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  1. #1
    Killian's Avatar
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    Lets get one thing straight...

    There's always that argument about the PS3 having better graphics than the 360, and vice versa. Lets look at the specs of the GPUs...


    Triangle Setup
    Xbox 360 - 500 Million Triangles/sec
    PS3 - 250 Million Triangles/sec

    Vertex Shader Processing
    Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
    Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
    Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
    Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
    PS3 - 1.0 Billion Vertices/sec

    Filtered Texture Fetch
    Xbox 360 - 8.0 Billion Texels/sec
    PS3 - 12.0 Billion Texels/sec

    Vertex Texture Fetch
    Xbox 360 - 8.0 Billion Texels/sec
    PS3 - 4.0 Billion Texels/sec

    Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
    Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
    Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
    Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
    Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
    PS3 - 16.0 Billion Pixels/sec

    Pixel Shader Processing without Textures (Pixel ALU x Clock)
    Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
    Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
    Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
    Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
    PS3 - 24.0 Billion Pixels/sec

    Multisampled Fill Rate
    Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
    PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

    Pixel Fill Rate with 4x Multisampled Anti-Aliasing
    Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
    PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

    Pixel Fill Rate without Anti-Aliasing
    Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
    PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

    Frame Buffer Bandwidth
    Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
    PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
    PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
    PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

    Texture/Vertex Memory Bandwidth
    Xbox 360 - 22.4 GB/sec (shared with CPU)
    Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
    Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
    PS3 - 20.8 GB/sec (shared with frame buffer)
    PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
    PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

    Shader Model
    Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
    PS3 - Shader Model 3.0 / Discrete Shader Architecture

    Xbox 360 has the advantage in almost all cases.


    PS3 fags: come at me, bros.

  2. #2
    Ed's Avatar
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    too bad i dont havea ps3
    clearly has better graphics





  3. #3
    Margherita's Avatar
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    Eh.
    The stats might show that the 360 has better graphics, but the PS3 shows that it actually does have better graphics
    PM Me | VM Me | Rules

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  4. #4
    Disturbed's Avatar
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    The actual graphics depends on the game. There isn't anything out there that can max either of them out with ease.

    Use either one with an HDMI cable and your set, graphics wise.


  5. #5
    Killian's Avatar
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    Quote Originally Posted by ɢᴜᴄᴄɪ View Post
    Eh.
    The stats might show that the 360 has better graphics, but the PS3 shows that it actually does have better graphics
    That made no sense. If the 360 has better graphics, its better. PS3's only decent looking game was Assassin's Creed. If you look at past specs and the most recent, the Playstation line-up has always been lagging behind in performance.

  6. #6
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    LOL you are comparing the new Xbox 360 with the old PS3 the new ps3 has way better graphique...

  7. #7
    Disturbed's Avatar
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    Quote Originally Posted by Abezzy View Post
    LOL you are comparing the new Xbox 360 with the old PS3 the new ps3 has way better graphique...
    No it doesn't.
    Your opinions don't matter, facts do.
    Xbox has better graphics
    .

    But show me a game that they share where you see a difference. You won't notice until something comes along to max out the PS3. *cough*BF3*cough*
    Last edited by Disturbed; 04-17-2011 at 05:54 PM.


  8. #8
    Killian's Avatar
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    Quote Originally Posted by Abezzy View Post
    LOL you are comparing the new Xbox 360 with the old PS3 the new ps3 has way better graphique...
    They made no hardware change from the old generation to the new, besides fix the already existing bugs and compact the system. Get your facts right.

  9. #9
    Ed's Avatar
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    Gears 3 should be rather interesting





  10. #10
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    Once again XBOX 360>PS3/nuff said

  11. #11
    Disturbed's Avatar
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    When BF3 comes out, you will see a noticeable difference in graphics quality. (Xbox being better, ofc)



  12. #12
    Doc's Avatar
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    I find the PS3 has better AA, but is a lot more washed out during bright scenes. The 360 seems to have better lighting and textures.
    THE ABSOLUTE GREATEST


  13. #13
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    Damn BF3 is nice...

  14. #14
    Disturbed's Avatar
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    Quote Originally Posted by raphaterz View Post
    Damn BF3 is nice...
    Ikr. COD games are going to have to step it up, and not just be the same game with different maps and guns every year. BO was the first step in this, but it's in question weather it will continue.


  15. #15
    Doc's Avatar
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    Quote Originally Posted by Disturbed View Post


    Ikr. COD games are going to have to step it up, and not just be the same game with different maps and guns every year. BO was the first step in this, but it's in question weather it will continue.
    I just had a badass idea. One thing COD can do in order to get some edge in multiplayer gaming is to have randomly generated environment effects for each map. Imagine playing Afghan and it's always the same old boring landscape and then you load it up for the next game and bam, its gone all white and snowing. Or perhaps it becomes nighttime and it's raining. Surely it won't be to hard to implement. I mean if GTA can do it with ease than surely COD can.
    THE ABSOLUTE GREATEST


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