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  1. #1
    mo3ad001's Avatar
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    cPlayerInfo Update [Ranks]

    cPlayerIfno Update


    Code:
    #define PlayerInfoMgr 0x378F4A8C
    #define Local 0x37151EF0
    #define PlayerByInde 0x37151330
    Class

    Code:
    class cPlayerInfo;
    
    class cPlayerInfo
    {
    public:
    
    char _0x0000[4];
    	__int32 Index; //0x0004 
    char _0x0008[8];
    	char pName[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028 
    	__int32 pKills; //0x002C 
    	__int32 pDeaths; //0x0030 
    char _0x0034[48];
    	__int32 pFTMission; //0x0064 FireTeam Misson
    char _0x0068[8];
    	__int32 pTeam; //0x0070 
    char _0x0074[4];
    	BYTE pIsDead; //0x0078 
    char _0x0079[307];
    	__int32 pRank; //0x01AC 
    char _0x01B0[80];
    	__int32 pFTScore; //0x0200 FiteTeam Score 
    char _0x0204[4];
    	__int32 pFTLongestLife; //0x0208 FireTeam LongestLife  : Value / 60 = time
    	__int32 pFTKill; //0x020C FireTeam Kill score
    char _0x0210[80];
    	cPlayerInfo* PlayerNext; //0x0260 
    
    
    };//Size=0x0264
    Edit : Added Ranks & LongestLife
    Last edited by mo3ad001; 05-21-2011 at 07:17 AM.

    H A X O
    Email : Noobmem@hotmail.com


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    Boomdocks (06-05-2011),CAFlames (05-20-2011),flameswor10 (05-21-2011),maniac16 (05-20-2011),NOOB (05-20-2011),NOOBJr (05-29-2011),R3dLine (06-13-2011),S0aD (05-20-2011),Stephen (05-21-2011),Sydney (05-20-2011)

  3. #2
    whit's Avatar
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    Good job man

  4. #3
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    Good Job.

  5. #4
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    Good Job.

  6. #5
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    Great release

  7. #6
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    Thanks!!!!!

    Current Works:
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    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  8. #7
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    Thank you nice job

    Sold accounts: CA LTC NA
    Dont forget to thank/me

  9. #8
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    Good job.. fixed the title for you.




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    mo3ad001 (05-21-2011)

  11. #9
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    The old playerinfo class didnt got patched or? This is just a small update am i right?

    Im to lazy to test.

    Anyway good job mate.. Keep it up.

    Thanks Cosmos


  12. #10
    mo3ad001's Avatar
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    Quote Originally Posted by AVGN View Post
    Good job.. fixed the title for you.
    LOL
    Thank you xD.

    /Added :
    Ranks,
    LongestLife.

    Note : Rank Give's u the Value of Rank , u can Make char array for Ranks and Draw it as text or you can Draw it as image , and the Rank Value start from 1 and end with idk.

    Have fun

    //If some body has problem with post it .
    Last edited by mo3ad001; 05-21-2011 at 07:18 AM.

    H A X O
    Email : Noobmem@hotmail.com


  13. #11
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    Quote Originally Posted by mo3ad001 View Post
    LOL
    Thank you xD.

    /Added :
    Ranks,
    LongestLife.

    Note : Rank Give's u the Value of Rank , u can Make char array for Ranks and Draw it as text or you can Draw it as image , and the Rank Value start from 1 and end with idk.

    Have fun

    //If some body has problem with post it .
    Oh well now everybody has rank esp

    Here's the array I use :
    Code:
    char *strRankList[] = { "TRN", "RCT", "PVT", "PFC", "CPL", "SGT", "SSG1", "SSG2", "SSG3", "SFC1", "SFC2", "SFC3", "MSG1", "MSG2", "MSG3", "MSG4",
    	"CSM1", "CSM2", "CSM3", "CSM4", "CSM5", "2LT1", "2LT2", "2LT3", "2LT4", "2LT5", "1LT1", "1LT2", "1LT3", "1LT4", "1LT5",
    	"CPT1", "CPT2", "CPT3", "CPT4", "CPT5", "MAJ1", "MAJ2", "MAJ3", "MAJ4", "MAJ5", "LTC1", "LTC2", "LTC3", "LTC4", "LTC5",
    	"COL1", "COL2", "COL3", "COL4", "COL5", "BG", "MG", "LTC", "GEN", "GOA" };//55 indexes

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  15. #12
    mo3ad001's Avatar
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    Quote Originally Posted by Crash View Post
    Oh well now everybody has rank esp

    Here's the array I use :
    Code:
    char *strRankList[] = { "TRN", "RCT", "PVT", "PFC", "CPL", "SGT", "SSG1", "SSG2", "SSG3", "SFC1", "SFC2", "SFC3", "MSG1", "MSG2", "MSG3", "MSG4",
    	"CSM1", "CSM2", "CSM3", "CSM4", "CSM5", "2LT1", "2LT2", "2LT3", "2LT4", "2LT5", "1LT1", "1LT2", "1LT3", "1LT4", "1LT5",
    	"CPT1", "CPT2", "CPT3", "CPT4", "CPT5", "MAJ1", "MAJ2", "MAJ3", "MAJ4", "MAJ5", "LTC1", "LTC2", "LTC3", "LTC4", "LTC5",
    	"COL1", "COL2", "COL3", "COL4", "COL5", "BG", "MG", "LTC", "GEN", "GOA" };//55 indexes
    there is more stuff found in class ?

    H A X O
    Email : Noobmem@hotmail.com


  16. #13
    CAFlames's Avatar
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    Quote Originally Posted by mo3ad001 View Post
    there is more stuff found in class ?
    lol... the RankInt points to the dif. ranks... so that is just the string that will appear over the persons head...

    i.e. if the person is a trainee, rank == 1. So the char will select opt 1 which is trainee

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  17. #14
    mo3ad001's Avatar
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    Quote Originally Posted by CAFlames View Post


    lol... the RankInt points to the dif. ranks... so that is just the string that will appear over the persons head...

    i.e. if the person is a trainee, rank == 1. So the char will select opt 1 which is trainee
    lol'd

    draw(....,strRankList[Player->pRank]):

    H A X O
    Email : Noobmem@hotmail.com


  18. #15
    CAFlames's Avatar
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    Quote Originally Posted by mo3ad001 View Post
    lol'd

    draw(....,strRankList[Player->pRank]):
    Yeah, which is basically what I said. Then the Player->pRank would direct to the certain rank on the char list. where 1 = trainee.

    And I think I made this work, Imma test in 1 minutes ;D

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

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