Thread: Wrtie Asm

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  1. #1
    2Leet's Avatar
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    Lightbulb Wrtie Asm

    D3d & NoMenu
    DWORD Player=*(DWORD*)ADR_PlayerPointer;
    DWORD Server=*(DWORD*)ADR_ServerPointer;

    #define ADR_PlayerPointer 0x000000
    #define ADR_ServerPointer 0x000000
    #define OFS_NoFallDamage 0x000000
    #define OFS_Skywalk 0x000000
    #define OFS_5thSlot 0x000000
    #define OFS_Premium 0x000000
    if(Player!=0){
    __asm{
    mov esi,dword ptr ds:[ADR_PlayerPointer]

    mov dword ptr ds:[esi+OFS_NoFallDamage],-9999 // ,0 ,1 ,3 Values - & +
    mov dword ptr ds:[esi+OFS_Skywalk],9000}}
    if(Server!=0){
    __asm{
    mov eax,dword ptr ds:[ADR_ServerPointer]

    mov dword ptr ds:[eax+OFS_5thSlot],1 // ,0 ,1 ,3 Values - & +
    mov dword ptr ds:[eax+OFS_Premium],3}}
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  2. #2
    Mike Shinoda's Avatar
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