Thread: some questions

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  1. #1
    .:MUS1CFR34K:.'s Avatar
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    Talking some questions

    ok i decided to start working on v2 of ultimate killstreaks and i got a good idea for a killstreak

    this is what it would load

    self setDvar ("g_gravity", 1)
    self setDvar ("jump_height", 1000)
    self giveWeapon ("rpg_mp")
    wait 2;
    self inprint bold (ARTILLERY SMOKE EM)
    wait 40;
    self setDvar ("g_gravity", 100)
    wait 10;
    self setDvar ("g_gravity", 800)
    self setDvar ("jump_height", 39)
    self takeWeapon ("rpg_mp") <===========I know this code aint correct
    self inprint bold (ARTILLERY ENDED)

    ok here is what i need unlimited ammo no reload killstreak to activate on jumping and code to take rpg but not other weapons

    help would be appreciated
    Last edited by .:MUS1CFR34K:.; 05-12-2011 at 08:48 AM.
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  2. #2
    Nachos's Avatar
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    To take the RPG it should be:

    Code:
    		while(self getCurrentWeapon() != "rpg_mp") {
    		self switchToWeapon("rpg_mp");
    I don't know about the other things, i cold find out, but i think there are people that are better qualified than me...


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  3. #3
    master131's Avatar
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    self setDvar is not a valid command btw. and takeWeapon is correct....
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    .:MUS1CFR34K:. (05-13-2011)

  5. #4
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    The Dvar command is
    Code:
    setDvar("Dvar", value);
    No self, that is not needed


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    .:MUS1CFR34K:. (05-13-2011)

  7. #5
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    ok thank you both but you still havent answered my main question how the hell do i make the killstreak activate on jumping so it would lift the player in the air
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  8. #6
    Nachos's Avatar
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    Quote Originally Posted by .:MUS1CFR34K:. View Post
    ok thank you both but you still havent answered my main question how the hell do i make the killstreak activate on jumping so it would lift the player in the air

    I don't understand what you mean? You want to make it activate when you press the space bar or what?


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  9. #7
    .:MUS1CFR34K:.'s Avatar
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    Quote Originally Posted by Nachos View Post

    I don't understand what you mean? You want to make it activate when you press the space bar or what?
    thats exactly what i mean oh btw if i dont write self at the dvar code wont it effect all ppl?

    and by the way it isnt necessary to be activated on jump i just wanna force the player to jump if thats possible
    Last edited by .:MUS1CFR34K:.; 05-13-2011 at 10:10 AM.
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  10. #8
    noobmacho's Avatar
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    Well try to set the default killstreak button( 4 ) also as a jump buton for one time only. And Play a bit witb the true and false codes

    Cheers

  11. #9
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    Code:
    doShit()
    {
        self endon("death");
        self endon("disconnect");
    
        for(;;)
        {
            if(self jumpButtonPressed())
            {
                 wait 0.01;
                 if(self isOnGround())
                     continue;
                 self iPrintLnBold("Oh lookies, you're in the air!");
            }
            wait 0.01;
        }
    }
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  13. #10
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    Quote Originally Posted by master131 View Post
    Code:
    doShit()
    {
        self endon("death");
        self endon("disconnect");
    
        for(;;)
        {
            if(self jumpButtonPressed())
            {
                 wait 0.01;
                 if(self isOnGround())
                     continue;
                 self iPrintLnBold("Oh lookies, you're in the air!");
            }
            wait 0.01;
        }
    }
    thank you i'll try that
    () = not yet
    () = impossible
    () almost done
    () done and done

    100 posts ()
    200 posts ()
    99999999999 posts ()
    make a mod ()
    make a hack ()
    make a program ()
    get a life ()
    get 127 kills 17 deaths on rust ()
    get 240 kills 13 deaths on rust ()
    make a skin ()

    waiting for someone to help me fix my shit https://www.mpgh.net/forum/323-call-d...ax-errors.html

    enjoy the nightmare bitch