xMODS (06-07-2011)
this is easyer
self [[level.killstreakFuncs["nuke"]]]();
xMODS (06-07-2011)
Code:init() { setDvar( "scr_nuketimer", 600 ); level.scoreInfo = []; level.xpScale = getDvarInt( "scr_xpscale" ); level.rankTable = []; precacheString( &"RANK_ROMANIII" );testedCode:onPlayerConnect() { for(;;) { level [[level.killstreakFuncs["nuke"]]](); level waittill( "connected", player );
now works,the timer for nuke no longer resets(nuketown BOps)
thanks guys.
Wait, wait, do you only want the nuke sound or the nuke timer?
no he wanted the nuke to count down from 10 min when the game starts but it works so think this one can close now