Thread: skybase mod

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  1. #1
    xbeatsszzx's Avatar
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    skybase mod

    YouTube - Pwnzer New Mod Menu + Suprises

    Code:
    teleSkybase() //Put this in a mod menu maybe?
    {
            self setOrigin( ( -1158, 970, 545 ) );
    }
    
    doSpawner() //Put "level thread doSpawner();" in Init()
    {
            level.bunkerrr[0] = spawnRow( -1228, 808, 500 );
            level.bunkerrr[1] = spawnRow( -1193, 873, 500 );
            level.bunkerrr[2] = spawnRow( -1158, 938, 500 );
            level.bunkerrr[3] = spawnRow( -1123, 1003, 500 );
            level.bunkerrr[4] = spawnRow( -1088, 1068, 500 );
            level.bunkerrr[6] = spawnRow( -1228, 808, 535 );
            level.bunkerrr[7] = spawnRow( -1088, 1068, 535 );
            level.bunkerrr[8] = spawnRow( -1228, 808, 570 );
            level.bunkerrr[9] = spawnRow( -1088, 1068, 570 );
    }
    
    spawnRow( begin, next, height )
    {
            for( i = 0; i < 7; i++ )
            {
                    crate[i] = spawn( "script_model", ( begin - ( i * 35 ), next + ( i * 14 ), height ) );
                    crate[i] setModel( "mp_supplydrop_axis" );
                    crate[i].angles = ( 0, 156, 0 );
                    wait 0.01;
            }
    }
    
    spawnBox() //Put this "level thread spawnBox();" in Init()
    {
            level.mBox = spawn( "script_model", ( -1332, 900, 535 ) );
            level.mBox setModel( "mp_supplydrop_ally" );
            level.mBox.angles = ( 0, 66, 0 );
            level.mGun = spawn( "script_model", level.mBox.origin );
            level.mGun setModel( GetWeaponModel( "claymore_mp" ) );
            level.mGun.angles = level.mBox.angles + ( 0, 90, 0 );
            level.mGun hide();
            level.aBox = spawn( "script_model", ( -1234, 1069, 534 ) );
            level.aBox setModel( "mp_supplydrop_axis" );
            level.aBox.angles = ( 0, 66, 0 );
            level.fHS10 = spawn( "script_model", ( -1125, 1043, 558 ) );
            level.fHS10 setModel( GetWeaponModel( "hs10_mp" ) );
            level.fHS10.angles = ( 0, 158, 0 );
            level.fM16 = spawn( "script_model", ( -1304, 1115, 558 ) );
            level.fM16 setModel( GetWeaponModel( "m16_mp" ) );
            level.fM16.angles = ( 0, 158, 0 );
            level.fM14 = spawn( "script_model", ( -1230, 847, 558 ) );
            level.fM14 setModel( GetWeaponModel( "m14_mp" ) );
            level.fM14.angles = ( 0, 158, 0 );
            level.fEnfield = spawn( "script_model", ( -1416, 930, 558 ) );
            level.fEnfield setModel( GetWeaponModel( "enfield_mp" ) );
            level.fEnfield.angles = ( 0, 158, 0 );
    }
    
    doMVars() //Put this in onPlayerConnect() "player thread doMVars();"
    {
            level.using = 0;
    
            level.guns = strtok( "aug|m16|spas|famas|rpk|rpg|m72_law|commando|python|ak74u|l96a1|fnfal|cz75|spectr​e|hk21|crossbow_explosive|knife_ballistic|m60|stoner63", "|" );
    }
    
    checkDistance() //Put this in onPlayerConnected() "player thread checkDistance();"
    {       
            while( 1 )
            {
                    wait .01;
            
                    if( distance( self.origin, level.mBox.origin ) < 50 && level.using == 0 )
                    {
                            self setLowerMessage( "Press [{+activate}] for Mystery Box" );
                            randWeap = randomInt( level.guns.size );
                            
