon_1p_01" />
<animation target="owner" name="stand_tac_reload_mk60_add_1p_01" />
</action>
<action name="fire">
<forceFeedback effectName="weaponfiresinglemedium" GAME="SP"/>
<forceFeedback effectName="weaponfiresingleheavy" GAME="MP"/>
</action>
<action name="stop_rapid_fire">
<animation target="firstperson" name="stand_tac_recoilEnd_mk60_[suffix]_weapon_1p_01" constantInterpolation="1" />
<animation target="owner" name="stand_tac_recoilEnd_mk60_[suffix]_add_1p_01" constantInterpolation="1" />
</action>
<action name="rapid_fire">
<animation target="firstperson" name="stand_tac_recoil_mk60_[suffix]_weapon_1p_01" constantInterpolation="1" />
<animation target="owner" name="stand_tac_recoil_mk60_[suffix]_add_1p_01" constantInterpolation="1" />
<sound target="firstperson" name="sounds/w_mk60:mk60_fire:fire_loop_fp" radius="250" static="1" synched="1" GAME="SP" />
<sound target="firstperson" name="sounds/w_mk60_mp:mk60_fire:fire_loop_fp" radius="250" static="1" synched="1" GAME="MP" />
<sound target="thirdperson" name="sounds/w_mk60:mk60_fire:fire_loop_3p" radius="250" static="1" synched="1" GAME="SP" />
<sound target="thirdperson" name="sounds/w_mk60_mp:mk60_fire:fire_loop_3p" radius="250" static="1" synched="1" GAME="MP" />
</action>
<action name="rapid_fire_silenced">
<animation target="firstperson" name="stand_tac_recoil_mk60_[suffix]_weapon_1p_01" constantInterpolation="1" />
<animation target="owner" name="stand_tac_recoil_mk60_[suffix]_add_1p_01" constantInterpolation="1" />
<sound target="firstperson" name="sounds/w_mk60:mk60_fire:fire_loop_fp" radius="5" static="1" synched="1" GAME="SP" />
<sound target="firstperson" name="sounds/w_mk60_mp:mk60_fire:fire_loop_fp" radius="5" static="1" synched="1" GAME="MP" />
<sound target="thirdperson" name="sounds/w_mk60:mk60_fire:fire_loop_3p" radius="5" static="1" synched="1" GAME="SP" />
<sound target="thirdperson" name="sounds/w_mk60_mp:mk60_fire:fire_loop_3p" radius="5" static="1" synched="1" GAME="MP" />
</action>
<action name="spin_down">
<sound target="firstperson" name="sounds/w_mk60:mk60_fire:fire_tail_fp" radius="5" GAME="SP" />
<sound target="firstperson" name="sounds/w_mk60_mp:mk60_fire:fire_tail_fp" radius="5" GAME="MP" />
<sound target="thirdperson" name="sounds/w_mk60:mk60_fire:fire_tail_3p" radius="5" GAME="SP" />
<sound target="thirdperson" name="sounds/w_mk60_mp:mk60_fire:fire_tail_3p" radius="5" GAME="MP" />
</action>
<action name="rapid_fire_superJump">
<animation target="firstperson" name="stand_tac_recoil_mk60_[suffix]_weapon_1p_01" constantInterpolation="1" />
<animation target="owner" name="stand_tac_recoilSuperJump_mk60_shoulder_add_ 1p_01" constantInterpolation="1" />
<sound target="firstperson" name="sounds/w_mk60:mk60_fire:fire_loop_fp" radius="250" static="1" synched="1" GAME="SP" />
<sound target="firstperson" name="sounds/w_mk60_mp:mk60_fire:fire_loop_fp" radius="250" static="1" synched="1" GAME="MP" />
<sound target="thirdperson" name="sounds/w_mk60:mk60_fire:fire_loop_3p" radius="250" static="1" synched="1" GAME="SP" />
<sound target="thirdperson" name="sounds/w_mk60_mp:mk60_fire:fire_loop_3p" radius="250" static="1" synched="1" GAME="MP" />
</action>
<action name="change_holo_to_rapid" GAME="SP">
<animation target="owner" name="stand_tac_holoFrom_mk60_1p_01" blendTime="0" idleposeAction="1" useUnmodifiedBasePose="1" blendBackToModifiedBasePoseTime="0"/>
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:switch_firemode_fp" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:switch_firemode_3p" radius="1" GAME="SP" />
</action>
<action name="change_rapid_to_holo" GAME="SP">
<animation target="owner" name="stand_tac_holoTo_mk60_1p_01" blendTime="0" idleposeAction="1" useUnmodifiedBasePose="1" blendBackToModifiedBasePoseTime="0.6"/>
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:switch_firemode_fp" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:switch_firemode_3p" radius="1" GAME="SP" />
</action>
<action name="change_holo_to_rapid" GAME="MP">
<animation target="owner" name="stand_pow_holoFrom_mk60_1p_01" blendTime="0" idleposeAction="1" useUnmodifiedBasePose="1" blendBackToModifiedBasePoseTime="0"/>
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:switch_firemode_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:switch_firemode_3p" radius="1" GAME="MP" />
</action>
<action name="change_rapid_to_holo" GAME="MP">
<animation target="owner" name="stand_pow_holoTo_mk60_1p_01" blendTime="0" idleposeAction="1" useUnmodifiedBasePose="1" blendBackToModifiedBasePoseTime="0.6"/>
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:switch_firemode_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:switch_firemode_3p" radius="1" GAME="MP" />
</action>
<action name="change_firemode">
