I was looking at this:
Code:
void RenderFrame(LPDIRECT3DDEVICE9 pDevice)
{
DirectX->RecreateShit(pDevice);
DirecX->DrawString(50,50,D3DCOLOR_XRGB(255,0,0),pFont,"Flameswor10 Bish");
Flameswor10->HumanESP(pDevice);
Flameswor10->Aimbot(pDevice);
Flameswor10->GhostMode(pDevice);
Flameswor10->RapidFire(pDevice);
Flameswor10->UnlAmmo(pDevice);
Flameswor10->GrenadeESP(pDevice);
Flameswor10->NPCESP(pDevice);
Flameswor10->GmWarning(pDevice);//draws text if GM is ingame
if(GetAsyncKeyState(VK_DELETE) &1)Flameswor10->CrashServer(pDevice);
Flameswor10->TelekillOPK(pDevice);
Flameswor10->HackShieldBypass(pDevice);
Flameswor10->EngineCheckBypass(pDevice);
Flameswor10->Troll(true);
if (Max == 0) Menu->RebuildMenu();
Menu->MenuShow(menuX,menuY,pFont);
Menu->MenuNav();
Sleep(8000);
}
Then i was like
but then i saw this
Code:
void RenderFrame(LPDIRECT3DDEVICE9 pDevice)
{
DirectX->RecreateShit(pDevice);
DirecX->DrawString(50,50,D3DCOLOR_XRGB(255,0,0),pFont,"Flameswor10 Bish");
Flameswor10->HumanESP(pDevice);
Flameswor10->Aimbot(pDevice);
Flameswor10->GhostMode(pDevice);
Flameswor10->RapidFire(pDevice);
Flameswor10->UnlAmmo(pDevice);
Flameswor10->GrenadeESP(pDevice);
Flameswor10->NPCESP(pDevice);
Flameswor10->GmWarning(pDevice);//draws text if GM is ingame
if(GetAsyncKeyState(VK_DELETE) &1)Flameswor10->CrashServer(pDevice);
Flameswor10->TelekillOPK(pDevice);
Flameswor10->HackShieldBypass(pDevice);
Flameswor10->EngineCheckBypass(pDevice);
Flameswor10->Troll(true);
if (Max == 0) Menu->RebuildMenu();
Menu->MenuShow(menuX,menuY,pFont);
Menu->MenuNav();
Sleep(8000);
}
That's when i went