Departure (05-22-2011)
@Departure
- I have all the ESP code if you need it? Ill send you via PM later if you want, don't want a crap load of public hacks with ESP? Esp is already useless.
Departure (05-22-2011)
@Zane Slayman
Actually I think I agree with you, The Nx NameTags are useful but I don't see how other ESP is useful except maybe the coding side for aim bot ect.. I will still try and do some ESP in Delphi just for the learning experience but probably wont release it in a public hack, I will how ever release it in the base source code.
@Departure
The Public release of Esp isn't usefull, but if you totally understand Esp and how its made you can make it usefull. For example: Esp Nametags(You can troll and kill them 24/7), Weapon Nametags(Displays the gun they are using so you can plan your attack), Grenade Esp(See if a grenade is being thrown at you for a heads up, and for land mines.) These Esp items would be more useful. I'm sure you could do this, i know mmbob did
- I'm not on my main computer so i can't send you full source now :/
Last edited by NOOBJr; 05-22-2011 at 11:10 AM.
NOOBJr (05-22-2011)
Drop Item Class
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development
esp, for other games can be difficult its best to understand transformations and how player data is generally stored
and you are correct if you can manipulate the ingame hud it would be better ,BUT you are limited to how they programmed it obviously
but once able to make esp , aimbot comes naturally hell usally b4 the esp xD
Code:pDevice->GetTransform(D3DTS_VIEW, &view); ::D3DXMatrixInverse(&iView,0,&view); ::D3DXVec3Subtract(&fDist,&Target->pObj->Origin,&D3DXVECTOR3(iView._41,iView._42,iView._43)); va.x = (float)atan2(-fDist.y, sqrt(fDist.x*fDist.x+fDist.z*fDist.z)); va.y = (float)atan2(fDist.x, fDist.z);
ive done it for various games
ca,cf,sa, bf2,bfbc2,wot,halo,cod,OB,graw,PB,op7 ....... etc
all that changes is how player data/transformations are stored and viewangles
Last edited by SNal2F; 05-22-2011 at 07:30 PM.
So to use object i would do
Code:d3dxvector3 pos = *(D3DXVECTOR3)pPlayer->hObject