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:switch_firemode_fp" radius="1" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:switch_firemode_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:switch_firemode_3p" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:switch_firemode_3p" radius="1" GAME="MP" />
</action>
<action name="change_firemode_zoomed">
<sound target="firstperson" name="Sounds/w_mk60:mk60_handling:switch_firemode_fp" radius="1" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_handling:switch_firemode_fp" radius="1" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_handling:switch_firemode_3p" radius="1" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_handling:switch_firemode_3p" radius="1" GAME="MP" />
</action>
<action name="shot_last_bullet">
<sound target="firstperson" name="Sounds/w_mk60:mk60_fire:last_bullet_fp" radius="2" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_fire:last_bullet_fp" radius="2" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_fire:last_bullet_3p" radius="2" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_fire:last_bullet_3p" radius="2" GAME="MP" />
</action>
<action name="reload" >
<animation target="firstperson" name="stand_[suitmode]_reload_mk60_weapon_1p_01" />
<animation target="owner" name="stand_[suitmode]_reload_mk60_add_1p_01" releaseCameraBone="1" />
</action>
<action name="reload_chamber_empty" >
<animation target="firstperson" name="stand_[suitmode]_reloadEmpty_mk60_weapon_1p_01" />
<animation target="owner" name="stand_[suitmode]_reloadEmpty_mk60_add_1p_01" releaseCameraBone="1" />
</action>
<action name="reload_chamber_full" >
<animation target="firstperson" name="stand_[suitmode]_reload_mk60_weapon_1p_01" />
<animation target="owner" name="stand_[suitmode]_reload_mk60_add_1p_01" releaseCameraBone="1" />
</action>
<action name="assault_reload" >
<animation target="firstperson" name="stand_[suitmode]_reload_mk60_weapon_1p_01" />
<animation target="owner" name="stand_[suitmode]_reload_mk60_assault_add_1p_01" releaseCameraBone="1" />
</action>
<action name="assault_reload_chamber_empty" >
<animation target="firstperson" name="stand_[suitmode]_reloadEmpty_mk60_weapon_1p_01" />
<animation target="owner" name="stand_[suitmode]_reloadEmpty_mk60_assault_add_1p_01" releaseCameraBone="1" />
</action>
<action name="assault_reload_chamber_full" >
<animation target="firstperson" name="stand_[suitmode]_reload_mk60_weapon_1p_01" />
<animation target="owner" name="stand_[suitmode]_reload_mk60_assault_add_1p_01" releaseCameraBone="1" />
</action>
<action name="empty_clip">
<sound target="firstperson" name="Sounds/w_mk60:mk60_fire:dryfire_fp" radius="2" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_fire:dryfire_fp" radius="2" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_fire:dryfire" radius="2" GAME="SP"/>
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_fire:dryfire" radius="2" GAME="MP"/>
</action>
<action name="zoom_in">
<forceFeedback time="0.02" amplifierA="0.5" amplifierB="0.5" combatModeMultiplier="1.0" />
<sound target="firstperson" name="Sounds/physics_foleys:foleys/player:ironsight_on" radius="5" />
</action>
<action name="zoom_lean">
<sound target="firstperson" name="sounds/physics_foleys:foleys/player:ironsight_lean" radius="2" />
</action>
<action name="zoom_out">
<forceFeedback time="0.02" amplifierA="0.5" amplifierB="0.5" combatModeMultiplier="1.0" />
<sound target="firstperson" name="Sounds/physics_foleys:foleys/player:ironsight_off" radius="5" />
</action>
<action name="melee">
<animation target="owner" name="stand_[suitmode]_melee_mk60_[suffix]_add_1p_01" releaseCameraBone="1" useUnmodifiedBasePose="1" speed="1.1" blendBackToModifiedBasePoseTime="0.6" />
<animation target="ownerGraph" name="melee" />
<sound target="firstperson" name="Sounds/w_mk60:mk60_fire:melee_fp" radius="5" GAME="SP" />
<sound target="firstperson" name="Sounds/w_mk60_mp:mk60_fire:melee_fp" radius="5" GAME="MP" />
<sound target="thirdperson" name="Sounds/w_mk60:mk60_fire:melee" radius="5" GAME="SP" />
<sound target="thirdperson" name="Sounds/w_mk60_mp:mk60_fire:melee" radius="5" GAME="MP" />
</action>
<action name="melee_superPower">
<animation target="owner" name="stand_pow_SuperMelee_mk60_add_1p_01" releaseCameraBone="1" useUnmodifiedBasePose="1" speed="1.1" blendBackToModifiedBasePoseTime="0.6" />
</action>
<action name="hit">
<sound target="firstperson" name="sounds/physics_bullets:impacts:melee_impact" radius="5" />
<sound target="thirdperson" name="sounds/physics_bullets:impacts:melee_impact" radius="5" />
</action>
<action name="raise">
<animation target="owner" name="stand_tac_wallRaise_mk60_add_1p_01" blendTime="0.0" />
<sound target="firstperson" name="Sounds/physics_foleys:foleys/player:wallraise" radius="5" />
</action>
<action name="lower">
<animation target="owner" name="stand_tac_wallLower_mk60_add_1p_01" />
<sound target="firstperson" name="Sounds/physics_foleys:foleys/player:wallraise_off" radius="5" />
</action>
<action name="airFrictionOn">
