Thank + Rep for base and alot moreCode:#include <process.h> #include "stdafx.h" #include <windows.h> #include <shellapi.h> #include <fstream> #pragma comment(lib,"shell32.lib") void __cdecl PushToConsole( const char* szCommand ) { DWORD *Ltcliient = ( DWORD* )( 0x378F4D90 ); void* CONoff = ( void* )*( DWORD* )( *Ltcliient + 0x208 ); __asm { push szCommand; call CONoff; add esp, 4; } } bool IsGameReadyForHook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } void MemCopy(void* Dest, const void* Src, int Len) { DWORD OldProtect; DWORD OldProtect2; VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect); memcpy(Dest, Src, Len); VirtualProtect(Dest, Len, OldProtect, &OldProtect2); FlushInstructionCache(GetCurrentProcess(), Dest, Len); } void main() { while (!IsGameReadyForHook()){ Sleep(20); } bool boxes = false;//nx chams with boxes bool fog = false;//no fog bool speed = false;//speed hack bool spread = false;// no spread bool tracers = false;// tracers useless but why not bool showfps = false;// also useless but why not bool drawgun = false;// takes away your gun bool sjump = false;// super jump ( i toned it down so it does not hurt you when you fall its just enough to jump onto higher ledges and stuff bool windows = false;//windowed kinda buggy on single core computers bool nosway = false;// no sway. Very usefull in my opinion helps with fireing bool wframe = false;// wire frame iritating .... bool fb = false;//full bright useful on some maps bool glow = false;// glow usefull on some maps bool ps = false;//useless just harder to aim bool removers = false;// helps speed up game bool vjump = false;//heard it can help bool Hover = false;//hover above position bool KillCamOn = false;//KillCam On bool FFon = false;//FriendlyFire on bool heal = false;//heal HP bool rcrosshair = false; bool spectator = false; bool firerate = false; //right here is stuff that will be on when it starts up PushToConsole("FireSpeed 999.999999" ); firerate= false; PushToConsole("SpectatorMode 1" ); spectator = false; PushToConsole("CrossHairR 255"); rcrosshair = false; PushToConsole("Heal 0"); heal = false; PushToConsole("KillCam_On 0"); FFon = false; PushToConsole("KillCam_On 0"); KillCamOn = false; PushToConsole("PlayerGravity 0"); PushToConsole("PlayerVelocity 0"); Hover = true; PushToConsole("FallDamageMax 0.000001"); PushToConsole("ShowFps 1"); showfps = true; while(true){ if(GetAsyncKeyState(VK_HOME)<0){ if(boxes){ PushToConsole("ModelDebug_DrawBoxes 0"); PushToConsole("SkelModelStencil 0"); boxes = false; } else { PushToConsole("ModelDebug_DrawBoxes 1"); PushToConsole("SkelModelStencil 1"); boxes = true; } } if(GetAsyncKeyState(VK_F11)<0){ if(fog){ PushToConsole("FogEnable 1"); fog = false; } else { PushToConsole("FogEnable 0"); fog = true; } } if(GetAsyncKeyState(VK_F12)<0){ if(speed){ PushToConsole("BaseMoveAccel 3000.000000"); PushToConsole("StartAccel 500.000000"); PushToConsole("MaxAccel 3000.000000"); PushToConsole("AccelInc 6000.000000"); PushToConsole("WalkVel 70.000000"); PushToConsole("FRunVel 285.000000"); PushToConsole("BRunVel 285.000000"); PushToConsole("SRunVel 285.000000"); PushToConsole("DuckVel 50.000000"); speed = false; } else { PushToConsole("BaseMoveAccel 999.000000"); PushToConsole("StartAccel 999.000000"); PushToConsole("MaxAccel 999.000000"); PushToConsole("AccelInc 666.000000"); PushToConsole("WalkVel 500.000000"); PushToConsole("FRunVel 500.000000"); PushToConsole("BRunVel 500.000000"); PushToConsole("SRunVel 500.000000"); PushToConsole("DuckVel 300.000000"); speed = true; } } if(GetAsyncKeyState(VK_F6)<0){ if(spread){ PushToConsole("PerturbRotationEffect 3.000000"); PushToConsole("PerturbIncreaseSpeed 3.000000"); PushToConsole("PerturbDecreaseSpeed 9.000000"); PushToConsole("PerturbWalkPercent 0.500000"); PushToConsole("PerturbRecoil 9.000000"); PushToConsole("FireMovePerturb 9.000000"); PushToConsole("ZoomedFireMoveDuckPerturb 9.000000"); PushToConsole("ZoomedFireMovePerturb 9.000000"); PushToConsole("ZoomedFireDuckPerturb 9.000000"); spread = false; } else { PushToConsole("PerturbRotationEffect 0.000000"); PushToConsole("PerturbIncreaseSpeed 