Page 1 of 2 12 LastLast
Results 1 to 15 of 19
  1. #1
    nitega's Avatar
    Join Date
    Mar 2011
    Gender
    male
    Location
    Lithuania
    Posts
    223
    Reputation
    8
    Thanks
    1,085
    My Mood
    Cheerful

    Question [Discuss] possible to make aimbot using nametags?

    Is it?
    https://facebook.com/******
    https://niteg*****m/










    [img]https://niteg*****m/rafw1.jpg[/img]

  2. #2
    Edlmann's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Main.pas
    Posts
    1,386
    Reputation
    15
    Thanks
    407
    My Mood
    Sneaky
    Quote Originally Posted by ****** View Post
    Is it?
    Try it an tell us.
    My Releases:
    GUI For External BoxESP v. 1.0
    Another Single-Player-Zombie-Trainer v 3.0
    <Delphi Source> Simple Pattern Scanner

    If you have questions concerning coding/hacking in delphi, just pm me

  3. #3
    lucbas's Avatar
    Join Date
    Apr 2011
    Gender
    male
    Posts
    109
    Reputation
    10
    Thanks
    51
    My Mood
    Yeehaw
    Quote Originally Posted by ****** View Post
    Is it?
    You have to find out the coordinates of the enemy players
    If my post helped you, click thx^^

    Join the massive Bungie - Destiny community

  4. #4
    xueshanfh's Avatar
    Join Date
    Mar 2011
    Gender
    male
    Posts
    3
    Reputation
    10
    Thanks
    0
    sure,you can find the address(x.y.z) of nameTag in memory according to the drawing nameTag function(I have found the drawing function, that is 1318d99) fld ebp+8, fld ebp+c, fld ebp+10, the 3 fld code is the x,y,z of nameTag,now you can know the enemy position, then use the mouse C++ function to point to this x,y,z,so aimbot is done almost.

    second, you also can make your position equal to the enemy position,then call the above aimbot function to hit him, then you can immediatly stand just 0 meters beside your enemy and aimbot him,you don't need to run around to find enemy.
    Last edited by xueshanfh; 04-12-2011 at 06:38 AM.

  5. #5
    modpcs's Avatar
    Join Date
    Mar 2010
    Gender
    male
    Posts
    4
    Reputation
    10
    Thanks
    0
    no... It is NOT possible.

  6. #6
    freehuntx's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    125
    Reputation
    14
    Thanks
    667
    you would shoot at the walls. because the nametag go trough walls

  7. #7
    ssjgoku4's Avatar
    Join Date
    Feb 2011
    Gender
    male
    Location
    India
    Posts
    148
    Reputation
    10
    Thanks
    12
    My Mood
    Cool
    no this is not possible

  8. #8
    lucbas's Avatar
    Join Date
    Apr 2011
    Gender
    male
    Posts
    109
    Reputation
    10
    Thanks
    51
    My Mood
    Yeehaw
    Pixelsearch lol? !??^^

  9. #9
    Bull56's Avatar
    Join Date
    Nov 2010
    Gender
    male
    Posts
    26
    Reputation
    10
    Thanks
    115
    My Mood
    Aggressive
    it is in no way possible!

  10. #10
    freehuntx's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    125
    Reputation
    14
    Thanks
    667
    Pixelsearch, wich search the paint of the nametag triangle.
    The X-Axe - 5 or higher to aim at head.

    If the nametag would change the color little, if enemy are not behing wall, this type of aimbot would be very good

  11. #11
    master131's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Location
    Melbourne, Australia
    Posts
    8,858
    Reputation
    3438
    Thanks
    101,668
    My Mood
    Breezy
    Aimbot using pixelsearch and nametags as a target would be way too slow and consume resources. A proper aimbot would utilise the X, Y, Z cordinates of the player and point the gun at them.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  12. #12
    freehuntx's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    125
    Reputation
    14
    Thanks
    667
    Well to find the X,Y,Z Coordinates isnt easy.
    I tried it in SP and its realy hard. Only find Pointer of Me. the coordinates.

  13. #13
    summerrr's Avatar
    Join Date
    Apr 2011
    Gender
    male
    Posts
    7
    Reputation
    10
    Thanks
    0
    Today I have met BOT

  14. #14
    cardoow's Avatar
    Join Date
    Jan 2008
    Gender
    male
    Posts
    215
    Reputation
    28
    Thanks
    766
    My Mood
    Amazed
    it is definitely possible. You need to find the xyz of your enemys head
    and then set your viewangles to that position. Then u need to find a visibility
    check to scan visible point before setting the aim.

    the IEntity class holds the xyz of the player
    the IActor class hold some other info for the players, like isalive etc
    the IPhysicsWorld class holds a virtual function called RayWorldIntersection
    with that function you can trace positions for visibility

  15. #15
    lolbie's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Location
    Netherlands
    Posts
    5,207
    Reputation
    288
    Thanks
    2,136
    My Mood
    Angelic
    it is possible but hard to code I think and not fast
    you can make it better by searching for the person itself
    I love it when people keep their agreements /sarcasm ftw

Page 1 of 2 12 LastLast