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  1. #1
    Ch40zz-C0d3r's Avatar
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    MouseMenu Unlock mOuse

    Hey guys
    I want to know how to "freeze" the game so u can normally use ur mouse.
    I have this code now:

    [HTML]PTC("CursorCenter 0");
    GetCursorPos(&cPos);
    DrawBox(cPos.x, cPos.y, 3, 3, Red, Black, pDevice);[/HTML]

    I can now normally move my mouse but my gun is moving with it and when i click it shoots. Can i freeze it like with hitting esc WIHTOUT hitting esc???

    Plz help me

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  2. #2
    PashaAmd's Avatar
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    Hmm I remember Zane did something similar but the gun moved a little and it still shot stuff when you clicked

  3. #3
    Alessandro10's Avatar
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    Make your D3D Cursor, and Show with Menu..

  4. #4
    mo3ad001's Avatar
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    Quote Originally Posted by Alessandro10 View Post
    Make your D3D Cursor, and Show with Menu..
    yeah and freeze it

    H A X O
    Email : Noobmem@hotmail.com


  5. #5
    Ch40zz-C0d3r's Avatar
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    U dont understand me. I show cursor but i want to pause the game
    Or to mAke mojsesensigivity to 0
    But how???

  6. #6
    PashaAmd's Avatar
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    You can't pause the game.

  7. #7
    Ch40zz-C0d3r's Avatar
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    I mean like the esc menu ingame just without the menu

  8. #8
    NOOB's Avatar
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    Freeze Yaw and Pitch

  9. #9
    Ch40zz-C0d3r's Avatar
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    Thx i done this befor but it move a bit when i move mouse.

  10. #10
    NOOB's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Thx i done this befor but it move a bit when i move mouse.
    I don't think there's any way to stop it unless you try doing in in a separate thread.

  11. #11
    Ch40zz-C0d3r's Avatar
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    I want to find the addy for ot but i dpnt know how

  12. #12
    mo3ad001's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    I want to find the addy for ot but i dpnt know how
    and why you want freeze it

    H A X O
    Email : Noobmem@hotmail.com


  13. #13
    Ch40zz-C0d3r's Avatar
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    Not freeze... I want to show the esc menu wirhout the menu
    So i cant shoot and cant move

  14. #14
    Solify's Avatar
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    btw use a better mouse^^
    Code:
    void DrawRect(int x,int y,int h,int w,DWORD Color,LPDIRECT3DDEVICE9 pDevice){
    D3DRECT rec;
    rec.x1 = x;
    rec.x2 = x + w;
    rec.y1 = y;
    rec.y2 = y + h;
    pDevice->Clear(1,&rec,D3DCLEAR_TARGET,Color,0,0);
    }
    Code:
    void DrawMouse(DWORD color,LPDIRECT3DDEVICE9 pDevice){
    POINT myCursor;
    GetCursorPos(&myCursor);
    DrawRect(myCursor.x,myCursor.y,11,1,color,pDevice);
    DrawRect(myCursor.x+1,myCursor.y+1,9,1,color,pDevice);
    DrawRect(myCursor.x+2,myCursor.y+2,7,1,color,pDevice);
    DrawRect(myCursor.x+3,myCursor.y+3,7,1,color,pDevice);
    DrawRect(myCursor.x+4,myCursor.y+4,8,1,color,pDevice);
    DrawRect(myCursor.x+5,myCursor.y+5,3,1,color,pDevice);
    DrawRect(myCursor.x+6,myCursor.y+6,2,1,color,pDevice);
    DrawRect(myCursor.x+7,myCursor.y+6,1,1,color,pDevice);
    DrawRect(myCursor.x+5,myCursor.y+10,4,1,color,pDevice);
    DrawRect(myCursor.x+6,myCursor.y+12,2,1,color,pDevice);
    }


    Using it:
    Code:
    DrawMouse(Cyan,pDevice);

    Screen:

  15. #15
    Alessandro10's Avatar
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    Quote Originally Posted by Solify View Post
    btw use a better mouse^^
    Code:
    void DrawRect(int x,int y,int h,int w,DWORD Color,LPDIRECT3DDEVICE9 pDevice){
    D3DRECT rec;
    rec.x1 = x;
    rec.x2 = x + w;
    rec.y1 = y;
    rec.y2 = y + h;
    pDevice->Clear(1,&rec,D3DCLEAR_TARGET,Color,0,0);
    }
    Code:
    void DrawMouse(DWORD color,LPDIRECT3DDEVICE9 pDevice){
    POINT myCursor;
    GetCursorPos(&myCursor);
    DrawRect(myCursor.x,myCursor.y,11,1,color,pDevice);
    DrawRect(myCursor.x+1,myCursor.y+1,9,1,color,pDevice);
    DrawRect(myCursor.x+2,myCursor.y+2,7,1,color,pDevice);
    DrawRect(myCursor.x+3,myCursor.y+3,7,1,color,pDevice);
    DrawRect(myCursor.x+4,myCursor.y+4,8,1,color,pDevice);
    DrawRect(myCursor.x+5,myCursor.y+5,3,1,color,pDevice);
    DrawRect(myCursor.x+6,myCursor.y+6,2,1,color,pDevice);
    DrawRect(myCursor.x+7,myCursor.y+6,1,1,color,pDevice);
    DrawRect(myCursor.x+5,myCursor.y+10,4,1,color,pDevice);
    DrawRect(myCursor.x+6,myCursor.y+12,2,1,color,pDevice);
    }


    Using it:
    Code:
    DrawMouse(Cyan,pDevice);

    Screen:
    Nice Solify.. its works fine

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