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  1. #1
    Sunloop's Avatar
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    Potion Hacking (Item_data.txt)

    This uses the default HP potion and you can swap out the buffs at your will, (note some don't work)

    Code:
    "life_potion_lvl1"
    {
    	"type"         		"status_effect_potion"
    	
    	"max_draft"    		"1"
    		
    	"pre_sequence"		"potion_begin"
    	"post_sequence"		"potion_end"
    	"moving_sequence"	"potion_run"	
    	
    	"status_effect"		"buff_exp 1"
    	"apply_party"		"1"
    	
    	"can_double_up"		"1"
    	//"moving_penalty"	"0.33"
    	"moving_penalty"	
    	{
    		"load"				"running_drinking_recovery_rate 	$skill_life_potion_mastery****nning_drinking_recovery_rate"
    		"eval"				"0.33 + (running_drinking_recovery_rate/100.0)"
    	}
    	
    	"doubleup_bonus"
    	{
    		"load"				"double_up_bonus 	$skill_life_potion_mastery.double_up_bonus"
    		"eval"				"double_up_bonus/100.0"	
    	}
    		
    	"efx_normal"	"effects/health_potion.efx"
    	"efx_moving"	"effects/health_potion_run.efx"
    	"efx_doubleup"	"effects/health_potion_double_up.efx"
    	
    	"message_delay"	"0.2"
    }
    The list of possible buffs can be found in (Not all will work)

    heroes_status_effect_name_koreana.txt (8052A9274E2D4EF91411D294ABA86A1B43A4422F_)

    Example:

    Code:
    	"Heroes_Status_Name_buff_exp_1"		"보너스 전투 경험치"
    You grab the line after "_Name_" and turn the _# into <space> #

    like so:

    Code:
    buff_exp 1

    buff_exp 10 is just 5% bonus. so test and post what they do guys and I'll update a list here.

    Code:
    buff_exp 1 == 50% combat exp for 30 mins
    buff_exp 10 == 5% combat exp for 30 mins
    Last edited by Sunloop; 05-01-2011 at 10:53 PM.

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    buzzzboy (05-02-2011),InfernalRage (05-03-2011),kabodle (05-01-2011),Karleo (05-01-2011),khorik (05-01-2011),Kunosai (05-01-2011),lampid (05-01-2011),ricven (05-02-2011),Sid (05-02-2011),The_Ku (05-02-2011),unorfind (05-02-2011)

  3. #2
    sky_dragon's Avatar
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    buff_exp 0.000000001 == ????

  4. #3
    realm's Avatar
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    This is from the item_data.txt on 763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B right?

  5. #4
    Hitman 47's Avatar
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    good job but why hack this.. whn u get infinite hp pots n all pots that u want by simply doing 2 things b4 u lunch a boat.. n refill the items

  6. #5
    Sunloop's Avatar
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    Quote Originally Posted by sky_dragon View Post
    buff_exp 0.000000001 == ????
    That's not a valid status

    Quote Originally Posted by realm View Post
    This is from the item_data.txt on 763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B right?
    Yes

    Quote Originally Posted by hitman265 View Post
    good job but why hack this.. whn u get infinite hp pots n all pots that u want by simply doing 2 things b4 u lunch a boat.. n refill the items
    Fucking read my posts kid, this doesn't give you potions this changes the default HP pot to give you buffs like bonus EXP or other statuses

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    LuminousArk (05-02-2011)

  8. #6
    gohan2525's Avatar
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    hm this seems good but is there any item in there for modifying how much gold barrels drop in dungs etc
    [IMG]https://i46.photobucke*****m/albums/f138/gohan_2525/elfblogbanner-1.png[/IMG]

  9. #7
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    Quote Originally Posted by hitman265 View Post
    good job but why hack this.. whn u get infinite hp pots n all pots that u want by simply doing 2 things b4 u lunch a boat.. n refill the items
    loooool idiot much?