<animation target="owner" name="stand_pow_idleGlide_mk60_shoulder_add_1p_01" releaseCameraBone="1" />
</action>
<action name="enter_modify">
<animation target="owner" name="stand_tac_toIdleAttach_mk60_shoulder_add_1p_ 01" />
</action>
<action name="leave_modify">
<animation target="owner" name="stand_tac_fromIdleAttach_mk60_shoulder_add_1 p_01" />
</action>
<action name="friendly_enter">
<animation target="owner" name="stand_tac_toFriendly_rifle_add_1p_01" blendTime="0.0" />
</action>
<action name="friendly_leave">
<animation target="owner" name="stand_tac_fromFriendly_rifle_add_1p_01" />
</action>
<action name="weapon_lower_enter">
<animation target="owner" name="stand_tac_toLowered_mk60_add_1p_01" blendTime="0.0" />
</action>
<action name="weapon_lower_leave">
<animation target="owner" name="stand_tac_fromLowered_mk60_add_1p_01" />
</action>
<action name="power_melee_hint">
<sound target="firstperson" name="Sounds/interface:suit:boosted_action_fp" radius="5" />
<sound target="thirdperson" name="Sounds/interface:suit:boosted_action_3p" radius="5" />
</action>
</actions>
<layers>
</layers>
<firemodes>
<firemode type="default">
<fire>
<param name="ammo_type" value="HeavyBullet" />
<!-- <param name="hit_type" value="HMG" /> -->
<param name="rate" value="550" />
<!-- <param name="rate" value="500" GAME="MP"/> -->
<param name="damage" value="6000" GAME="SP"/>
<param name="damage" value="225" GAME="MP"/>
<param name="secondary_damage" value="1" />
<param name="ai_vs_player_damage" value="120"/>
<!-- <param name="damage" value="55" GAME="MP"/> -->
<param name="bullet_chamber" value="0" />
<param name="hasEmptyReload" value="1" />
<param name="clip_size" value="100" GAME="SP"/>
<param name="clip_size" value="100" GAME="MP"/>
<!-- <param name="clip_size" value="100" /> -->
<param name="lowAmmoWarningFraction" value="0.26"/>
<param name="helper_tp" value="weapon_term" />
<param name="nearmiss_signal" value="OnNearMiss" />
<param name="damage_drop_per_meter" value="3" GAME="SP" />
<param name="damage_drop_per_meter" value="0.3" GAME="MP" />
<param name="damage_drop_min_distance" value="75" GAME="SP" />
<param name="damage_drop_min_distance" value="35" GAME="MP" />
<param name="damage_drop_min_damage" value="130" GAME="SP"/>
<param name="damage_drop_min_damage" value="30" GAME="MP"/>
<param name="point_blank_amount" value="3" GAME="SP"/>
<param name="point_blank_distance" value="1" GAME="SP"/>
<param name="point_blank_falloff_distance" value="2" GAME="SP"/>
<param name="fillAmmoReloadFraction" value="0.75" />
<param name="endReloadFraction" value="0.96" />
<param name="knocks_target" value="0"/>
<param name="min_damage_for_knockDown" value="0"/>
<!--<param name="knockdown_chance_leg" value="66"/>-->
<param name="min_damage_for_knockDown_leg" value="100"/>
<param name="fire_anim_damp" value="0.5" GAME="SP"/>
<param name="holdbreath_ffeedback_damp" value="0.75" GAME="SP"/>
<param name="holdbreath_fire_anim_damp" value="1.0" GAME="MP" />
<param name="holdbreath_fire_anim_damp" value="0.75" GAME="SP"/>
<param name="holdbreath_ffeedback_damp" value="1.0" GAME="MP"/>
<param name="ironsight_fire_anim_damp" value="0.25" GAME="SP"/>
<param name="ironsight_fire_anim_damp" value="0.1" GAME="MP"/>
</fire>
<proceduralrecoil>
<param name="duration" value="0.5" />
<param name="strength" value="0.07" />
<param name="kickIn" value="0.5" />
</proceduralrecoil>
<recoil>
<param name="max_recoil" value="1" />
<param name="first_attack" value="0.7" GAME="SP"/>
<param name="first_attack" value="0.8" GAME="MP"/>
<param name="attack" value="0.613" />
<!-- <param name="attack" value="0.25" GAME="MP"/> -->
<param name="decay" value="0.38" GAME="SP"/>
<param name="decay" value="0.18" GAME="MP"/>
<param name="end_decay" value="0.3" />
<param name="maxx" value="3.2" GAME="SP"/>
<param name="maxx" value="2.2" GAME="MP"/>
<param name="maxy" value="4.5" GAME="SP"/>
<param name="maxy" value="6.5" GAME="MP"/>
<param name="randomness" value="0.05" />
<param name="recoil_holdBreathActive_m" value="1.25" GAME="SP"/>
<param name="recoil_holdBreathActive_m" value="1.0" GAME="MP"/>
<param name="recoil_crouch_m" value="1.5" GAME="SP"/>
<param name="recoil_jump_m" value="0.5" GAME="SP"/>
<hints >
<hint x="0.14" y="0.59" />
<hint x="0.10" y="0.45" />
<hint x="0.22" y="0.59" />
<hint x="0.00" y="0.39" />
<hint x="-0.07" y="0.24" />
<hint x="-0.17" y="0.40" />
<hint x="-0.09" y="0.35" />
<hint x="0.04" y="0.12" />
<hint x="0.12" y="0.33" />
<hint x="-0.05" y="0.5" />
<hint x="-0.14" y="0.42" />
<hint x="-0.05" y="0.37" />
<hint x="0.03" y="0.6" />
<hint x="-0.08" y="0.45" />
<hint x="0.03" y="0.5" />
<hint x="0.14" y="0.37" />
<hint x="0.08" y="0.47" />
<hint x="0.18" y="0.29" />
<hint x="0.05" y="0.40" />
<hint x="-0.12" y="0.55" />
<hint x="-0.13" y="0.3" />
<hint x="-0.08" y="0.15" />
<hint x="0.05" y="0.4" />
<hint x="-0.12" y="0.21" />
