Thread: Game Status

Page 1 of 3 123 LastLast
Results 1 to 15 of 36
  1. #1
    mo3ad001's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Posts
    842
    Reputation
    53
    Thanks
    797
    My Mood
    Busy

    Game Status

    Hey Guy's
    i want your Help to find Game Status !
    Thx
    EU or NA

    H A X O
    Email : Noobmem@hotmail.com


  2. #2
    ChanceOfHax's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    PlayerInfo* pPlayer = SearchPlayerByIndex(ChanceOfHax);
    Posts
    113
    Reputation
    3
    Thanks
    5
    My Mood
    Sneaky
    Make hs bypass and use ce to search

  3. #3
    mo3ad001's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Posts
    842
    Reputation
    53
    Thanks
    797
    My Mood
    Busy
    Quote Originally Posted by ChanceOfHax View Post
    Make hs bypass and use ce to search
    thx for nothing

    H A X O
    Email : Noobmem@hotmail.com


  4. #4
    swatfx's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Posts
    659
    Reputation
    20
    Thanks
    108
    My Mood
    Mellow
    Updated addresses from last patch:CLICK HERE

  5. #5
    mo3ad001's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Posts
    842
    Reputation
    53
    Thanks
    797
    My Mood
    Busy
    Quote Originally Posted by swatfx View Post
    Updated addresses from last patch:CLICK HERE
    lol thanks

    H A X O
    Email : Noobmem@hotmail.com


  6. #6
    PashaAmd's Avatar
    Join Date
    Mar 2011
    Gender
    male
    Posts
    1,008
    Reputation
    58
    Thanks
    224
    dude CAFlames posted it...it's stickied

  7. #7
    CAFlames's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Where ever my imagination takes me
    Posts
    3,006
    Reputation
    202
    Thanks
    2,944
    My Mood
    Twisted
    Thanks Pasha and swat (havent seen u in a while).

    Here is another method for gamestatus (creditz kotentopf):

    top of code:
    Code:
    #define LTB 0x37832ED0 //What you know as "LTClient" (which is actually LTBase)
    typedef bool (*IsConnected_t)(void);
    Function:
    Code:
    bool IsIngame()
    {
    DWORD* LTBase = (DWORD*)LTB;//0x37832ED0
    IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
    
    return pConnected();
    }
    To use for PushtoConsole:

    Code:
    if(IsIngame()){ 
    
    if(Hack[1a]){
    RunConsoleCommand("SkelModelStencil 1");
    }else{
    RunConsoleCommand("SkelModelStencil 0");
    }
    
    }

    To use for Memory:

    Code:
    if(sbullets>0 && IsIngame()){	
    		CAFlamesMemory((LPVOID)( SuperBullets ), "\x33\xC0\x90", 3 );			
    		}else{
    			CAFlamesMemory((LPVOID)( SuperBullets ), "\x0F\x94\xC0", 3 );
    		}

    Last edited by CAFlames; 04-10-2011 at 01:33 PM.

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  8. #8
    markoj's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    s
    Posts
    1,064
    Reputation
    60
    Thanks
    407
    My Mood
    Bored
    Quote Originally Posted by CAFlames View Post


    To use for Memory:

    Code:
    if(sbullets>0 && IsIngame()){	
    		CAFlamesMemory((LPVOID)( SuperBullets ), "\x33\xC0\x90", 3 );			
    		}else{
    			CAFlamesMemory((LPVOID)( SuperBullets ), "\x0F\x94\xC0", 3 );
    		}

    [/SIZE]
    What is up with your super bullets, with mine you just NOP to turn on
    Dont ban me

  9. #9
    mo3ad001's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Posts
    842
    Reputation
    53
    Thanks
    797
    My Mood
    Busy
    Quote Originally Posted by markoj View Post
    What is up with your super bullets, with mine you just NOP to turn on
    it's the correct byte to nop super Bullets
    but InGame wont work anymore because when i join the Game the Function return true idk why , so because that i want the GameStatus

    H A X O
    Email : Noobmem@hotmail.com


  10. #10
    swatfx's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Posts
    659
    Reputation
    20
    Thanks
    108
    My Mood
    Mellow
    @CAFlames spoonfeed moar lol

    @markoj the superbullets is mmbob's work, changing the value is better than NOPing it since it could cause client problems NOPing the whole function.

    it doesn't but that's why he(mmbob) did it that way.
    Last edited by swatfx; 04-10-2011 at 04:59 PM.

  11. #11
    mo3ad001's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Posts
    842
    Reputation
    53
    Thanks
    797
    My Mood
    Busy
    Quote Originally Posted by CAFlames View Post
    Thanks Pasha and swat (havent seen u in a while).

    Here is another method for gamestatus (creditz kotentopf):

    creates : Gordon`
    not kotentopf

    H A X O
    Email : Noobmem@hotmail.com


  12. #12
    _Fk127_'s Avatar
    Join Date
    Nov 2010
    Gender
    male
    Posts
    720
    Reputation
    16
    Thanks
    208
    My Mood
    Bitchy
    Quote Originally Posted by markoj View Post
    What is up with your super bullets, with mine you just NOP to turn on
    Same here



    Put this image in your signature if you support HTML5 development!

  13. #13
    mmbob's Avatar
    Join Date
    Dec 2009
    Gender
    male
    Location
    ja
    Posts
    653
    Reputation
    70
    Thanks
    1,157
    My Mood
    Bitchy
    Quote Originally Posted by swatfx View Post
    @CAFlames spoonfeed moar lol

    @markoj the superbullets is Gellin's work, changing the value is better than NOPing it since it could cause client problems NOPing the whole function.

    it doesn't but that's why he(Gellin) did it that way.
    Excuse me, superbullets is my work. The bytes I use for it are the bytes for xor eax, eax. This makes sure the function returns false which means that nothing was hit. NOP working is pure luck.

  14. The Following 2 Users Say Thank You to mmbob For This Useful Post:

    CAFlames (04-10-2011),markoj (04-18-2011)

  15. #14
    swatfx's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Posts
    659
    Reputation
    20
    Thanks
    108
    My Mood
    Mellow
    Quote Originally Posted by mmbob View Post


    Excuse me, superbullets is my work. The bytes I use for it are the bytes for xor eax, eax. This makes sure the function returns false which means that nothing was hit. NOP working is pure luck.
    well unless you gave Gellin superbullets you guys obviously just both did the same thing.

    I just saw him post the bytes a long time ago so I assumed it was him

    Quote Originally Posted by mo3ad001 View Post
    it's the correct byte to nop super Bullets
    the only byte that NOPs is 0x90 what your doing is changing the function not NOPing it
    Last edited by swatfx; 04-10-2011 at 02:30 PM.

  16. #15
    mmbob's Avatar
    Join Date
    Dec 2009
    Gender
    male
    Location
    ja
    Posts
    653
    Reputation
    70
    Thanks
    1,157
    My Mood
    Bitchy
    Quote Originally Posted by swatfx View Post
    well unless you gave Gellin superbullets you guys obviously just both did the same thing.

    I just saw him post the bytes a long time ago so I assumed it was him
    He stole it from me . He told me he took it from my dll. No problem, I just don't like when people say others did my hard work.

Page 1 of 3 123 LastLast