Lol, wtf i thought everyone had this already?
lol look at the release section.. for the longest time it was just memory hacks
EDIT: @mo3ad001 just tested and working
Last edited by swatfx; 04-10-2011 at 02:21 PM.
mo3ad001 (04-10-2011)
swatfx (04-10-2011)
NOOB (04-10-2011)
PTC method exists?
PashaAmd (04-12-2011)
hey, i use visual studio 2008 pro.. this code not work if you build in x64_asm not work in X64.. not build! ... and the dll x86 in win7 64 bit crash...Code:void PTC(const char* cmd) { _asm { PUSH cmd MOV EAX, 0x0485E40 CALL EAX ADD ESP, 0x4 } }
Last edited by Tony_Blaster; 04-13-2011 at 07:52 AM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
thank you but.. for this? -->Code:HRESULT WINAPI gellPresent(LPDIRECT3DDEVICE9 pDevice, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) { _asm pushad; main(); _asm popad; return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); }