<hint x="0.03" y="0.34" />
<hint x="0.15" y="0.43" />
</hints>
</recoil>
<spread>
<param name="min" value="2.0" GAME="SP"/>
<param name="min" value="4.0" GAME="MP"/>
<!-- <param name="min" value="4.5" GAME="MP"/> -->
<param name="max" value="7.0" GAME="SP"/>
<param name="max" value="11.0" GAME="MP"/>
<param name="attack" value="8.0" GAME="SP"/>
<param name="attack" value="2.0" GAME="MP"/>
<!-- <param name="attack" value="0.15" GAME="MP"/> -->
<param name="decay" value="0.6" GAME="SP"/>
<param name="decay" value="2.0" GAME="MP"/>
<param name="end_decay" value="0.3" GAME="SP"/>
<param name="end_decay" value="0.2" GAME="MP"/>
<param name="speed_m" value="1.25" GAME="SP"/>
<param name="speed_m" value="0.8" GAME="MP"/>
<param name="rotation_m" value="0.0" />
<param name="spread_jump_m" value="3.0" GAME="MP"/>
<param name="spread_crouch_m" value="0.8" GAME="MP"/>
<param name="speed_holdBreathActive_m" value="1.0" GAME="MP"/>
<param name="spread_holdBreathActive_m" value="1.0" GAME="MP"/>
<!-- <param name="speed_m" value="2.0" GAME="MP"/>
<param name="rotation_m" value="2.0" GAME="MP"/> -->
<param name="spread_jump_m" value="1.0" GAME="SP"/>
<param name="spread_crouch_m" value="0.75" GAME="SP"/>
<param name="speed_holdBreathActive_m" value="0.75" GAME="SP"/>
<param name="spread_holdBreathActive_m" value="0.75" GAME="SP"/>
</spread>
<muzzleflash aiVisibilityRadius="2.0" >
<firstperson effect="Crysis2_weapon_mk60.muzzle_flash_fp" helper="muzzleflash_effect" />
<thirdperson effect="Crysis2_weapon_mk60.muzzle_flash_tp" helper="muzzleflash_effect" />
</muzzleflash>
<muzzlesmoke>
<firstperson effect="Crysis2_weapon_mk60.gun_smoke" helper="smoke_effect" />
<thirdperson effect="Crysis2_weapon_mk60.gun_smoke" helper="smoke_effect" />
</muzzlesmoke>
<reject>
<firstperson effect="Crysis2_weapon_mk60.shell_eject_fp" helper="shells" GAME="SP" />
<firstperson effect="Crysis2_weapon_mk60.shell_eject_mp_fp" helper="shells" GAME="MP" />
<thirdperson effect="Crysis2_weapon_mk60.shell_eject" helper="shells" GAME="SP" />
</reject>
</firemode>
<firemode name="Rapid" type="Rapid">
<tracer>
<param name="geometryFP" value="objects/effects/weapons/tracer_hmg.cgf"/>
<param name="geometry" value="objects/effects/weapons/tracer_hmg.cgf"/>
<!--<param name="effectFP" value="Crysis2_weapon_mk60.tracer_fp" />-->
<param name="effect" value="Crysis2_weapon_mk60.tracer_tp" />
<param name="speed" value="500" GAME="MP"/>
<param name="speed" value="400" GAME="SP"/>
<param name="speedFP" value="600" GAME="MP"/>
<param name="speedFP" value="500" GAME="SP"/>
<param name="frequency" value="1" GAME="MP"/>
<param name="frequency" value="1" GAME="SP"/>
<param name="helper_fp" value="weapon_term" />
<param name="helper_tp" value="weapon_term" />
<param name="thickness" value="1.3" GAME="MP" />
<param name="thicknessFP" value="0.9" GAME="MP" />
<param name="thickness" value="0.5" GAME="SP" />
<param name="thicknessFP" value="0.2" GAME="SP" />
</tracer>
<perkModifiers>
<param name="concentratedFire_rateScale" value="1.1"/>
<param name="maximumFocusRecoil_recoilScale" value="1.03"/>
<param name="gunslinger_spreadScale" value="0.55"/>
</perkModifiers>
<outofammotracer>
<param name="geometryFP" value="objects/effects/weapons/tracer_hmg_red.cgf" />
<param name="geometry" value="objects/effects/weapons/tracer_hmg_red.cgf" />
<!--<param name="effectFP" value="Crysis2_weapon_mk60.tracer_fp" />-->
<param name="effect" value="Crysis2_weapon_mk60.tracer_tp" />
<paran name="speed" value="300" />
<param name="speedFP" value="1100" GAME="SP"/>
<param name="speedFP" value="500" GAME="MP"/>
<param name="frequency" value="1" />
<param name="helper_fp" value="weapon_term" />
<param name="helper_tp" value="weapon_term" />
</outofammotracer>
<fire>
<param name="autozoom" value="0"/>
<param name="ooatracer_treshold" value="10" />
<param name="changeFMFireDelayFraction" value="1.0" GAME="MP"/>
</fire>
<rapid>
<param name="min_speed" value="0.001" />
<param name="max_speed" value="0.001" />
<param name="acceleration" value="2.35" />
<param name="deceleration" value="-3.0" />
</rapid>
<actions>
<changeFiremode>
<param name="Holo" value="change_rapid_to_holo" />
</changeFiremode>
<param name="rapid_fire_superJump" value="rapid_fire_superJump" />
</actions>
<recoil>
<param name="angular_impulse" value="0.3" />
<param name="back_impulse" value="0.3" />
</recoil>
</firemode>
<firemode name="Holo" type="Hologram" enabled="0">
<fire>
<param name="suffix" value="holo" />
<param name="ammo_type" value="hologramCell" />
<param name="clip_size" value="1" />
<param name="bullet_chamber" value="0" />
<param name="rate" value="20" />
<param name="changeFMFireDelayFraction" value="1.0" GAME="MP"/>
</fire>
<recoil>
<param name="attack" value="0" />
</recoil>
<spread>
<param name="min" value="0.0" />
<param name="max" value="0.0" />
<param name="attack" value="0.0" />
<param name="decay" value="0.55" />
