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  1. #91
    TrollMan's Avatar
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    Quote Originally Posted by flameswor10 View Post
    I gave you a link to the program you put the codes in
    You inconsiderate bastard
    Steven is raging

  2. #92
    flameswor10's Avatar
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    CLICK ME FOR OUTSIDE LINK TO CPP OMG I'M GONNA GET BANNED

    inb4permabanforadvertisinggoogle

    I seem to have posted the wrong link lol
    No I do not make game hacks anymore, please stop asking.

  3. #93
    Mainman's Avatar
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    For some reason, when I do what you say to create the project, I don't have anywhere to write code lol. Do I need to create a .cpp file or comething?

  4. #94
    shikalazy's Avatar
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    please tell me where to put ur codes i don't undertand the thing it's google australia

    @flameswor10 please respond i want to start my career as a hacker please tell mee
    Last edited by shikalazy; 10-02-2011 at 02:26 PM.

  5. #95
    AznNicholas1314's Avatar
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    Quote Originally Posted by shikalazy View Post
    please tell me where to put ur codes i don't undertand the thing it's google australia

    @flameswor10 please respond i want to start my career as a hacker please tell mee
    Judging from the way you talk, I'd say you don't know anything about programming.

    You need to learn c++ and you put your codes in a IDE like microsoft visual studio.

  6. #96
    shikalazy's Avatar
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    Quote Originally Posted by AznNicholas1314 View Post
    Judging from the way you talk, I'd say you don't know anything about programming.

    You need to learn c++ and you put your codes in a IDE like microsoft visual studio.
    do u know something about programing please help mee i don't mind if u open teamview with mee

  7. #97
    elcamu987's Avatar
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    this thread is old who revived

  8. #98
    flameswor10's Avatar
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    Quote Originally Posted by elcamu987 View Post
    this thread is old who revived
    A very informational thread deserves to be revived.
    No I do not make game hacks anymore, please stop asking.

  9. #99
    shikalazy's Avatar
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    hey @flameswor10 do u mind teaching me how to do hack please i would be number 1 if u teach mee i'am really inteligent teach me an di will post hack every day i will update so do u mind that u teach me or someone else please Pm me or something i woul dbe grateful nad by the way awesome hacks

  10. #100
    woozyelim's Avatar
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    thx now i understand the basics of how it works now i just gotta get me a book on how to make a code like this and make more advanced stuff like aimbots

    all the books i've been looking for c++ are like $50+ do you know of any cheap ones like under $30 on like amazon or barnes and nobles or could you just teach me anything would be greatly appreciated

    if any1 responses to this plz mention me so i know you responded or just pm what you think

    Great Gold Site*^^^*Cheap Prices*^^^*Fast Delivery (3 Minutes)*^^^*Always In Stock!

  11. #101
    Stevenom's Avatar
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    PLS HALP ME ON 2 HAXORZ COMBAT ARMZ PLS

  12. #102
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    Quote Originally Posted by flameswor10 View Post
    1. Open Microsoft Visual Studio, or Visual C++ Express:
    2. Go to File > New > Project.
    3. Select 'Win32 Project' as your project type.
    4. In the next dialog, go to setting and check 'DLL', and 'Empty Project'.
    5. Write your code.
    6. Go to Build > Build Solution.

    Code:
    //includes all nessecary files to this source
    #include <windows.h>
    //End of includes
    //This is what you call globals.
    int HackOn = 0;
    //Define HackOn as a number, and that numebr is zero.
    int HackMax = 10;
    //Define HackMax as a number, and that number is ten.
    bool test = false;
    //Define test as a true/false. "Boolean"
    #define ADDR_SBULLLETS			0x374BBF16 
    //The definition of ADDR_SBULLETS
    //End of Globals
    void Main (void)
    {
    	while(1)
    		//Makes an infinite loop. One that doesn't end.
    	{
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    			//When Numpad1 Gets Pressed
    		{
    			test = (!test);
    			//if test = false, turn to true and vice versa
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    			//When Numpad2 Gets Pressed.
    		{
    			HackOn ++;
    			//Adds +1 to the variable, "HackOn"
    			if(HackOn == HackMax) HackOn = 0;
    			//When Hackon Reaches the number HackMax, it resets HackOn to 0
    		}
    		if(test)
    			//if test is true
    		{
    			memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x33\xC0\x90".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}else{
    			//if test is not true
    			memcpy(  (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x0F\x94\xC0".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}
    	}
    }
    DWORD WINAPI Lesson (LPVOID)
    // This is just a dummy function that will be the code activate the main thread
    {	
    	Main();
    	//Call the thread called Main
    	return 1;
    	//Finish of the thread.
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    // DllMain is an optional function for you to declare.
    // It serves as the entry point for any DLL
    {
    	DisableThreadLibraryCalls(hDll);
    	// Make a call to DisableThreadLibraryCalls with the hModule variable
    	// as its argument; Doing this is an optimization trick to prevent
    	// needless thread attach/detach messages from triggering further calls
    	// to our DllMain function.
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		//When this dll is injected into the process. this is what the dll is supposed to do.
    		// Null, in C Plus Plus, nothing. It is defined as 0
    		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
    		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
    	}
    return TRUE;
    // Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.
    
    }
    Have fun nubs.
    The Super Bullets Addy is updated + correct

    I wrote this tutorial for a friend of mine, but i decided to share it.
    I commented on each line, and each bit to make it easier to understand what each and everything is doing.