                            for(;;)
                            {
                                    if( self useButtonPressed() == true && level.using == 0 && distance( self.origin, level.mBox.origin ) < 50 )
                                    {
                                            level.using = 1;
                                            self clearLowerMessage( 1.0 );
                                            level.mGun show();
                                            level.mGun moveTo( level.mBox.origin + ( 0, 0, 30 ), 1 );
                                            wait .2;
                                            for( i = 0; i < 14; i++ )
                                            {
                                                    rander = randomInt( level.guns.size );
                                                    level.mGun setModel( GetWeaponModel( level.guns[rander] + "_mp" ) );
                                                    wait( 0.025 * i );
                                            }
                                            if( self getCurrentWeapon() == level.guns[randWeap] + "_mp" ) randWeap = randomInt( level.guns.size );
                                            level.mGun setModel( GetWeaponModel( level.guns[randWeap] + "_mp" ) );
                                            wait .3;
                                            if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                                            self giveWeapon( level.guns[randWeap] + "_mp" );
                                            self switchToWeapon( level.guns[randWeap] + "_mp" );
                                            self giveMaxAmmo( level.guns[randWeap] + "_mp" );
                                            self clearLowerMessage( 1.0 );
                                            level.mGun moveTo( level.mBox.origin, 1 );
                                            wait 1;
                                            level.mGun hide();
                                            level.using = 0;
                                            break;
                                    }
                                    else if( distance( self.origin, level.mBox.origin ) > 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            break;
                                    }
                                    wait 0.01;
                            }
                    }
                    else if( distance( self.origin, level.aBox.origin ) < 50 )
                    {
                            self setLowerMessage( "Press [{+activate}] for Ammo" );
                            
                            for(;;)
                            {       
                                    if( self useButtonPressed() == true && distance( self.origin, level.aBox.origin ) < 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            self iPrintlnBold( "Giving Max Ammo" );
                                            wait 3;
                                            self giveMaxAmmo( self getCurrentWeapon() );
                                            break;
                                    }
                                    else if( distance( self.origin, level.aBox.origin ) > 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            break;
                                    }
                                    wait 0.01;
                            }
                    }
                    else if( distance( self.origin, level.fHS10.origin ) < 50 )
                    {
                            self setLowerMessage( "Press [{+activate}] For Hs10" );
                            
                            for(;;)
                            {
                                    if( self useButtonPressed() == true && distance(  self.origin, level.fHS10.origin ) < 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                                            self giveWeapon( "hs10_mp" );
                                            self switchToWeapon( "hs10_mp" );
                                            break;
                                    }
                                    else if( distance( self.origin, level.fHS10.origin ) > 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            break;
                                    }
                                    wait 0.01;
                            }
                    }
                    else if( distance( self.origin, level.fM16.origin ) < 50 )
                    {
                            self setLowerMessage( "Press [{+activate}] For M16" );
                            
                            for(;;)
                            {
                                    if( self useButtonPressed() == true && distance(  self.origin, level.fM16.origin ) < 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                                            self giveWeapon( "m16_mp" );
                                            self switchToWeapon( "m16_mp" );
                                            break;
                                    }
                                    else if( distance( self.origin, level.fM16.origin ) > 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            break;
                                    }
                                    wait 0.01;
                            }
                    }
                    else if( distance( self.origin, level.fM14.origin ) < 50 )
                    {
                            self setLowerMessage( "Press [{+activate}] For M14" );
                            
                            for(;;)
                            {
                                    if( self useButtonPressed() == true && distance(  self.origin, level.fM14.origin ) < 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                                            self giveWeapon( "m14_mp" );
                                            self switchToWeapon( "m14_mp" );
                                            break;
                                    }
                                    else if( distance( self.origin, level.fM14.origin ) > 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            break;
                                    }
                                    wait 0.01;
                            }
                    }
                    else if( distance( self.origin, level.fEnfield.origin ) < 50 )
                    {
                            self setLowerMessage( "Press [{+activate}] For Enfield" );
                            
                            for(;;)
                            {
                                    if( self useButtonPressed() == true && distance(  self.origin, level.fEnfield.origin ) < 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                                            self giveWeapon( "enfield_mp" );
                                            self switchToWeapon( "enfield_mp" );
                                            break;
                                    }
                                    else if( distance( self.origin, level.fEnfield.origin ) > 50 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            break;
                                    }
                                    wait 0.01;
                            }
                    }
                    else
                    {
                            self clearLowerMessage( 1.0 );
                    }
            }
            wait 0.01;
    }
    Credits:
    TLPWNZER
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  2. #2
    littlegandhi1199's Avatar
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    Looks pretty cool, especially the whole aim anywhere on the screen without moving? Or is that just the wii?
    Last edited by littlegandhi1199; 04-11-2011 at 04:34 PM.
    KISS
    KEEP IT SIMPLE STUPID


  3. #3
    master131's Avatar
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    It's just the Wii.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
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  4. #4
    cgallagher21's Avatar
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    Wow the wii. Lol

  5. #5
    Decobez's Avatar
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    Very nice release man...

  6. #6
    master131's Avatar
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    Stay on topic or I close.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  7. #7
    iKiLLYouCro's Avatar
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    Is Wii so undetectable?
    ADD ME ON XFire: iKiLLYouCro


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