<param name="speed_m" value="0.0" />
<param name="rotation_m" value="0" />
</spread>
<actions>
<param name="fire" value="fire_hologram" />
<changeFiremode>
<param name="Rapid" value="change_holo_to_rapid" />
</changeFiremode>
</actions>
</firemode>
<firemode name="melee" type="Melee">
<melee>
<param name="helper" value="collision" />
<param name="offset" value="0.35" />
<param name="damage" value="450" GAME="SP"/>
<param name="damage" value="62" GAME="MP"/>
<param name="slide_damage" value="450" GAME="SP"/>
<param name="slide_damage" value="62" GAME="MP"/>
<param name="damage_AI" value="350" />
<param name="impulse" value="100" />
<param name="impulse_AI_to_Player" value="350"/>
<param name="impulse_vehicle" value="400" />
<param name="impulse_up_percentage" value="0.4" GAME="SP"/>
<param name="range" value="1.8" />
<param name="delay" value="0.1" />
<param name="aiDelay" value="0.45" />
<param name="duration" value="0.3" GAME="SP"/>
<param name="duration" value="0.7" GAME="MP"/>
<PowerAttack>
<param name="duration" value="0.6" GAME="SP"/>
<param name="duration" value="0.7" GAME="MP"/>
</PowerAttack>
<CloseAttack>
<param name="delay" value="0.25" />
<param name="duration" value="0.87" />
<param name="range" value="1.5" />
<param name="impulse_AI_to_Player" value="300"/>
</CloseAttack>
</melee>
<actions>
<param name="attack" value="melee" />
<param name="attack_superPower" value="melee_superPower" />
</actions>
</firemode>
</firemodes>
<zoommodes>
<zoommode name="ironsight" type="IronSight">
<stereo>
<param name="eyeDistance" value="0.002" />
<param name="convergenceDistance" value="0.01" />
</stereo>
<zoom>
<param name="suffix" value="iron" />
<param name="suffixAG" value="_iron" />
<param name="dof" value="1" />
<param name="dof_focusMax" value="100.0" />
<param name="dof_focusLimit" value="300.0" />
<param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />
<param name="dof_shoulderMinZ" value="0.2" />
<param name="dof_shoulderMinZScale" value="3.0" />
<param name="dof_minZ" value="0.25" />
<param name="dof_minZScale" value="0.7" />
<param name="zoom_in_time" value="0.25" GAME="SP"/>
<param name="zoom_out_time" value="0.25" GAME="SP"/>
<param name="zoom_out_delay" value="0.2" GAME="SP"/>
<param name="zoom_in_time" value="0.22" GAME="MP" />
<param name="zoom_out_time" value="0.22" GAME="MP" />
<param name="scope_mode" value="1" />
<param name="scope_nearFov" value="50" GAME="SP"/>
<param name="scope_nearFov" value="35" GAME="MP"/>
<param name="armor_bonus_zoom" value="1.25" GAME="SP"/>
<param name="fp_offset" value="-0.0002,0.0,0.0" />
<param name="fp_rot_offset" value="-0.7,0.0,0.0" />
<param name="muzzle_flash_scale" value="0.4" GAME="SP"/>
<param name="muzzle_flash_scale" value="0.3" GAME="MP"/>
<param name="shoulderRotationAnimFactor" value="0.75" GAME="SP"/>
<param name="shoulderStrafeAnimFactor" value="0.75" GAME="SP"/>
<param name="shoulderMovementAnimFactor" value="0.75" GAME="SP"/>
<param name="ironsightMovementAnimFactor" value="0.75" GAME="SP"/>
<stages>
<stage value="1.4" />
</stages>
</zoom>
<zoomSway>
<param name="maxX" value="0.006" GAME="SP"/>
<param name="maxY" value="0.008" GAME="SP"/>
<param name="maxX" value="0.001" GAME="MP"/>
<param name="maxY" value="0.002" GAME="MP"/>
<param name="stabilizeTime" value="0.01" GAME="SP"/>
<param name="minScale" value="0.25" GAME="SP"/>
<param name="stabilizeTime" value="3.0" GAME="MP"/>
<param name="minScale" value="0.5" GAME="MP"/>
<param name="coverScale" value="1.0"/>
<param name="coverScaleTime" value="1.0"/>
<param name="crouchScale" value="0.25"/>
<param name="holdBreathScale" value="0.1" GAME="SP"/>
<param name="holdBreathTime" value="0.5" GAME="SP"/>
</zoomSway>
<spreadMod>
<param name="max_mod" value="0.25" GAME="SP"/>
<param name="max_mod" value="0.1" GAME="MP"/>
<param name="attack_mod" value="0.07" />
<param name="decay_mod" value="1.0" GAME="SP"/>
<param name="decay_mod" value="1.0" GAME="MP"/>
<param name="end_decay_mod" value="1.0" GAME="MP" />
<param name="speed_m_mod" value="0.5" GAME="SP"/>
<param name="speed_m_mod" value="0.9" GAME="MP"/>
<param name="min_mod" value="0.5" GAME="SP"/>
<param name="min_mod" value="0.06" GAME="MP"/>
<param name="rotation_m_mod" value="1.0" GAME="SP"/>
<param name="rotation_m_mod" value="0.0" GAME="MP"/>
<param name="spread_crouch_m_mod" value="0.75" GAME="SP"/>
<param name="spread_crouch_m_mod" value="1.0" GAME="MP"/>
<param name="spread_prone_m_mod" value="0.5" GAME="SP"/>
<param name="spread_jump_m_mod" value="1.0"/>
<param name="spread_holdBreathActive_m_mod" value="0.75" GAME="SP" />
<param name="spread_holdBreathActive_m_mod" value="1.0" GAME="MP" />
<param name="speed_holdBreathActive_m_mod" value="1.0" GAME="MP" />
</spreadMod>
<recoilMod>
<param name="max_recoil_mod" value="1.0" />
<param name="first_attack_mod" value="0.3" GAME="SP"/>
<param name="first_attack_mod" value="0.3" GAME="MP"/>
