This is sweet
D3d & NoMenuDWORD Player=*(DWORD*)ADR_PlayerPointer;
DWORD Server=*(DWORD*)ADR_ServerPointer;
#define ADR_PlayerPointer 0x000000
#define ADR_ServerPointer 0x000000
#define OFS_NoFallDamage 0x000000
#define OFS_Skywalk 0x000000
#define OFS_5thSlot 0x000000
#define OFS_Premium 0x000000if(Player!=0){
__asm{
mov esi,dword ptr ds:[ADR_PlayerPointer]
mov dword ptr ds:[esi+OFS_NoFallDamage],-9999 // ,0 ,1 ,3 Values - & +
mov dword ptr ds:[esi+OFS_Skywalk],9000}}No Credits, General Knowledgeif(Server!=0){
__asm{
mov eax,dword ptr ds:[ADR_ServerPointer]
mov dword ptr ds:[eax+OFS_5thSlot],1 // ,0 ,1 ,3 Values - & +
mov dword ptr ds:[eax+OFS_Premium],3}}
This is sweet
It always starts with one thing...