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    eewqtw (05-02-2011)

  11. #8
    sd999444's Avatar
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    Quote Originally Posted by Sunloop View Post
    heroes_status_effect_name_koreana.txt
    where exactly is this found? i dont see it in the 763F file

  12. #9
    Sunloop's Avatar
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    Quote Originally Posted by sd999444 View Post
    where exactly is this found? i dont see it in the 763F file
    Whoops.

    8052A9274E2D4EF91411D294ABA86A1B43A4422F_

    I'll edit that in the post.

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  14. #10
    Karleo's Avatar
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    Quote Originally Posted by Sunloop View Post
    This uses the default HP potion and you can swap out the buffs at your will, (note some don't work)

    Code:
    "life_potion_lvl1"
    {
    	"type"         		"status_effect_potion"
    	
    	"max_draft"    		"1"
    		
    	"pre_sequence"		"potion_begin"
    	"post_sequence"		"potion_end"
    	"moving_sequence"	"potion_run"	
    	
    	"status_effect"		"buff_exp 1"
    	"apply_party"		"1"
    	
    	"can_double_up"		"1"
    	//"moving_penalty"	"0.33"
    	"moving_penalty"	
    	{
    		"load"				"running_drinking_recovery_rate 	$skill_life_potion_mastery****nning_drinking_recovery_rate"
    		"eval"				"0.33 + (running_drinking_recovery_rate/100.0)"
    	}
    	
    	"doubleup_bonus"
    	{
    		"load"				"double_up_bonus 	$skill_life_potion_mastery.double_up_bonus"
    		"eval"				"double_up_bonus/100.0"	
    	}
    		
    	"efx_normal"	"effects/health_potion.efx"
    	"efx_moving"	"effects/health_potion_run.efx"
    	"efx_doubleup"	"effects/health_potion_double_up.efx"
    	
    	"message_delay"	"0.2"
    }
    The list of possible buffs can be found in (Not all will work)

    heroes_status_effect_name_koreana.txt (8052A9274E2D4EF91411D294ABA86A1B43A4422F_)

    Example:

    Code:
    	"Heroes_Status_Name_buff_exp_1"		"보너스 전투 경험치"
    You grab the line after "_Name_" and turn the _# into <space> #

    like so:

    Code:
    buff_exp 1

    buff_exp 10 is just 5% bonus. so test and post what they do guys and I'll update a list here.

    Code:
    buff_exp 1 == 50% combat exp for 30 mins
    buff_exp 10 == 5% combat exp for 30 mins
    Nice job,maybe we could get a bloody shade effect.

  15. #11
    Sunloop's Avatar
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    Quote Originally Posted by Karleo View Post
    Nice job,maybe we could get a bloody shade effect.
    "Heroes_Status_Name_bloodyshade_1" "피의 갈망"

  16. #12
    Karleo's Avatar
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    Quote Originally Posted by Sunloop View Post
    "Heroes_Status_Name_bloodyshade_1" "피의 갈망"
    Thanks bro :3

  17. #13
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    Quote Originally Posted by Sunloop View Post
    "Heroes_Status_Name_bloodyshade_1" "피의 갈망"
    dumb question here and what does this do?

    I SALUTE TO THE BASED!

  18. #14
    Sunloop's Avatar
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    Quote Originally Posted by kid_thor View Post
    dumb question here and what does this do?
    No fucking clue, I've never got a bloodyshade.
    // Sunloop AKA Synthonic //

    [IMG]https://i557.photobucke*****m/albums/ss13/LeminLyme/ohaisynthcopy.png[/IMG]

  19. #15
    Raisinets's Avatar
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    Bloody Shade is a plant that you get twice. First as a quest item, second as an actual item to eat. It boosts your power for 30 minutes while draining your hp as sacrifice.

    Until the end of the story you only get one consumable Bloody Shade
    If you're a cheater, please read "Vindictus Cheater's Guide: The Basics". Play safe, cheat safe!

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