Code:#define FIREFLAG_FIREKEY 0x00000100 #define FIREFLAG_SHOOT 0x00000001 class CClientWeapon { public: char unknown4[8]; //0x0004 union //0x000C { HOBJECT hObj; LTObjectInfo* ObjInfo; }; char unknown16[4]; //0x0010 ModAttachment Muzzle; //0x0014 ModAttachment Scope; //0x0040 ModAttachment Magazine; //0x006C uint32 nWeaponID; //0x0098 uint32 nAmmoID; //0x009C CWeaponRecord* pRecord; //0x00A0 CWeaponAmmoInfo* pAmmo; //0x00A4 LTVector Pos; //0x00A8 char unknown180[8]; //0x00B4 float fAccuracy; //0x00BC uint32 LastShootTicks; //0x00C0 char unknown196[8]; //0x00C4 float fMovePerturb; //0x00CC float fShootPerturb; //0x00D0 uint32 LastFireType; //0x00D4 char unknown216[8]; //0x00D8 uint32 nFireFlags; //0x00E0 uint32 nAmmoInClip; //0x00E4 uint32 nClipSize; //0x00E8 WeaponState nState; //0x00EC HMODELANIM hSelectAnim; //0x00F0 HMODELANIM hDeselectAnim; //0x00F4 HMODELANIM hReloadAnim; //0x00F8 HMODELANIM hReload1Anim; //0x00FC HMODELANIM hPreReloadAnim; //0x0100 HMODELANIM hPostReloadAnim; //0x0104 HMODELANIM hDryFireAnim; //0x0108 HMODELANIM hIdle0Anim; //0x010C HMODELANIM hIdle1Anim; //0x0110 HMODELANIM hFire0Anim; //0x0114 HMODELANIM hFire1Anim; //0x0118 HMODELANIM hAltFire0Anim; //0x011C HMODELANIM hAltFire1Anim; //0x0120 HMODELANIM hPreFireAnim; //0x0124 HMODELANIM hPostFireAnim; //0x0128 HMODELANIM hPreRushAnim; //0x012C HMODELANIM hRushAnim; //0x0130 HMODELANIM hPostRushAnim; //0x0134 char unknown312[140]; //0x0138 uint32 ConsecutiveShots; //0x01C4 union //0x01C8 { HOBJECT hLastPlayerHitObj; //0x01C8 LTObjectInfo* pLastPlayerHitObjInfo; //0x01C8 }; DWORD HitInfo; //0x01CC & 0x100 == 1 if object is valid HMODELNODE hHitNode; //0x01D0 LTVector vLastHitPos; //0x01D4 LTVector vDir; //0x01E0 char unknown492[20]; //0x01EC BYTE unknown512; //0x0200 BYTE FireMode; //0x0201 BYTE unknown514; //0x0202 BYTE unknown515; //0x0203 uint32 LastFireTime1; //0x0204 uint32 LastFireTime2; //0x0208 float Multiplier; //0x020C uint32 nIndex; //0x0210 char unknown532[8]; //0x0214 uint32 LastFireTime; //0x021C };
No Pointers :O ?
if you Give us Pointer Better Than Classes ... EveryBody can make Simple Class , but Not eveybody can find Pointer xD
Notes: Simple Classes not like This classes xD Only Pro can Code it...
Last edited by mo3ad001; 04-24-2011 at 10:01 AM.
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