Make hs bypass and use ce to search
Hey Guy's
i want your Help to find Game Status !
Thx
EU or NA
Make hs bypass and use ce to search
Updated addresses from last patch:CLICK HERE
dude CAFlames posted it...it's stickied
Thanks Pasha and swat (havent seen u in a while).
Here is another method for gamestatus (creditz kotentopf):
top of code:
Function:Code:#define LTB 0x37832ED0 //What you know as "LTClient" (which is actually LTBase) typedef bool (*IsConnected_t)(void);
To use for PushtoConsole:Code:bool IsIngame() { DWORD* LTBase = (DWORD*)LTB;//0x37832ED0 IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C); return pConnected(); }
Code:if(IsIngame()){ if(Hack[1a]){ RunConsoleCommand("SkelModelStencil 1"); }else{ RunConsoleCommand("SkelModelStencil 0"); } }
To use for Memory:
Code:if(sbullets>0 && IsIngame()){ CAFlamesMemory((LPVOID)( SuperBullets ), "\x33\xC0\x90", 3 ); }else{ CAFlamesMemory((LPVOID)( SuperBullets ), "\x0F\x94\xC0", 3 ); }
well unless you gave Gellin superbullets you guys obviously just both did the same thing.
I just saw him post the bytes a long time ago so I assumed it was him
the only byte that NOPs is 0x90 what your doing is changing the function not NOPing it
Last edited by swatfx; 04-10-2011 at 02:30 PM.