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  1. #16
    whit's Avatar
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    Primitives are much better

  2. #17
    mmbob's Avatar
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    Quote Originally Posted by ac1d_buRn View Post
    how about not using Lines at all? DrawPrimitiveUP
    No need to recreate anything. (:

    Code:
    struct D3DTLVERTEX
    {
    	float x, y, z, rhw;
    	DWORD color;
    };
    
    struct DXUT_SCREEN_VERTEX 
    { 
    	float x, y, z, h;
    	D3DCOLOR color;
    	float tu, tv;
    	static DWORD FVF; 
    };
    
    void DrawLine( LPDIRECT3DDEVICE9 pDevice, float X, float Y, float X2, float Y2, DWORD dwColor )
    {
    	if( !pDevice )
    		return;
    		D3DTLVERTEX qV[2] = 
    	{ 
    		{ (float)X, (float)Y,	0.0f, 1.0f, dwColor },
    		{ (float)X2, (float)Y2, 0.0f, 1.0f, dwColor },
    	};
    	pDevice->DrawPrimitiveUP( D3DPT_LINELIST, 1, qV, sizeof( D3DTLVERTEX ) );
    }
    Quote Originally Posted by whit View Post
    Primitives are much better
    DrawPrimitiveUP and DrawIndexedPrimitiveUP are slower than the line classes, which use the non-UP versions. So you're sacrificing speed for easy coding.

  3. #18
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    CAFlames's Avatar
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    Quote Originally Posted by ac1d_buRn View Post
    how about not using Lines at all? DrawPrimitiveUP
    No need to recreate anything. (:

    Code:
    struct D3DTLVERTEX
    {
    	float x, y, z, rhw;
    	DWORD color;
    };
    
    struct DXUT_SCREEN_VERTEX 
    { 
    	float x, y, z, h;
    	D3DCOLOR color;
    	float tu, tv;
    	static DWORD FVF; 
    };
    
    void DrawLine( LPDIRECT3DDEVICE9 pDevice, float X, float Y, float X2, float Y2, DWORD dwColor )
    {
    	if( !pDevice )
    		return;
    		D3DTLVERTEX qV[2] = 
    	{ 
    		{ (float)X, (float)Y,	0.0f, 1.0f, dwColor },
    		{ (float)X2, (float)Y2, 0.0f, 1.0f, dwColor },
    	};
    	pDevice->DrawPrimitiveUP( D3DPT_LINELIST, 1, qV, sizeof( D3DTLVERTEX ) );
    }
    @whit @ac1d_buRn

    I used this, but xhairs only turn up in game w/ this on, and when u are using messenger it blinks on and off.

    I use normal xhair but i use my line method for my sunburst-Hair and O-Hair.

    Try this method and open messenger, ull see :P



    I may use this method for line esp (since it only is in game), but I have to reclass first ;D

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  4. #19
    whit's Avatar
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    Quote Originally Posted by mmbob View Post




    DrawPrimitiveUP and DrawIndexedPrimitiveUP are slower than the line classes, which use the non-UP versions. So you're sacrificing speed for easy coding.
    Well i really did think they where faster
    Guess i got lied too /fp

  5. #20
    mmbob's Avatar
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    Quote Originally Posted by whit View Post
    Well i really did think they where faster
    Guess i got lied too /fp
    Search up vertex buffers. They're needed for the non-UP versions and are where the speed boost comes from.

  6. The Following User Says Thank You to mmbob For This Useful Post:

    whit (04-30-2011)

  7. #21
    Alessandro10_Backup's Avatar
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    @mmbob is Brazilian ?????

    LOL

  8. #22
    rangest70's Avatar
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    kk so im gunuh learn to hack today ive made up my mind,what shud i try to learn first?...and what do i need to dl?

  9. #23
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    Quote Originally Posted by rangest70 View Post
    kk so im gunuh learn to hack today ive made up my mind,what shud i try to learn first?...and what do i need to dl?
    First download vC++ 2010. + DirectX SDK.

