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  1. #16
    RedBull1997's Avatar
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    yes, sure

  2. #17
    Jorndel's Avatar
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    Because this looks strange for me...

    level.Waves = 2){ zombie.health = 500 }

     
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  3. #18
    RedBull1997's Avatar
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    Work? or no.

  4. #19
    Jorndel's Avatar
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    Quote Originally Posted by RedBull1997 View Post
    Work? or no.
    Still, this is not a full mod script...

    So i assume I just use the one I poseted above and try that


    EDIT:
    I think I have it now..

    Standd ny. Testing

    THE ANSWER HERE:
    ModLoad()
    {

    /* Global Vars */
    //Bots --------------------
    level.MaxWaves = 10;//can change
    level.BotsForIcons = 8;//can change
    level.SpawnedBots = 0;
    level.RealSpawnedBots = 0;
    level.BotsForWave = 0;
    //Waves -------------------
    level.Wave = 0;
    //Game State --------------
    level.zState = "intermission";
    //Ammo Drop ---------------
    level.AmmoDrop = undefined;
    //Intermission Timer ------
    level.IntermissionTimeStart = 15;//can change
    level.IntermissionTime = 0;
    //Brightness --------------
    level.brightness = -0.4;

    /* Init */
    level FuncsMain();
    level precacheItems();
    level thread AImod\_hud::IntermissionCountdown();

    /* Tweakable */
    level.destructibleSpawnedEntsLimit += 300;

    /* Spawn Anti-Glitch spots */
    [[level.SpawnTrigger]] ((1284, 2600, 167), (942, 2604, 51), 50, 100, "mp_terminal");
    [[level.SpawnTrigger]] ((1803, 2502, 140), (1790, 2643, 51), 50, 100, "mp_terminal");

    level thread onPlayerConnect();
    level thread AImod\_hud::HudMain();

    if(level.Wave == 0){ level.ZombieHealth = 5; }

    if(level.Wave == 1){ level.ZombieHealth = 5; }

    if(level.Wave == 2){ level.ZombieHealth = 5; }

    }
    You just change the 5's to the wished hp, and add more waves if you want to.
    This have been tested!

    And no thanks or replys. How wonderful.
    Last edited by Jorndel; 06-02-2011 at 04:23 PM.

     
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  5. The Following User Says Thank You to Jorndel For This Useful Post:

    RedBull1997 (06-02-2011)

  6. #20
    RedBull1997's Avatar
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    thanks!!

  7. #21
    Jorndel's Avatar
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    Quote Originally Posted by RedBull1997 View Post
    thanks!!
    Your welcome.
    (Just remember until next time)
    We modders like to see the source of what you need help with.
    Else we have to as you for it

     
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  8. #22
    RedBull1997's Avatar
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    the code does not work.
    It loads but does not change health

  9. #23
    Jorndel's Avatar
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    Quote Originally Posted by RedBull1997 View Post
    the code does not work.
    It loads but does not change health
    Well, I have done it.
    So then i suppose it also works for you.

    THE WORKING ONE......

    Okey, I see I forgot to add this to the code:
    Code:
    ModLoad()
    {
    
    /* Global Vars */
    //Bots --------------------
    level.MaxWaves = 10;//can change
    level.BotsForIcons = 8;//can change
    level.SpawnedBots = 0;
    level.RealSpawnedBots = 0;
    level.BotsForWave = 0;
    //Waves -------------------
    level.Wave = 0;
    //Game State --------------
    level.zState = "intermission";
    //Ammo Drop ---------------
    level.AmmoDrop = undefined;
    //Intermission Timer ------
    level.IntermissionTimeStart = 15;//can change
    level.IntermissionTime = 0;
    //Brightness --------------
    level.brightness = -0.4;
    
    /* Init */
    level FuncsMain();
    level precacheItems();
    level thread AImod\_hud::IntermissionCountdown();
    
    /* Tweakable */
    level.destructibleSpawnedEntsLimit += 300;
    
    /* Spawn Anti-Glitch spots */
    [[level.SpawnTrigger]] ((1284, 2600, 167), (942, 2604, 51), 50, 100, "mp_terminal");
    [[level.SpawnTrigger]] ((1803, 2502, 140), (1790, 2643, 51), 50, 100, "mp_terminal");
    
    level thread onPlayerConnect();
    level thread AImod\_hud::HudMain();
    
    for(;;)
    {
    
    if(level.Wave == 0){ level.ZombieHealth = 50; }
    if(level.Wave == 1){ level.ZombieHealth = 50; }
    if(level.Wave == 2){ level.ZombieHealth = 300; }
    if(level.Wave == 3){ level.ZombieHealth = 550; }
    if(level.Wave == 4){ level.ZombieHealth = 1000; }
    wait 1;
    }
    }
    Yes, I forgot the loop effect....
    And I am very sorry for that

    But this one works. And that I will give my life on too.
    Last edited by Jorndel; 06-04-2011 at 04:03 AM.

     
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