Best thing for myself is the far distance.
Code:
class CRenderer
{
public:
char unknown0[12]; //0x0000
IDirect3DDevice9* pDevice; //0x000C
char unknown16[20]; //0x0010
__int32 iWindowWidth; //0x0024
__int32 iWindowHeight; //0x0028
char unknown44[1372]; //0x002C
float fViewDistance; //0x0588
char unknown1420[412]; //0x058C
BYTE ID0380E358; //0x0728
BYTE ID05E25D18; //0x0729
BYTE ID05E5F228; //0x072A
BYTE ID05E5F828; //0x072B
BYTE bDrawObjects; //0x072C
BYTE ID05E5F1A8; //0x072D
BYTE bDrawSmoke; //0x072E
BYTE ID05E5F328; //0x072F
BYTE ID05E5FA28; //0x0730
BYTE ID05E5F2A8; //0x0731
BYTE bDrawSoldier; //0x0732
BYTE bRemoveSomeSmoke; //0x0733
BYTE bDrawGround; //0x0734
BYTE bDrawShadow; //0x0735
BYTE bDrawGrass; //0x0736
BYTE bDrawTrees; //0x0737
BYTE bDrawIcons; //0x0738
BYTE ID05E5F4A8; //0x0739
BYTE bDrawD3DInfo; //0x073A
BYTE bDrawSoldier2; //0x073B
BYTE bDrawFPS; //0x073C
BYTE ID05E25B98; //0x073D
BYTE ID05E5F728; //0x073E
BYTE ID05E5FBA8; //0x073F
BYTE ID05E5FC28; //0x0740
BYTE bDrawHUD; //0x0741
BYTE bDrawSky; //0x0742
BYTE ID05E5F8A8; //0x0743
BYTE ID05E5F7A8; //0x0744
BYTE bDrawBlur; //0x0745
BYTE ID05E5F928; //0x0746
BYTE ID05E5FCA8; //0x0747
char unknown1864[4344]; //0x0748
};//Size=0x1840(6208)