Code:
Rust()
{
//Wall 1 Base1
CreateRamps((71.4184, 1341.88, -230.1), (78.0742, 886.087,-230.1));
CreateRamps((71.4184, 1341.88, -200.1), (78.0742, 886.087,-200.1));
CreateRamps((82.0603, 886.087, -170.475), (78.0742, 886.087,-170.475));
CreateRamps((71.4184, 1341.88, -170.475), (58.1878, 1341.88, -170.475));
CreateRamps((71.4184, 1341.88, -155.85), (78.0742, 886.087, -155.85));
//Wall 2 Base1
CreateRamps((82.0603, 886.087, -230.1), (-266.944, 882.959, -230.1));
CreateRamps((82.0603, 886.087, -200.1), (-266.944, 882.959,-200.1));
CreateRamps((82.0603, 886.087, -155.85), (-266.944, 882.959, -155.85));
//Staires 1 Base1
CreateRamps((-356.168, 1511.17, -245.1), (-196.159, 1489.53, -145.1));
//Upper level 1 Base1
CreateRamps((92.2945, 1682.18, -125.875), (90.7042, 1350.68, -127.875));
CreateRamps((-193.107, 1360.09, -127.875), (90.7042, 1350.68, -127.875));
CreateRamps((92.2945, 1682.18, -98.875), (90.7042, 1350.68, -98.875));
CreateRamps((-193.107, 1360.09, -98.875), (90.7042, 1350.68, -98.875));
//Gunner 2 Left
mgTurret6 = spawnTurret( "misc_turret", (106.089, 1528.86, -85.1), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 360, 0);
//Gunner 2 Left
mgTurret6 = spawnTurret( "misc_turret", (-76.3331, 1330.35, -85.1), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 260, 0);
//Base2 Roof
CreateGrids((380.914, 1206.9, 266.125), (742.075, 974.925, 266.125), (0, 0, 0));
CreateGrids((380.914, 1206.9, 400.125), (742.075, 974.925, 400.125), (0, 0, 0));
//TP 1
CreateElevator((634.073, 980.77, 131.854), (438.881, 1157.18, 280.75), (60, 0, 0));
//TP 2
CreateElevator((686.323, 1159.58, 280.75), (554.506, 808.779, -202.737), (0, 0, 0));
//Wall Front
CreateRamps((374.058, 1207.63, 320.75), (742.681, 1206.1, 320.75));
//Wall Left
CreateRamps((374.058, 1207.63, 320.75), (363.081, 978.726, 320.75));
//Right Wall
CreateRamps((742.075, 977.16, 320.75), (742.681, 1206.1, 320.75));
//Wall Back
//Wall Front
CreateRamps((374.058, 1207.63, 350.75), (742.681, 1206.1, 350.75));
//Wall Left
CreateRamps((374.058, 1207.63, 350.75), (363.081, 978.726, 350.75));
//Right Wall
CreateRamps((742.075, 977.16, 350.75), (742.681, 1206.1, 350.75));
//Wall Back
CreateRamps((363.081, 978.726, 350.75), (742.075, 977.16, 350.75));
//Wall Front
CreateRamps((374.058, 1207.63, 290.75), (742.681, 1206.1, 290.75));
//Wall Left
CreateRamps((374.058, 1207.63, 290.75), (363.081, 978.726, 290.75));
//Right Wall
CreateRamps((742.075, 977.16, 290.75), (742.681, 1206.1, 290.75));
//Wall Back
CreateRamps((363.081, 978.726, 270.75), (742.075, 977.16, 270.75));
//Gunner 1 Right
mgTurret5 = spawnTurret( "misc_turret", (467.501, 985.72, 299.75), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 290, 0);
//Gunner 1 Left
mgTurret6 = spawnTurret( "misc_turret", (599.501, 985.72, 299.75), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 290, 0);
}