    You need a hook, a PTC method, present, reset, create font, load cshell.dll / d3d9.dll / Ehw.eitscalled.dll, Detour the hook, and Add a memory hack function.

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  10. #24
    whit's Avatar
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    Quote Originally Posted by CAFlames View Post


    First download vC++ 2010. + DirectX SDK.

    You need a hook, a PTC method, present, reset, create font, load cshell.dll / d3d9.dll / Ehw.eitscalled.dll, Detour the hook, and Add a memory hack function.
    Your setting him up to be a Copy&Pasta

  11. #25
    rangest70's Avatar
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    tbh im confused,do u think this is to much for a 14 y/o to learn?

  12. #26
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    Code:
    LPDIRECT3DDEVICE9 Old_Line_Device = NULL;
    
    void c3DMisc::SetLine(LPDIRECT3DDEVICE9 pDevice,ID3DXLine **pLine)
    {
    	if( pLine == NULL ){
    		D3DXCreateLine(pDevice,&pLine);
    	}else{
    
    	if (Old_Line_Device != pDevice)
    	{
    		Old_Line_Device = pDevice;
    		try
    		{
    			if (pLine != 0)
    				pLine->Release();
    
        } catch (...) {}
    	.pLine = 0;
    	D3DXCreateLine(pDevice,&.pLine);}}
    }
    
    //Into Endscene/Present
    D3D.Misc.SetLine(pDevice/*Your 3D Device*/,&D3D.Settings.pLine/*Your ID3DXLine* */);
    The Internet SHOULD Be Illegal

    When you say
    "Java is a great programming language because it works on all platforms"
    it is just like
    "anal sex is great because it works on all genders"

    Are YOU a Troll?

  13. The Following 2 Users Say Thank You to kotentopf For This Useful Post:

    PashaAmd (04-30-2011),S0aD (04-30-2011)

  14. #27
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    Quote Originally Posted by whit View Post
    Your setting him up to be a Copy&Pasta
    You cant just c+p anymore :P

    Now there is ingame shit, string detectiong... U would have to be a lucky c+per

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  15. #28
    whit's Avatar
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    Quote Originally Posted by CAFlames View Post


    You cant just c+p anymore :P

    Now there is ingame shit, string detectiong... U would have to be a lucky c+per
    There hard about anything you just said...

  16. #29
    _Fk127_'s Avatar
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    Quote Originally Posted by rangest70 View Post
    tbh im confused,do u think this is to much for a 14 y/o to learn?
    Not really. I'm 14.



    Put this image in your signature if you support HTML5 development!

  17. #30
    mo3ad001's Avatar
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    Quote Originally Posted by kotentopf View Post
    Code:
    LPDIRECT3DDEVICE9 Old_Line_Device = NULL;
    
    void c3DMisc::SetLine(LPDIRECT3DDEVICE9 pDevice,ID3DXLine **pLine)
    {
    	if( pLine == NULL ){
    		D3DXCreateLine(pDevice,&pLine);
    	}else{
    
    	if (Old_Line_Device != pDevice)
    	{
    		Old_Line_Device = pDevice;
    		try
    		{
    			if (pLine != 0)
    				pLine->Release();
    
        } catch (...) {}
    	.pLine = 0;
    	D3DXCreateLine(pDevice,&.pLine);}}
    }
    
    //Into Endscene/Present
    D3D.Misc.SetLine(pDevice/*Your 3D Device*/,&D3D.Settings.pLine/*Your ID3DXLine* */);
    why you open blocks while u don't need it xD also you can do else if( ..) and open one block
    Code:
    if( pLine == NULL )
         D3DXCreateLine(pDevice,&pLine);
    else if( (Old_Line_Device != pDevice )
    {
          whatever
    }

    H A X O
    Email : Noobmem@hotmail.com


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