Is it?
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<Delphi Source> Simple Pattern Scanner
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sure,you can find the address(x.y.z) of nameTag in memory according to the drawing nameTag function(I have found the drawing function, that is 1318d99) fld ebp+8, fld ebp+c, fld ebp+10, the 3 fld code is the x,y,z of nameTag,now you can know the enemy position, then use the mouse C++ function to point to this x,y,z,so aimbot is done almost.
second, you also can make your position equal to the enemy position,then call the above aimbot function to hit him, then you can immediatly stand just 0 meters beside your enemy and aimbot him,you don't need to run around to find enemy.
Last edited by xueshanfh; 04-12-2011 at 06:38 AM.
you would shoot at the walls. because the nametag go trough walls
no this is not possible
Pixelsearch, wich search the paint of the nametag triangle.
The X-Axe - 5 or higher to aim at head.
If the nametag would change the color little, if enemy are not behing wall, this type of aimbot would be very good
Aimbot using pixelsearch and nametags as a target would be way too slow and consume resources. A proper aimbot would utilise the X, Y, Z cordinates of the player and point the gun at them.
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Well to find the X,Y,Z Coordinates isnt easy.
I tried it in SP and its realy hard. Only find Pointer of Me. the coordinates.
it is definitely possible. You need to find the xyz of your enemys head
and then set your viewangles to that position. Then u need to find a visibility
check to scan visible point before setting the aim.
the IEntity class holds the xyz of the player
the IActor class hold some other info for the players, like isalive etc
the IPhysicsWorld class holds a virtual function called RayWorldIntersection
with that function you can trace positions for visibility
it is possible but hard to code I think and not fast
you can make it better by searching for the person itself
I love it when people keep their agreements /sarcasm ftw