cPlayerIfno Update
Code:
#define PlayerInfoMgr 0x378F4A8C
#define Local 0x37151EF0
#define PlayerByInde 0x37151330
Class
Code:
class cPlayerInfo;
class cPlayerInfo
{
public:
char _0x0000[4];
__int32 Index; //0x0004
char _0x0008[8];
char pName[12]; //0x0010
char _0x001C[12];
int* Object; //0x0028
__int32 pKills; //0x002C
__int32 pDeaths; //0x0030
char _0x0034[48];
__int32 pFTMission; //0x0064 FireTeam Misson
char _0x0068[8];
__int32 pTeam; //0x0070
char _0x0074[4];
BYTE pIsDead; //0x0078
char _0x0079[307];
__int32 pRank; //0x01AC
char _0x01B0[80];
__int32 pFTScore; //0x0200 FiteTeam Score
char _0x0204[4];
__int32 pFTLongestLife; //0x0208 FireTeam LongestLife : Value / 60 = time
__int32 pFTKill; //0x020C FireTeam Kill score
char _0x0210[80];
cPlayerInfo* PlayerNext; //0x0260
};//Size=0x0264
Edit : Added Ranks & LongestLife