<param name="attack_mod" value="0.3" />
<param name="decay_mod" value="3.5"/>
<param name="end_decay_mod" value="0.75" GAME="SP"/>
<param name="end_decay_mod" value="1.1" GAME="MP"/>
<param name="impulse_mod" value="1.0" />
<param name="maxx_mod" value="1.25" GAME="SP"/>
<param name="maxx_mod" value="1.75" GAME="MP"/>
<param name="maxy_mod" value="1.25" GAME="SP"/>
<param name="maxy_mod" value="1.25" GAME="MP"/>
<param name="angular_impulse_mod" value="1.0" />
<param name="back_impulse_mod" value="1.0" />
<param name="recoil_crouch_m_mod" value="1.0" />
<param name="recoil_prone_m_mod" value="1.0" />
<param name="recoil_jump_m_mod" value="1.0" />
<param name="recoil_holdBreathActive_m_mod" value="1.25" GAME="SP" />
<param name="recoil_holdBreathActive_m_mod" value="1.0" GAME="MP" />
</recoilMod>
</zoommode>
<zoommode name="reflexsight" type="IronSight" enabled="0" GAME="MP">
<stereo>
<param name="eyeDistance" value="0.002" />
<param name="convergenceDistance" value="0.01" />
</stereo>
<zoom>
<param name="suffix" value="assault" />
<param name="suffixAG" value="_iron" />
<param name="dof" value="1" />
<param name="dof_focusMax" value="100.0" />
<param name="dof_focusLimit" value="300.0" />
<param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />
<param name="dof_shoulderMinZ" value="0.2" />
<param name="dof_shoulderMinZScale" value="3.0" />
<param name="dof_minZ" value="0.25" />
<param name="dof_minZScale" value="1.0" />
<param name="zoom_in_time" value="0.40" GAME="SP" />
<param name="zoom_out_time" value="0.40" GAME="SP" />
<param name="zoom_in_time" value="0.25" GAME="MP" />
<param name="zoom_out_time" value="0.25" GAME="MP" />
<param name="reflex_aimDot" value="0" />
<param name="reflex_dotEffect" value="Objects/Weapons/Attachments/reflex_rifle/dot.cgf" />
<param name="scope_mode" value="1" />
<param name="scope_nearFov" value="20" />
<param name="armor_bonus_zoom" value="1.25" GAME="SP"/>
<param name="muzzle_flash_scale" value="0.3"/>
<param name="fp_offset" value="-0.0002,0.0,0.0" GAME="MP"/>
<param name="fp_rot_offset" value="0.4,0.0,0.0" GAME="MP"/>
<param name="shoulderRotationAnimFactor" value="0.75" GAME="SP"/>
<param name="shoulderStrafeAnimFactor" value="0.75" GAME="SP"/>
<param name="shoulderMovementAnimFactor" value="0.75" GAME="SP"/>
<param name="ironsightMovementAnimFactor" value="0.75" GAME="SP"/>
<param name="ironsightRotationAnimFactor" value="0.5" GAME="MP"/>
<stages>
<stage value="1.4" />
</stages>
</zoom>
<zoomSway>
<param name="maxX" value="0.006" GAME="SP" />
<param name="maxY" value="0.008" GAME="SP" />
<param name="maxX" value="0.001" GAME="MP"/>
<param name="maxY" value="0.002" GAME="MP"/>
<param name="stabilizeTime" value="0.01" />
<param name="minScale" value="0.25" />
<param name="coverScale" value="0.25"/>
<param name="coverScaleTime" value="5.0"/>
<param name="crouchScale" value="0.25"/>
<param name="proneScale" value="0.5"/>
<param name="holdBreathScale" value="0.1" GAME="SP"/>
<param name="holdBreathTime" value="0.5" GAME="SP"/>
</zoomSway>
<spreadMod>
<param name="max_mod" value="0.25" GAME="SP" />
<param name="max_mod" value="0.1" GAME="MP"/>
<param name="attack_mod" value="0.07" />
<param name="decay_mod" value="1.0" GAME="SP"/>
<param name="decay_mod" value="1.0" GAME="MP"/>
<param name="speed_m_mod" value="0.25" GAME="SP"/>
<param name="speed_m_mod" value="0.9" GAME="MP"/>
<param name="min_mod" value="0.0001" GAME="SP"/>
<param name="min_mod" value="0.06" GAME="MP"/>
<param name="rotation_m_mod" value="1.0" GAME="SP"/>
<param name="rotation_m_mod" value="0.0" GAME="MP"/>
<param name="spread_crouch_m_mod" value="0.75" GAME="SP"/>
<param name="spread_crouch_m_mod" value="1.0" GAME="MP"/>
<param name="spread_prone_m_mod" value="0.5" GAME="SP"/>
<param name="spread_jump_m_mod" value="1.0"/>
<param name="spread_holdBreathActive_m_mod" value="1.0" GAME="MP" />
<param name="speed_holdBreathActive_m_mod" value="1.0" GAME="MP" />
</spreadMod>
<recoilMod>
<param name="max_recoil_mod" value="1.0" />
<param name="first_attack_mod" value="0.30" GAME="SP"/>
<param name="first_attack_mod" value="0.3" GAME="MP"/>
<param name="attack_mod" value="0.30" />
<param name="decay_mod" value="3.5" />
<param name="end_decay_mod" value="1.1" GAME="MP"/>
<param name="impulse_mod" value="1.0" />
<param name="maxx_mod" value="0.25" GAME="SP"/>
<param name="maxx_mod" value="1.75" GAME="MP"/>
<param name="maxy_mod" value="0.75" GAME="SP"/>
<param name="maxy_mod" value="1.25" GAME="MP" />
<param name="angular_impulse_mod" value="1.0" />
<param name="back_impulse_mod" value="1.0" />
<param name="recoil_crouch_m_mod" value="0.75" GAME="SP" />
<param name="recoil_crouch_m_mod" value="1.0" GAME="MP" />
<param name="recoil_prone_m_mod" value="1.0" GAME="SP" />
<param name="recoil_jump_m_mod" value="1.0" />
<param name="recoil_holdBreathActive_m_mod" value="1.0" />
</recoilMod>
</zoommode>
