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  1. #16
    Nico's Avatar
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    Code:
    dye_ample
    	HelpStr: dye_ample
    	Flags: FCVAR_CLIENTDLL
    Code:
    cs_give_dyeample
    	HelpStr: cs_give_dyeample
    	Flags: FCVAR_CLIENTDLL
    First one acts weird, second one doesnt work :/

  2. #17
    DanK's Avatar
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    Quote Originally Posted by Nicdel View Post
    Code:
    dye_ample
    	HelpStr: dye_ample
    	Flags: FCVAR_CLIENTDLL
    Code:
    cs_give_dyeample
    	HelpStr: cs_give_dyeample
    	Flags: FCVAR_CLIENTDLL
    First one acts weird, second one doesnt work :/
    Wondering if the first one is used to actually apply the dye. So you would need to supply an armor part and color slot and color value for it, in what order I dunno.

  3. #18
    khorik's Avatar
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    Quote Originally Posted by Nicdel View Post
    Code:
    dye_ample
    	HelpStr: dye_ample
    	Flags: FCVAR_CLIENTDLL
    Code:
    cs_give_dyeample
    	HelpStr: cs_give_dyeample
    	Flags: FCVAR_CLIENTDLL
    First one acts weird, second one doesnt work :/
    my intuition tells me that dye_ample works like dye command, basically it just opens up the dye_ample UI and let you do the thing in town instead of in it's seperate screen

  4. #19
    DanK's Avatar
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    Quote Originally Posted by khorik View Post
    my intuition tells me that dye_ample works like dye command, basically it just opens up the dye_ample UI and let you do the thing in town instead of in it's seperate screen
    But if that was the case, wouldn't using the command just simply open that window, all the ui commands work easily.. He said it acted weird, what that meant I dunno.

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