0.000000"); PushToConsole("PerturbWalkPercent 0.000000"); PushToConsole("PerturbFiringIncreaseSpeed 0.000000"); PushToConsole("PerturbRecoil 0.000000"); PushToConsole("FireMovePerturb 0.000000"); PushToConsole("ZoomedFireMoveDuckPerturb 0.000000"); PushToConsole("ZoomedFireMovePerturb 0.000000"); PushToConsole("ZoomedFireDuckPerturb 0.000000"); spread = true; } } if(GetAsyncKeyState(VK_F7)<0){ if(tracers){ PushToConsole("ShowFirePath 0"); tracers = false; } else { PushToConsole("ShowFirePath 1"); tracers = true; } } if(GetAsyncKeyState(VK_MENU)<0){ if(sjump){ PushToConsole("JumpVel 330.000000"); sjump = false; } else { PushToConsole("JumpVel 660.000000"); sjump = true; } } if(GetAsyncKeyState(VK_INSERT)<0){ if(showfps){ PushToConsole("ShowFps 0"); showfps = false; } else { PushToConsole("ShowFps 1"); showfps = true; } } if(GetAsyncKeyState(VK_F9)<0){ if(nosway){ PushToConsole("WeaponSway 1.000000"); nosway = false; } else { PushToConsole("WeaponSway 0.000000"); nosway = true; } } if(GetAsyncKeyState(VK_UP)<0){ PushToConsole("PlayerGravity +200"); } if(GetAsyncKeyState(VK_DOWN)<0){ PushToConsole("PlayerGravity -200"); } // if(GetAsyncKeyState(VK_RIGHT)<0){ PushToConsole("PlayerGravity +800"); } if(GetAsyncKeyState(VK_LEFT)<0){ PushToConsole("PlayerGravity -800"); } if(GetAsyncKeyState(VK_PAUSE)<0){ PushToConsole("FragSelf 1"); } if(GetAsyncKeyState(VK_F10)<0){ PushToConsole("CrossHair_DefaultLength 50"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 2"); PushToConsole("CrosshairBarMin 100"); PushToConsole("CrosshairBarMax 100"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); } if(GetAsyncKeyState(VK_END)<0){ if(windows){ PushToConsole("Windowed 0"); windows = false; } else { PushToConsole("Windowed 1"); windows = true; } } if(GetAsyncKeyState(VK_PRIOR)<0){ if(fb){ PushToConsole("FullBright 1"); fb = false; } else { PushToConsole("FullBright 0"); fb = true; } } if(GetAsyncKeyState(VK_NEXT)<0){ if(wframe){ PushToConsole("WireFrame 1"); wframe = false; } else { PushToConsole("WireFrame 0"); wframe = true; } } if(GetAsyncKeyState(VK_RSHIFT)<0){ if(glow){ PushToConsole("ScreenGlowEnable 1"); glow = false; } else { PushToConsole("ScreenGlowEnable 0"); glow = true; } } if(GetAsyncKeyState(VK_DELETE)<0){ if(ps){ PushToConsole("ModelDebug_DrawSkeleton 1"); ps = false; } else { PushToConsole("ModelDebug_DrawSkeleton 0"); ps = true; } } if(GetAsyncKeyState(VK_F5)<0){ if(removers){ PushToConsole("ShowPerformanceStatistics 1"); removers = false; } else { PushToConsole("ShowPerformanceStatistics 0"); removers = true; } } if(GetAsyncKeyState(VK_CAPITAL)<0){ if(vjump){ PushToConsole("CamMaxPosYOffset 200.000000"); PushToConsole("DuckDownCamOffSet 1000.000000"); vjump = false; } else { PushToConsole("CamMaxPosYOffset -200.000000"); PushToConsole("DuckDownCamOffSet -1000.000000"); vjump = true; } } if(GetAsyncKeyState(VK_F5)<0){ if(Hover){ PushToConsole("PlayerGravity 0"); PushToConsole("PlayerVelocity 0"); Hover = false; }else{ PushToConsole("PlayerGravity 0"); PushToConsole("PlayerVelocity 0"); Hover = true; } } if(GetAsyncKeyState(VK_F9)<0){ if(KillCamOn){ PushToConsole("KillCam_On 0"); KillCamOn = false; }else{ PushToConsole("KillCam_On 0"); KillCamOn = true; } } if(GetAsyncKeyState(VK_F5)<0){ if(FFon){ PushToConsole("KillCam_On 0"); FFon = false; }else{ PushToConsole("KillCam_On 0"); FFon = true; } } if(GetAsyncKeyState(VK_F9)<0){ if(heal){ PushToConsole("Heal 0"); heal = false; }else{ PushToConsole("Heal 0"); heal = true; } } if(GetAsyncKeyState(VK_HOME)<0){ if(rcrosshair){ PushToConsole("CrossHairR 255"); rcrosshair = false; }else{ PushToConsole("CrossHairR 255"); rcrosshair = true; } } if(GetAsyncKeyState(VK_RSHIFT)<0){ if(spectator){ PushToConsole("SpectatorMode 1" ); spectator = false; }else{ PushToConsole("SpectatorMode 1" ); spectator = true; } } if(GetAsyncKeyState(VK_F9)<0){ if(firerate){ PushToConsole("FireSpeed 999.999999" ); firerate = false; }else{ PushToConsole("FireSpeed 999.999999" ); firerate = true; } } Sleep(160); } } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: ShellExecute; CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }