Thread: ESP Info

Page 2 of 2 FirstFirst 12
Results 16 to 27 of 27
  1. #16
    NOOBJr's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    in NOOB
    Posts
    1,423
    Reputation
    112
    Thanks
    693
    @Departure
    - I have all the ESP code if you need it? Ill send you via PM later if you want, don't want a crap load of public hacks with ESP? Esp is already useless.

  2. The Following User Says Thank You to NOOBJr For This Useful Post:

    Departure (05-22-2011)

  3. #17
    Departure's Avatar
    Join Date
    Nov 2010
    Gender
    male
    Posts
    805
    Reputation
    125
    Thanks
    1,794
    My Mood
    Doh
    @Zane Slayman

    Actually I think I agree with you, The Nx NameTags are useful but I don't see how other ESP is useful except maybe the coding side for aim bot ect.. I will still try and do some ESP in Delphi just for the learning experience but probably wont release it in a public hack, I will how ever release it in the base source code.

  4. #18
    NOOBJr's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    in NOOB
    Posts
    1,423
    Reputation
    112
    Thanks
    693
    Quote Originally Posted by Departure View Post
    @Zane Slayman

    Actually I think I agree with you, The Nx NameTags are useful but I don't see how other ESP is useful except maybe the coding side for aim bot ect.. I will still try and do some ESP in Delphi just for the learning experience but probably wont release it in a public hack, I will how ever release it in the base source code.
    @Departure
    The Public release of Esp isn't usefull, but if you totally understand Esp and how its made you can make it usefull. For example: Esp Nametags(You can troll and kill them 24/7), Weapon Nametags(Displays the gun they are using so you can plan your attack), Grenade Esp(See if a grenade is being thrown at you for a heads up, and for land mines.) These Esp items would be more useful. I'm sure you could do this, i know mmbob did

    - I'm not on my main computer so i can't send you full source now :/
    Last edited by NOOBJr; 05-22-2011 at 11:10 AM.

  5. #19
    ASM's Avatar
    Join Date
    Apr 2011
    Gender
    male
    Posts
    145
    Reputation
    10
    Thanks
    24
    Quote Originally Posted by Zane Slayman View Post


    Departure
    The Public release of Esp isn't usefull, but if you totally understand Esp and how its made you can make it usefull. For example: Esp Nametags(You can troll and kill them 24/7), Weapon Nametags(Displays the gun they are using so you can plan your attack), Grenade Esp(See if a grenade is being thrown at you for a heads up, and for land mines.) These Esp items would be more useful. I'm sure you could do this, i know mmbob did

    - I'm not on my main computer so i can't send you full source now :/
    I agree, this is best

    Esp Nametags
    Weapon Nametags
    Grenade Esp
    ESP Warnings

    but unfortunately code is not public.

  6. #20
    NOOBJr's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    in NOOB
    Posts
    1,423
    Reputation
    112
    Thanks
    693
    Quote Originally Posted by ASM View Post
    I agree, this is best

    Esp Nametags
    Weapon Nametags
    Grenade Esp
    ESP Warnings

    but unfortunately code is not public.
    I have all except for Weapon Nametags but I'm pretty sure i know how to get it. I just need to update WorldToScreen and ClientInfo Stuff. I think the weapon esp can be found in the classes of player/Gellins base.

  7. #21
    mmbob's Avatar
    Join Date
    Dec 2009
    Gender
    male
    Location
    ja
    Posts
    653
    Reputation
    70
    Thanks
    1,157
    My Mood
    Bitchy
    Quote Originally Posted by Zane Slayman View Post


    I have all except for Weapon Nametags but I'm pretty sure i know how to get it. I just need to update WorldToScreen and ClientInfo Stuff. I think the weapon esp can be found in the classes of player/Gellins base.
    It can't. You have to think outside of the box for it. The name isn't stored in weapon classes.

  8. #22
    NOOBJr's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    in NOOB
    Posts
    1,423
    Reputation
    112
    Thanks
    693
    Quote Originally Posted by mmbob View Post


    It can't. You have to think outside of the box for it. The name isn't stored in weapon classes.
    Thanks you saved me time looking through the player class. Is it based on a class that gellin has or am i totally looking in the wrong spot?

    - mmbob you should release 1 feature hack on mpgh. The Shit list.


    Last edited by NOOBJr; 05-22-2011 at 12:09 PM.

  9. #23
    mmbob's Avatar
    Join Date
    Dec 2009
    Gender
    male
    Location
    ja
    Posts
    653
    Reputation
    70
    Thanks
    1,157
    My Mood
    Bitchy
    Quote Originally Posted by Zane Slayman View Post

    Thanks you saved me time looking through the player class. Is it based on a class that gellin has or am i totally looking in the wrong spot?

    - mmbob you should release 1 feature hack on mpgh. The Shit list.


    Gellin doesn't have the class that it's in, at least not in his base.

    lol I prefer to keep public aimbot simple.

  10. The Following User Says Thank You to mmbob For This Useful Post:

    NOOBJr (05-22-2011)

  11. #24
    topblast's Avatar
    Join Date
    Mar 2010
    Gender
    male
    Location
    Far from around you Programmer: C++ | VB | C# | JAVA
    Posts
    3,607
    Reputation
    149
    Thanks
    5,052
    My Mood
    Cool
    Drop Item Class
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  12. #25
    Stephen's Avatar
    Join Date
    Jun 2009
    Gender
    male
    Location
    Engine.exe
    Posts
    4,689
    Reputation
    184
    Thanks
    1,149
    My Mood
    Aggressive
    Quote Originally Posted by mmbob View Post


    Gellin doesn't have the class that it's in, at least not in his base.

    lol I prefer to keep public aimbot simple.
    /bitchslap .

  13. #26
    SNal2F's Avatar
    Join Date
    Jul 2009
    Gender
    male
    Posts
    175
    Reputation
    30
    Thanks
    99
    esp, for other games can be difficult its best to understand transformations and how player data is generally stored

    and you are correct if you can manipulate the ingame hud it would be better ,BUT you are limited to how they programmed it obviously

    but once able to make esp , aimbot comes naturally hell usally b4 the esp xD


    Code:
     pDevice->GetTransform(D3DTS_VIEW, &view);
     ::D3DXMatrixInverse(&iView,0,&view);
        
    ::D3DXVec3Subtract(&fDist,&Target->pObj->Origin,&D3DXVECTOR3(iView._41,iView._42,iView._43));
    	  
           va.x = (float)atan2(-fDist.y, sqrt(fDist.x*fDist.x+fDist.z*fDist.z));
           va.y = (float)atan2(fDist.x, fDist.z);


    ive done it for various games

    ca,cf,sa, bf2,bfbc2,wot,halo,cod,OB,graw,PB,op7 ....... etc

    all that changes is how player data/transformations are stored and viewangles
    Last edited by SNal2F; 05-22-2011 at 07:30 PM.

  14. #27
    kibbles18's Avatar
    Join Date
    Oct 2008
    Gender
    male
    Location
    US
    Posts
    860
    Reputation
    5
    Thanks
    127
    So to use object i would do
    Code:
    d3dxvector3 pos = *(D3DXVECTOR3)pPlayer->hObject

Page 2 of 2 FirstFirst 12