Thread: ESP Info

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    Departure's Avatar
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    ESP Info

    Now I have a basic menu happening in delphi and the basic memory hacks/ Console hacks, I would like to move on.. the next thing I need to learn about is the ESP stuff, Im still not 100% convinced this is actually useful while in game besides from killing a few FPS, but none the less I would like to learn about.. Anyone here would like to explain and discuss. I feel I have given some really good ideas to the C++ coders here, So I am hoping they will return the favour and teach me what I need to know to move on to the next level...

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    Quote Originally Posted by Departure View Post
    Now I have a basic menu happening in delphi and the basic memory hacks/ Console hacks, I would like to move on.. the next thing I need to learn about is the ESP stuff, Im still not 100% convinced this is actually useful while in game besides from killing a few FPS, but none the less I would like to learn about.. Anyone here would like to explain and discuss. I feel I have given some really good ideas to the C++ coders here, So I am hoping they will return the favour and teach me what I need to know to move on to the next level...
    ESP is displaying objects at the players. not much more to say about it

    if ur looking for code, u can NOP nametags, or look around some.

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    ^ Basically drawing but theres more to it. You would need the enemy class so you know what to draw on and W2S. Im a noob so i wouldn't know :P

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    ESP is simple using a class (PlayerInfo) and Drawing lines, boxes, w/e toawrds them. Simply use D3dvectors to find the person position from the class and then use a world2screen function to get the players screen position

    Current Works:
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    Quote Originally Posted by m_t_h View Post

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    PlayerInfo class dosent have positions in it that ive seen?

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    Quote Originally Posted by kibbles18 View Post
    PlayerInfo class dosent have positions in it that ive seen?
    Lol... Object. Turn it into vector then use vector coords.

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    Quote Originally Posted by m_t_h View Post

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    Quote Originally Posted by CAFlames View Post


    Lol... Object. Turn it into vector then use vector coords.
    i hate ur CA menu, the hacks are fine, just the looks .

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    Quote Originally Posted by CAFlames View Post


    Lol... Object. Turn it into vector then use vector coords.
    I can haz type casting



    Put this image in your signature if you support HTML5 development!

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    okay so basically, I need to get the coords for each player right? then draw what ever at those coords.. np

    What does this word2screen function do your talking about? looks like I have code some of these functions also..

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    Quote Originally Posted by Departure View Post
    okay so basically, I need to get the coords for each player right? then draw what ever at those coords.. np

    What does this word2screen function do your talking about? looks like I have code some of these functions also..
    You see, the coords will be where he in on the map.. the coordinates. W2S gets coords on ur screen

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    Quote Originally Posted by m_t_h View Post

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  21. #11
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    You'"ll have to convert a W2S function to Delphi
    Shouldn't be problem for you

    Heres one in c++
    Code:
    bool WorldToScreen( LPDIRECT3DDEVICE9 pDevice, D3DXVECTOR3 vWorldPos, D3DXVECTOR3 * pOut )
    {
    
    	CILTDrawPrim* pDrawPrim = *(CILTDrawPrim**)0x8024F8;
    D3DVIEWPORT9 viewPort = {0};
    pDevice->GetViewport(&viewPort);
    D3DXVec3Project( pOut, &vWorldPos, &viewPort, &pDrawPrim->Projection, &pDrawPrim->View, &pDrawPrim->World );
    
    return ( pOut->z < 1.0f );
    
    }
    Last edited by markoj; 05-21-2011 at 10:02 PM.
    Dont ban me

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  23. #12
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    You can find the address for the pointer to the first ClientInfo in the linked list and then go through them like this :

    Code:
    CClientInfo *pClient = ....; //Pointer to the first ClientInfo in the list
    while(pClient != 0){
    
        if(pClient->dwPlayerID != pSelf->dwPlayerID && pClient->iTeam != pSelf->iTeam){
    
            D3DXVECTOR3 pScreen;
            if(WorldToScreen(pClient->hObject->Pos, &pScreen))
                pFont->DrawText(pScreen.x, pScreen.y, pClient->cPlayerName);
    
        }
    
        pClient = pClient->pNext;
    }
    Offsets :
    iTeam = +0x70
    dwPlayerID = +0x4
    pNext = +0x264
    cPlayerName = +0x10
    hObject = +0x28

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  25. #13
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    Quote Originally Posted by Crash View Post
    You can find the address for the pointer to the first ClientInfo in the linked list and then go through them like this :

    Code:
    CClientInfo *pClient = ....; //Pointer to the first ClientInfo in the list
    while(pClient != 0){
    
        if(pClient->dwPlayerID != pSelf->dwPlayerID && pClient->iTeam != pSelf->iTeam){
    
            D3DXVECTOR3 pScreen;
            if(WorldToScreen(pClient->hObject->Pos, &pScreen))
                pFont->DrawText(pScreen.x, pScreen.y, pClient->cPlayerName);
    
        }
    
        pClient = pClient->pNext;
    }
    Offsets :
    iTeam = +0x70
    dwPlayerID = +0x4
    pNext = +0x264
    cPlayerName = +0x10
    hObject = +0x28

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    @Crash @ Markoj @CAFlames @Fabolous

    Thanks guys, that info was a big help and makes alot more sense now +Rep

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    Quote Originally Posted by Departure View Post
    @Crash @ Markoj @CAFlames @Fabolous

    Thanks guys, that info was a big help and makes alot more sense now +Rep
    Just so you know mine and marko's worldtoscreen are a little different just change it around to fit marko's

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