with its all-map radius, it would make farming bots alot easier.
Right now, I'm having to either spam it, or move (and you know how buggy moving is when it comes to bots). OR I could go trans and equip a weapon (will work until it breaks).
Last edited by buzzzboy; 05-11-2011 at 12:31 PM.
Spears and secondary bombs are one hit kill with the hfs edit. Just search for it.
I made it only do 2000 damage cuz if you 1hk you won't get the breakoff.. But you need to do damage to the breakoff area to get the flinch... Hence it does 2000 to the breakoff area with huge range..
But like mentioned, handbombs and spears are both 1hk. And the handbombs have the same huge damage radius.
So throw your sticky for the breakoff, then throw a handbomb.. Mission clear...
can you tell me which hfs and file you can edit that? I know about handbombs being 1hko but what I'm trying to do here is to make farm bots, and handbombs' radius isn't big enough. The sticky bomb's radius covers literally the entire map, whereas handbombs only cover the room you're in.
Last edited by buzzzboy; 05-11-2011 at 08:27 PM.
But you wouldn't be getting breakoff nonetheless. Unless your planning on farming a non-breakoff boss...
Legit is overrated.
exactly. I'm not trying to get break off. just want to kill the boss in 1 hit from anywhere on the map. The trick is to change figure height to big enough so that the boss will spawn, then throw a sticky to kill. It's perfect for farming bots.
Well actually the radius on them on my mod is set to the same thing.. So I'm not sure why the hand bomb won't hit the same as sticky.
I tried to set the radius bigger then 15,000 but it made my game freeze for like 30 seconds while exploding being counter-productive.. 20,000 cause this effect for me..
But anyways...
564E36A29E02897F48E11F46315ADB840C268E3E.hfs
expression_table_base.tx*****mp
Code:"handbomb_lvl2" { "damage" { "eval" "999999" } "down_damage" { "eval" "999999" } "impulse_scale" { "eval" "1.0" } "radius" { "eval" "15000" } }Code:"sticky_bomb" { "damage" { "eval" "2000" } "down_damage" { "eval" "2000" } "impulse_scale" { "eval" "1.0" } "normal_damage_radius" { "eval" "15000" } "weak_point_damage_radius" { "eval" "15000" } } "sticky_bomb_lvl1" { "damage" { "eval" "2000" } "down_damage" { "eval" "2000" } "impulse_scale" { "eval" "1.0" } "normal_damage_radius" { "eval" "15000" } "weak_point_damage_radius" { "eval" "15000" } }
Last edited by DanK; 05-12-2011 at 02:12 AM.