Thread: problem v2

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  1. #1
    Wilds's Avatar
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    problem v2

    more code.

    NFD.cpp
    Code:
    #include "NFD.h"
    
    
    
    
    
    
    //DEFINES
    #define ADR_RAPID1 0x374FAF0B
    #define ADR_RAPID2 0x37503FEE
    #define ADR_RAPID3 0x374FFEA7
    #define ADR_RAPID4 0x37503FF5
    #define ADR_RAPID5 0x37503E28
    
    #define ADR_SuperBullets 0x374FDF96
    
    #define ADR_NoRecoil1 0x374979E0
    #define ADR_NoRecoil2 0x375AA949
    #define ADR_NoRecoil3 0x374979F4
    #define ADR_NoRecoil4 0x374979E8
    
    #define ADR_NoReload 0x375032F4
    
    #define ADR_LTClient 0x378F4D90
    #define ADR_EngineLTC 0x485E40
    
    #define ADR_RemoteKill1 0x374982AB
    #define ADR_RemoteKill2 0x374982AC
    #define ADR_RemoteKill3 0x374984FB
    #define ADR_RemoteKill4 0x374984FC
    
    #define ADR_GlassWalls 0x57297A
    
    #define ADR_PlayerStats 0x37181557
    
    #define ADR_NameTag1 0x37516F33
    #define ADR_NameTag2 0x372E56AD
    
    #define ADR_WeaponRange1 0x37503579
    #define ADR_WeaponRange2 0x375038F9
    //DEFINES
    
    //BOOLs
    bool Tracers, FPS, Fog, SuperJump, NXChams, GunSway, Pickup, Prediction, FullBright, NoSpread, SpawnDelay, NoSky, NoHands, Speed;
    //BOOLs
    
    //INTs
    
    //INTs
    
    
    //pragma
    #pragma warning(disable: 4311)
    #pragma warning(disable: 4312)
    #pragma warning(disable: 4244)
    //pragma
    
    
    
    
    typedef HRESULT ( WINAPI* oPresent ) ( LPDIRECT3DDEVICE9 pDevice, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion);
    oPresent pPresent;
    
    
    bool IsGameReadyForHook()
    {
    	if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    		&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    		&& GetModuleHandleA( "CShell.dll"   ) != NULL )
    		return true;
    	return false;
    }
    
    
    
    DWORD VTable(int index)
    {
    	DWORD* devicePtr = 0;
    	
    	DWORD hD3D9 = NULL;
    	
    	while(hD3D9 == NULL){
    		Sleep(100);
    		try
    		{
    		hD3D9 = (DWORD)GetModuleHandleA("d3d9.dll");}
    		catch(...)
    		{
    			hD3D9 = NULL;
    		}}
    
    	DWORD addy = FindPattern(hD3D9, 0x1280000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
    	Memoria (&devicePtr, (void*)(addy+2), 4);
    
    	if(devicePtr == NULL){
    		return 0;}
    
    	return devicePtr[index];
    
    }
    
    /*/
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( ADR_EngineLTC );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    } 
    /*/
    void main() 
    {
    	while(true)
    	{
    	//my NOP's and PTC's here (they were commented out)
    		
    	}
    	
    }
    
    
    HRESULT WINAPI gellPresent(LPDIRECT3DDEVICE9 pDevice, CONST RECT *pSourceRect, 
    						   CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion)
    {
    	_asm pushad;
    	main();
    	_asm popad;
    	return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
    }
    
    void *DetourCreate( BYTE *src, const BYTE *dst )
    {
    	int len = 5;
    
    	BYTE *jmp = (BYTE*)malloc( len+5 );
    	DWORD dwBack;
    	VirtualProtect( src, len, PAGE_EXECUTE_READWRITE, &dwBack );
    	memcpy( jmp, src, len );	
    	jmp += len;
    	jmp[0] = 0xE9;
    	*(DWORD*)( jmp+1 ) = (DWORD)( src+len - jmp ) - 5;
    	src[0] = 0xE9;
    	*(DWORD*)( src+1 ) = (DWORD)( dst - src ) - 5;
    	VirtualProtect( src, len, dwBack, &dwBack );
    
    	return( jmp-len );
    }
    
    void Hook(void)
    {
    	DWORD dwPresent  = VTable(17);
    	pPresent    = (oPresent)DetourCreate(( PBYTE)dwPresent, ( PBYTE )gellPresent);
    }
    
    DWORD WINAPI dwD3D9Thread(LPVOID)
    {
    	while( !IsGameReadyForHook() )
    		Sleep(70);
    	Hook();
    	return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		CreateThread(NULL, NULL, dwD3D9Thread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    NFD.h
    Code:
    #pragma once
    
    #include "Files.h"
    
    
    
    void Memoria( void* pvAddress, void* pvBuffer, size_t len )
    {
    	if( *(BYTE*)pvAddress == *(BYTE*)pvBuffer )
    		return;
    
    	memcpy( ( void* )pvAddress, ( void* )pvBuffer, len );
    }
    
    bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
    {
    	for(;*szMask;++szMask,++pData,++bMask)
    		if(*szMask=='x' && *pData!=*bMask)  
    			return 0;
    	return (*szMask) == NULL;
    }
    
    DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
    {
    	for(DWORD i=0; i<dwLen; i++)
    		if (bCompare((BYTE*)(dwAddress+i),bMask,szMask))  
    			return (DWORD)(dwAddress+i);
    	return 0;
    }

    Files.h
    Code:
    #include <windows.h>
    #include <d3dx9.h>
    #include <d3d9.h>
    #include <iostream>

    my PTC and my hacks were commented out while i tried it like this

    any help?

  2. #2
    freedompeace's Avatar
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    Well now that you show us (a bit) more code...

    Two possible places of error:
    • The code that you're not willing to show ("//my NOP's and PTC's here (they were commented out)") may be causing the crash (either my memory access violation or nexon's own checks, for example)
    • Your detour method has been detected

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    Wilds (05-22-2011)

  4. #3
    Wilds's Avatar
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    Quote Originally Posted by freedompeace View Post
    Well now that you show us (a bit) more code...

    Two possible places of error:
    • The code that you're not willing to show ("//my NOP's and PTC's here (they were commented out)") may be causing the crash (either my memory access violation or nexon's own checks, for example)
    • Your detour method has been detected
    your help is very much appreciated

    thanked and +REPd

  5. #4
    Departure's Avatar
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    Code:
    void Memoria( void* pvAddress, void* pvBuffer, size_t len )
    {
    	if( *(BYTE*)pvAddress == *(BYTE*)pvBuffer )
    		return;
    
    	memcpy( ( void* )pvAddress, ( void* )pvBuffer, len );
    }
    You will need to use VirtualProtect for memory patches also...

    Example:
    Code:
    Function WriteIt(pAddress: Pointer; Bytes: Array of Byte): Boolean;
    var
      dwProtect: DWord;
    begin
      Result:= False;
      if VirtualProtect(pAddress, SizeOf(Bytes), PAGE_EXECUTE_READWRITE, @dwProtect) then
       begin
        Move(Bytes, pAddress^, Length(Bytes));
        VirtualProtect(pAddress, SizeOf(Bytes), dwProtect, @dwProtect);
        Result := True
       end;
    end;

  6. The Following User Says Thank You to Departure For This Useful Post:

    NOOBJr (05-22-2011)