<zoommode name="assaultscope" type="Scope" enabled="0" >
<stereo>
<param name="eyeDistance" value="0.002" />
<param name="convergenceDistance" value="0.01" />
</stereo>
<zoom>
<param name="suffix" value="assault" />
<param name="suffixAG" value="_iron" />
<param name="dof" value="1" />
<param name="dof_focusMax" value="200.0" />
<param name="dof_focusLimit" value="500.0" />
<param name="dof_mask" value="textures/weapons/assault_blurmask.dds" />
<param name="dof_shoulderMinZ" value="0.2" />
<param name="dof_shoulderMinZScale" value="3.0" />
<param name="dof_minZ" value="0.25" />
<param name="dof_minZScale" value="1.0" />
<param name="zoom_in_time" value="0.25" GAME="SP" />
<param name="zoom_out_time" value="0.25" GAME="SP" />
<param name="zoom_out_delay" value="0.2" GAME="SP"/>
<param name="zoom_in_time" value="0.27" GAME="MP" />
<param name="zoom_out_time" value="0.27" GAME="MP" />
<param name="scope_mode" value="1" />
<param name="scope_nearFov" value="9" GAME="SP" />
<param name="scope_nearFov" value="9.0" GAME="MP" />
<param name="armor_bonus_zoom" value="1.25" GAME="SP"/>
<param name="muzzle_flash_scale" value="0.3"/>
<param name="shoulderRotationAnimFactor" value="0.75" GAME="SP"/>
<param name="shoulderStrafeAnimFactor" value="0.75" GAME="SP"/>
<param name="shoulderMovementAnimFactor" value="0.75" GAME="SP"/>
<param name="ironsightRotationAnimFactor" value="0.2" GAME="SP"/>
<param name="ironsightRotationAnimFactor" value="0.6" GAME="MP"/>
<param name="ironsightStrafeAnimFactor" value="0.2" />
<param name="ironsightMovementAnimFactor" value="0.3" />
<stages>
<stage value="3.5" GAME="SP"/>
<stage value="2.5" GAME="MP"/>
</stages>
</zoom>
<zoomSway>
<param name="maxX" value="0.006" GAME="SP" />
<param name="maxY" value="0.008" GAME="SP" />
<param name="maxX" value="0.001" GAME="MP"/>
<param name="maxY" value="0.002" GAME="MP"/>
<param name="stabilizeTime" value="3.0" />
<param name="minScale" value="0.25" GAME="SP"/>
<param name="minScale" value="0.5" GAME="MP"/>
<param name="coverScale" value="0.25"/>
<param name="coverScaleTime" value="5.0"/>
<param name="crouchScale" value="0.25"/>
<param name="proneScale" value="0.5"/>
<param name="holdBreathScale" value="0.1" GAME="SP"/>
<param name="holdBreathTime" value="0.5" GAME="SP"/>
</zoomSway>
<spreadMod>
<param name="max_mod" value="0.15" GAME="SP"/>
<param name="max_mod" value="0.1" GAME="MP"/>
<param name="attack_mod" value="0.07" />
<param name="decay_mod" value="1.0" GAME="SP"/>
<param name="decay_mod" value="1.0" GAME="MP"/>
<param name="speed_m_mod" value="0.5" GAME="SP"/>
<param name="speed_m_mod" value="0.9" GAME="MP"/>
<param name="min_mod" value="0.0001" GAME="SP"/>
<param name="min_mod" value="0.06" GAME="MP"/>
<param name="rotation_m_mod" value="1.0" GAME="SP"/>
<param name="rotation_m_mod" value="0.0" GAME="MP"/>
<param name="spread_crouch_m_mod" value="0.75" GAME="SP"/>
<param name="spread_crouch_m_mod" value="1.0" GAME="MP"/>
<param name="spread_prone_m_mod" value="0.5" GAME="SP"/>
<param name="spread_jump_m_mod" value="1.0"/>
<param name="spread_holdBreathActive_m_mod" value="0.75" GAME="SP" />
<param name="spread_holdBreathActive_m_mod" value="1.0" GAME="MP" />
<param name="speed_holdBreathActive_m_mod" value="1.0" GAME="MP"/>
</spreadMod>
<recoilMod>
<param name="max_recoil_mod" value="1.0" />
<param name="first_attack_mod" value="0.6" GAME="SP"/>
<param name="first_attack_mod" value="0.3" GAME="MP"/>
<param name="attack_mod" value="0.6" GAME="SP"/>
<param name="attack_mod" value="0.3" GAME="MP"/>
<param name="decay_mod" value="1.0" GAME="SP"/>
<param name="decay_mod" value="3.5" GAME="MP"/>
<param name="end_decay_mod" value="1.0" GAME="SP"/>
<param name="end_decay_mod" value="1.1" GAME="MP"/>
<param name="impulse_mod" value="1.0" />
<param name="maxx_mod" value="0.75" GAME="SP"/>
<param name="maxx_mod" value="1.65" GAME="MP"/>
<param name="maxy_mod" value="0.75" GAME="SP"/>
<param name="maxy_mod" value="1.15" GAME="MP"/>
<param name="randomness_mod" value="1.0" />
<param name="angular_impulse_mod" value="1.0" />
<param name="back_impulse_mod" value="1.0" />
<param name="recoil_crouch_m_mod" value="0.75" GAME="SP" />
<param name="recoil_crouch_m_mod" value="1.0" GAME="MP" />
<param name="recoil_prone_m_mod" value="1.0" GAME="SP" />
<param name="recoil_jump_m_mod" value="1.0" />
<param name="recoil_holdBreathActive_m_mod" value="1.25" GAME="SP"/>
<param name="recoil_holdBreathActive_m_mod" value="1.0" GAME="MP" />
</recoilMod>
<scope>
<param name="scope" value="scope_assault" />
<param name="dark_in_time" value="0.15" />
<param name="dark_out_time" value="0.15" />
</scope>
</zoommode>
<zoommode name="lasersight" type="IronSight" GAME="SP">
<stereo>
<param name="eyeDistance" value="0.002" />
<param name="convergenceDistance" value="0.01" />
</stereo>
<zoom>
<param name="suffix" value="shoulder" />
<param name="dof" value="1" />
<param name="dof_focusMax" value="100.0" />
