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  1. #1
    master131's Avatar
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    Dead Ops Arcade View

    Code:
    doBirdsEye()
    {
    	wait .01;
    	
    	self setClientUIVisibilityFlag("hud_visible", 0);
    	self allowADS(false);
    	self setMoveSpeedScale(1.2);
    	
    	birdsEyeCamera = spawn("script_model", self.origin + (0, 0, 600));
    	birdsEyeCamera.angles = (90, 90, 0);
    	birdsEyeCamera setModel("tag_origin");
    	self CameraSetLookAt(birdsEyeCamera);
    	self CameraSetPosition(birdsEyeCamera);
    	self CameraActivate(true);
    	
    	self thread disableOnRespawn(birdsEyeCamera);
    	self endon("death");
    	self endon("disconnect");
    	
    	temporaryOffset = 600;
    	while(1)
    	{
    		sightPassed = SightTracePassed(self.origin + (0, 0, 600), self.origin, false, birdsEyeCamera);
    		
    		if(sightPassed && birdsEyeCamera.origin[2] - self.origin[2] < 600)
    		{
    			temporaryOffset = birdsEyeCamera.origin[2] - self.origin[2];
    			while(temporaryOffset < 600)
    			{
    				temporaryOffset += 10;
    				birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset);
    				wait 0.01;
    			}
    		}
    		
    		while(!SightTracePassed(self.origin + (0, 0, temporaryOffset), self.origin, false, birdsEyeCamera))
    		{
    			temporaryOffset -= 20;
    			birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset);
    			wait 0.01;
    		}
    		
    		birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset);
    		wait 0.001;
    	}
    }
    
    disableOnRespawn(bCam)
    {
    	self waittill("spawned_player");
    	self CameraActivate(false);
    	bCam delete();
    }
    Make sure to add:
    self thread doBirdsEye();
    under onPlayerSpawned and also add these codes under init() or onPlayerConnect():
    Code:
    setDvar("player_view_pitch_down", "0");
    setDvar("player_view_pitch_up", "0");
    Thanks to @Yamato for the pitch dvars.
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  2. The Following 2 Users Say Thank You to master131 For This Useful Post:

    eductbl1 (01-18-2019),Yamato (05-01-2011)

  3. #2
    cgallagher21's Avatar
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    Looks good thx for the share.

  4. #3
    eductbl1's Avatar
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    Help

    Thanks for share dude, amazing job.
    Somebody know how can i do on "GSC" the original movement of Dead Ops Arcade of the joysticks?
    This script works but the buttons are on "first person".
    Can i rip the treyarch script from "FF" files or other place?
    I need to do the script from zero?
    Im very lost.