are you injecting this? or do you have more?
yeah my code except for the setup part, credits to nubgetzkills. anyway when i hold down the keypad 1 button i d/c after like 2 seconds. any help?Code:#include "functions.h" #include "CA_classes.h" void hacks() { for(;;) { while(GetAsyncKeyState(VK_NUMPAD1)) { hover(500.0f); Sleep(10); } Sleep(30); } } void setup() { DWORD dwClientFxEntry; dwClientFxEntry = (DWORD)GetModuleHandle( "Clientfx.fxd" ); DWORD dwClass = *(DWORD*)( dwClientFxEntry + 0x66F34 ); ADR_X = ( dwClass + 0xC8 ); ADR_Y = ( dwClass + 0xCC ); ADR_Z = ( dwClass + 0xD0 ); } bool IsGameReadyForHook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } void thread() { while( !IsGameReadyForHook() ) Sleep(100); setup(); hacks(); } --------------------------- functions.h ---------------------------------- void hover( float height ) //only function u need to see { *(float*)(ADR_Z) = height; }
are you injecting this? or do you have more?
The teleport func u use is old and detcted. Use the one out of gellins base
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
does this is the part of hove :?
void hover( float height ) //only function u need to see
{
*(float*)(ADR_Z) = height;
}
the one in gellins base is the same as myn except i used my own function to tele and i used his to get the addies
yes im injecting it, and i only showed u what u need to see.
Last edited by kibbles18; 04-25-2011 at 04:00 PM.
Your trying to increase the height so do
Also its something wrong with your setup function.Code:*(float*)(ADR_Z) += height;
Try using the old function for telekill with the random player pointer, still works fine.
Last edited by Fabolous; 04-25-2011 at 04:09 PM.
fixed!!!!!
i think the problem was that i was setting up the addresses AFTER i teleported