<param name="dof_focusLimit" value="300.0" />
<param name="dof_mask" value="textures/weapons/attach_zoom_blurmask.dds" />
<param name="dof_shoulderMinZ" value="0.2" />
<param name="dof_shoulderMinZScale" value="3.0" />
<param name="dof_minZ" value="0.4" />
<param name="dof_minZScale" value="1.5" />
<param name="zoom_in_time" value="0.25" />
<param name="zoom_out_time" value="0.25" />
<param name="zoom_out_delay" value="0.2" GAME="SP"/>
<param name="reflex_aimDot" value="0" />
<param name="reflex_dotEffect" value="Objects/Weapons/Attachments/reflex_rifle/dot.cgf" />
<param name="scope_mode" value="1" />
<param name="scope_nearFov" value="35" />
<param name="armor_bonus_zoom" value="1.25" GAME="SP"/>
<param name="aimAnimFactor" value="0.25" GAME="SP" />
<param name="muzzle_flash_scale" value="1.0"/>
<param name="shoulderRotationAnimFactor" value="0.5" />
<param name="shoulderStrafeAnimFactor" value="0.4" />
<param name="shoulderMovementAnimFactor" value="0.6" />
<param name="ironsightRotationAnimFactor" value="0.1" />
<param name="ironsightStrafeAnimFactor" value="0.1" />
<param name="ironsightMovementAnimFactor" value="0.2" />
<stages>
<stage value="1.6" />
</stages>
</zoom>
<zoomSway>
<param name="maxX" value="0.006" />
<param name="maxY" value="0.008" />
<param name="stabilizeTime" value="3.0" />
<param name="minScale" value="0.5" />
<param name="coverScale" value="0.25"/>
<param name="coverScaleTime" value="5.0"/>
<param name="crouchScale" value="0.25"/>
<param name="proneScale" value="0.5"/>
<param name="holdBreathScale" value="0.1" GAME="SP"/>
<param name="holdBreathTime" value="0.5" GAME="SP"/>
</zoomSway>
<spreadMod>
<param name="max_mod" value="0.25" GAME="SP" />
<param name="attack_mod" value="0.11" />
<param name="decay_mod" value="1.0" GAME="SP"/>
<param name="speed_m_mod" value="0.25" GAME="SP"/>
<param name="min_mod" value="0.0001" GAME="SP"/>
<param name="rotation_m_mod" value="1.0" GAME="SP"/>
<param name="spread_crouch_m_mod" value="0.75" GAME="SP"/>
<param name="spread_prone_m_mod" value="0.5" GAME="SP"/>
<param name="spread_jump_m_mod" value="1.0"/>
</spreadMod>
<recoilMod>
<param name="max_recoil_mod" value="1.0" />
<param name="attack_mod" value="0.30" />
<param name="decay_mod" value="3.5" />
<param name="end_decay_mod" value="1.0" GAME="SP" />
<param name="impulse_mod" value="1.0" />
<param name="maxx_mod" value="1.25" GAME="SP"/>
<param name="maxy_mod" value="0.75" GAME="SP"/>
<param name="angular_impulse_mod" value="1.0" />
<param name="back_impulse_mod" value="1.0" />
<param name="recoil_crouch_m_mod" value="0.75" GAME="SP" />
<param name="recoil_prone_m_mod" value="1.0" GAME="SP" />
<param name="recoil_jump_m_mod" value="1.0" />
<param name="recoil_holdBreathActive_m_mod" value="1.25" />
</recoilMod>
</zoommode>
</zoommodes>
<accessories>
<initialsetup>
<accessory name="MK60Ironsight" GAME="SP"/>
</initialsetup>
<accessory name="Reflex" zoommode="reflexsight" category="scope" exclusive="1" GAME="MP">
<attach helper="attachment_top" layer="scope" />
<detach />
</accessory>
<accessory name="AssaultScope" zoommode="assaultscope" category="scope" exclusive="1">
<attach helper="attachment_top" layer="scope" />
<detach />
<params>
<firemodes>
<firemode type="default">
<actions>
<param name="reload" value="assault_reload" />
<param name="reload_chamber_empty" value="assault_reload_chamber_empty" />
<param name="reload_chamber_full" value="assault_reload_chamber_full"/>
</actions>
</firemode>
</firemodes>
</params>
<stats_changes stat_accuracy="3" stat_mobility="-1" stat_range="2" GAME="SP"/>
</accessory>
<accessory name="ExtendedClip" category="bottom" exclusive="1" extendsMagazine="1" GAME="MP">
<attach helper="attachment_bottom" />
<detach />
<params>
<firemodes>
<firemode type="default" >
<fire>
<param name="clip_size" value="150" GAME="SP"/>
<param name="clip_size" value="125" GAME="MP"/>
</fire>
</firemode>
</firemodes>
</params>
</accessory>
<accessory name="SDMHologram" firemodes="Holo" category="bottom" exclusive="1" GAME="MP">
<attach helper="attachment_bottom" layer="gl" />
<detach />
</accessory>
<accessory name="LaserSight" zoommode="lasersight" category="scope" exclusive="1" GAME="SP">
<attach helper="attachment_side" />
<detach />
<params>
<firemodes>
<firemode type="default">
<fire>
<param name="fire_anim_damp" value="0.25" GAME="SP"/>
<param name="ironsight_fire_anim_damp" value="0.5" GAME="SP"/>
</fire>
<spread>
<param name="min" value="0.01" GAME="SP"/>
<param name="max" value="0.1" GAME="SP"/>
<param name="speed_m" value="0.1" GAME="SP"/>
</spread>
</firemode>
</firemodes>
</params>
<stats_changes stat_accuracy="1" stat_mobility="2" stat_range="-1" GAME="SP"/>
</accessory>
<accessory name="MK60Ironsight" zoommode="ironsight" category="scope" default="1" exclusive="1">
<attach helper="attachment_top" />
<detach />
</accessory>
</accessories>
</item>