look in the tutorial section : D i was skimming through that section and theres a thread with a tutorial for exactly what you're requesting ; D
I'm just wondering if there are any commands to skip the boat starting animation, as well as to eliminate the wait time at the end of the dungeon after you kill a boss.
Any help would be appreciated.
look in the tutorial section : D i was skimming through that section and theres a thread with a tutorial for exactly what you're requesting ; D
Yeah just use host_timescale or any other binded commands to speed up the animation.
Listen to them, How the game puts together diff characters in game to make animations like what you want to get rid of, must be in different areas of code or files. Hard work.
Last edited by busmokah; 04-29-2011 at 09:42 PM.
hit the start button then use this command (bind it) "cc_send_start_game_message" , and use the host_timescale 1 command to get rid of the cutscene (if its bound to a key spam that key after you kill boss)
thx if i helped xP these are what i use
sound pretty confusing.. Someone should try this. speeded animation works just fine.
I want exactly what the OP is looking for. The "cc_send_start_game_message" switch works for skipping the boat animation completely, but I have yet to find a switch that speeds up or bypasses the cooldown in between killing a boss and having the "Mission Completed" or whatever pop up. Time scale does not work for that little section.
maybe a speed animation