    Request Sticky?
    fatal error LNK1169: one or more multiply defined symbols found

    What does that mean dude!?!?!?!?!?

  13. #103
    shikalazy's Avatar
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    source file not compiled what does it means DEVC++

  14. #104
    LawlFaceXD's Avatar
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    Can someone help.

    Steps
    -File
    -New Project
    -Win 32 console application
    -dll/empty

    I right clicked "Header" made a new class called "main.cpp" I added my code (Which I also updated the addie)

    Code:
    //includes all nessecary files to this source
    #include <windows.h>
    //End of includes
    //This is what you call globals.
    int HackOn = 0;
    //Define HackOn as a number, and that numebr is zero.
    int HackMax = 10;
    //Define HackMax as a number, and that number is ten.
    bool test = false;
    //Define test as a true/false. "Boolean"
    #define ADDR_SBULLLETS			0x37409996
    //The definition of ADDR_SBULLETS
    //End of Globals
    void Main (void)
    {
    	while(1)
    		//Makes an infinite loop. One that doesn't end.
    	{
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    			//When Numpad1 Gets Pressed
    		{
    			test = (!test);
    			//if test = false, turn to true and vice versa
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    			//When Numpad2 Gets Pressed.
    		{
    			HackOn ++;
    			//Adds +1 to the variable, "HackOn"
    			if(HackOn == HackMax) HackOn = 0;
    			//When Hackon Reaches the number HackMax, it resets HackOn to 0
    		}
    		if(test)
    			//if test is true
    		{
    			memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x33\xC0\x90".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}else{
    			//if test is not true
    			memcpy(  (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x0F\x94\xC0".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}
    	}
    }
    DWORD WINAPI Lesson (LPVOID)
    // This is just a dummy function that will be the code activate the main thread
    {	
    	Main();
    	//Call the thread called Main
    	return 1;
    	//Finish of the thread.
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    // DllMain is an optional function for you to declare.
    // It serves as the entry point for any DLL
    {
    	DisableThreadLibraryCalls(hDll);
    	// Make a call to DisableThreadLibraryCalls with the hModule variable
    	// as its argument; Doing this is an optimization trick to prevent
    	// needless thread attach/detach messages from triggering further calls
    	// to our DllMain function.
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		//When this dll is injected into the process. this is what the dll is supposed to do.
    		// Null, in C Plus Plus, nothing. It is defined as 0
    		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
    		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
    	}
    return TRUE;
    // Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.
    
    }
    I Compiled it and it said 1succeeded, so I go to build it but it says :
    ========== Build: 0 succeeded, 0 failed, 1 up-to-date, 0 skipped
    ==========

    Any help???

    Thanks @Ethereal for taking the time and making that awesome looking Darksiders signature up top
    PRESS THANKS IF I HELPED

  15. #105
    flameswor10's Avatar
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    Quote Originally Posted by LawlFaceXD View Post
    Can someone help.

    Steps
    -File
    -New Project
    -Win 32 console application
    -dll/empty

    I right clicked "Header" made a new class called "main.cpp" I added my code (Which I also updated the addie)

    Code:
    //includes all nessecary files to this source
    #include <windows.h>
    //End of includes
    //This is what you call globals.
    int HackOn = 0;
    //Define HackOn as a number, and that numebr is zero.
    int HackMax = 10;
    //Define HackMax as a number, and that number is ten.
    bool test = false;
    //Define test as a true/false. "Boolean"
    #define ADDR_SBULLLETS			0x37409996
    //The definition of ADDR_SBULLETS
    //End of Globals
    void Main (void)
    {
    	while(1)
    		//Makes an infinite loop. One that doesn't end.
    	{
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    			//When Numpad1 Gets Pressed
    		{
    			test = (!test);
    			//if test = false, turn to true and vice versa
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    			//When Numpad2 Gets Pressed.
    		{
    			HackOn ++;
    			//Adds +1 to the variable, "HackOn"
    			if(HackOn == HackMax) HackOn = 0;
    			//When Hackon Reaches the number HackMax, it resets HackOn to 0
    		}
    		if(test)
    			//if test is true
    		{
    			memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x33\xC0\x90".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}else{
    			//if test is not true
    			memcpy(  (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x0F\x94\xC0".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}
    	}
    }
    DWORD WINAPI Lesson (LPVOID)
    // This is just a dummy function that will be the code activate the main thread
    {	
    	Main();
    	//Call the thread called Main
    	return 1;
    	//Finish of the thread.
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    // DllMain is an optional function for you to declare.
    // It serves as the entry point for any DLL
    {
    	DisableThreadLibraryCalls(hDll);
    	// Make a call to DisableThreadLibraryCalls with the hModule variable
    	// as its argument; Doing this is an optimization trick to prevent
    	// needless thread attach/detach messages from triggering further calls
    	// to our DllMain function.
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		//When this dll is injected into the process. this is what the dll is supposed to do.
    		// Null, in C Plus Plus, nothing. It is defined as 0
    		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
    		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
    	}
    return TRUE;
    // Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.
    
    }
    I Compiled it and it said 1succeeded, so I go to build it but it says :
    ========== Build: 0 succeeded, 0 failed, 1 up-to-date, 0 skipped
    ==========

    Any help???
    Build -> Rebuild All
    No I do not make game hacks anymore, please stop asking.

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